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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <float.h>
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#include "hsTimer.h"
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#include "hsTemplates.h"
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#include "plClientUnifiedTime.h"
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#if 0
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#include "../plNetClient/plNetObjectDebugger.h"
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#include "../plNetClient/plNetClientMgr.h"
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#endif
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// static
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plUnifiedTime plClientUnifiedTime::fFrameStartTime = plUnifiedTime::GetCurrentTime(); // the 'current time' at the start of each time
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double plClientUnifiedTime::fSysTimeOffset = 0.0;
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//
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// static, called once at the start of each frame
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//
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void plClientUnifiedTime::SetSysTime()
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{
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fFrameStartTime.ToCurrentTime();
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if (fSysTimeOffset == 0.0)
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fSysTimeOffset = hsTimer::GetSysSeconds() - fFrameStartTime.GetSecsDouble();
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}
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//
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// convert from game clock to unified time
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//
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#pragma optimize( "g", off ) // disable global optimizations
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void plClientUnifiedTime::SetFromGameTime(double gameTime, double curGameSecs)
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{
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hsDoublePrecBegin;
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//double gameTimeOff = curGameSecs-gameTime; // when did this happen relative to our currrent sysTime
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//*this = GetFrameStartTime() - plUnifiedTime(gameTimeOff);
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SetSecsDouble(gameTime - fSysTimeOffset);
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hsDoublePrecEnd;
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#if 0
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extern bool gMooseDump;
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if (gMooseDump)
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{
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plUnifiedTime ct = plUnifiedTime::GetCurrentTime();
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plUnifiedTime ft = GetFrameStartTime();
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: CT=%s\n", ct.PrintWMillis()));
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: FT=%s\n", ft.PrintWMillis()));
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: gt=%f secs in the past\n", gameTimeOff));
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: this=%s\n\n", PrintWMillis()));
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}
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#endif
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}
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//
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// convert from unified time to game clock
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//
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void plClientUnifiedTime::ConvertToGameTime(double* gameTimeOut, double curGameSecs)
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{
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hsDoublePrecBegin;
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//plUnifiedTime utOff = GetFrameStartTime() - GetAsUnifiedTime(); // compute offset relative to current startFrame time
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//*gameTimeOut = curGameSecs - utOff.GetSecsDouble();
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*gameTimeOut = GetSecsDouble() + fSysTimeOffset;
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hsDoublePrecEnd;
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#if 0
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extern bool gMooseDump;
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if (gMooseDump)
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{
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plUnifiedTime ct = plUnifiedTime::GetCurrentTime();
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plUnifiedTime ft = GetFrameStartTime();
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plNetObjectDebugger::GetInstance()->LogMsg( hsTempStringF("CTGT: this=%s\n", PrintWMillis()));
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: CT=%s\n", ct.PrintWMillis()));
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: FT=%s\n", ft.PrintWMillis()));
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plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: OT=%s\n", utOff.PrintWMillis()));
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plNetObjectDebugger::GetInstance()->LogMsg(
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hsTempStringF("CTGT: ct=%f TO=%f\n\n", curGameSecs, *gameTimeOut));
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}
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#endif
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}
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#pragma optimize( "", on ) // restore optimizations to their defaults
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const plClientUnifiedTime & plClientUnifiedTime::operator=(const plUnifiedTime & src)
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{
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plUnifiedTime* ut=this;
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*ut=src;
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return *this;
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}
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const plClientUnifiedTime & plClientUnifiedTime::operator=(const plClientUnifiedTime & src)
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{
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plUnifiedTime* ut=this;
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plUnifiedTime* utSrc=this;
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*ut=*utSrc;
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return *this;
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}
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