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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plParticleSDLMod.h"
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#include "plParticleSystem.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../plSDL/plSDL.h"
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#include "../pnKeyedObject/plKey.h"
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// static vars
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char plParticleSDLMod::kStrNumParticles[]="numParticles";
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void plParticleSDLMod::IPutCurrentStateIn(plStateDataRecord* dstState)
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{
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plSceneObject* sobj=GetTarget();
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if (!sobj)
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return;
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UInt32 flags = sobj->GetKey()->GetUoid().GetLocation().GetFlags();
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const plParticleSystem *sys = plParticleSystem::ConvertNoRef(sobj->GetModifierByType(plParticleSystem::Index()));
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if (!sys)
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return;
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int num = sys->GetNumValidParticles(true);
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dstState->FindVar(kStrNumParticles)->Set(num);
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}
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void plParticleSDLMod::ISetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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plSceneObject* sobj=GetTarget();
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if (!sobj)
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return;
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plParticleSystem *sys = const_cast<plParticleSystem*>(plParticleSystem::ConvertNoRef(sobj->GetModifierByType(plParticleSystem::Index())));
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if (!sys)
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return;
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int num;
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srcState->FindVar(kStrNumParticles)->Get(&num);
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if (num > sys->GetMaxTotalParticles())
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num = sys->GetMaxTotalParticles();
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sys->WipeExistingParticles();
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sys->GenerateParticles(num);
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}
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UInt32 plParticleSDLMod::IApplyModFlags(UInt32 sendFlags)
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{
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if (fAttachedToAvatar)
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return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState);
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return sendFlags;
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}
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