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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plPXStream_h_inc
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#define plPXStream_h_inc
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#include "hsStream.h"
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#include "NxPhysics.h"
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#include "NxStream.h"
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// A super simple wrapper to convert a Plasma stream into a PhysX one
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class plPXStream : public NxStream
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{
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public:
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plPXStream(hsStream* s) : fStream(s) {}
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virtual NxU8 readByte() const { return fStream->ReadByte(); }
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virtual NxU16 readWord() const { return fStream->ReadSwap16(); }
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virtual NxU32 readDword() const { return fStream->ReadSwap32(); }
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virtual float readFloat() const { return fStream->ReadSwapScalar(); }
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virtual double readDouble() const { return fStream->ReadSwapDouble(); }
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virtual void readBuffer(void* buffer, NxU32 size) const { fStream->Read(size, buffer); }
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virtual NxStream& storeByte(NxU8 b) { fStream->WriteByte(b); return *this; }
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virtual NxStream& storeWord(NxU16 w) { fStream->WriteSwap16(w); return *this; }
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virtual NxStream& storeDword(NxU32 d) { fStream->WriteSwap32(d); return *this; }
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virtual NxStream& storeFloat(NxReal f) { fStream->WriteSwapScalar(f); return *this; }
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virtual NxStream& storeDouble(NxF64 f) { fStream->WriteSwapDouble(f); return *this; }
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virtual NxStream& storeBuffer(const void* buffer, NxU32 size) { fStream->Write(size, buffer); return *this; }
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protected:
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hsStream* fStream;
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};
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#endif // plPXStream_h_inc
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