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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H
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//============================================================================
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// Begin Echo server data types
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//============================================================================
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namespace Echo {
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/*****************************************************************************
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*
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* @@@: Shared data types for echo server/client demo
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*
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***/
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const unsigned kEchoMsgFlagBroadcast = 1<<0;
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const unsigned kEchoMsgFlagEchoBack = 1<<1;
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enum EEchoNetBufferType {
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kEchoNetBufferInvalidType,
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kEchoNetBufferMsg,
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kNumEchoNetBufferTypes
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};
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enum EEchoMsgType {
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kEchoInvalidMsgType,
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kEchoJoinRequestMsg,
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kEchoJoinReplyMsg,
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kEchoPlayerJoinedMsg,
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kEchoPlayerLeftMsg,
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kEchoChatMsg,
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kEchoGameDataBufferMsg,
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kNumEchoMsgTypes
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};
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COMPILER_ASSERT(kNumEchoMsgTypes < (byte)-1);
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//============================================================================
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// Begin packed data structures
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//============================================================================
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#include <pshpack1.h>
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struct EchoMsg {
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EchoMsg (const EEchoMsgType & type, unsigned flags = 0)
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: type((byte)type)
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, flags(flags)
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{ }
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byte type;
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dword flags;
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};
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struct EchoJoinRequestMsg : EchoMsg {
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EchoJoinRequestMsg ()
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: EchoMsg(kEchoJoinRequestMsg)
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{ }
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wchar playerName[64];
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};
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struct EchoJoinReplyMsg : EchoMsg {
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EchoJoinReplyMsg ()
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: EchoMsg(kEchoJoinReplyMsg)
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{ }
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dword playerId;
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};
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struct EchoPlayerJoinedMsg : EchoMsg {
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EchoPlayerJoinedMsg ()
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: EchoMsg(kEchoPlayerJoinedMsg, kEchoMsgFlagBroadcast)
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{ }
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dword playerId;
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wchar playerName[64];
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};
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struct EchoPlayerLeftMsg : EchoMsg {
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EchoPlayerLeftMsg ()
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: EchoMsg(kEchoPlayerLeftMsg, kEchoMsgFlagBroadcast)
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{ }
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dword playerId;
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};
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struct EchoChatMsg : EchoMsg {
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EchoChatMsg ()
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: EchoMsg(kEchoChatMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack)
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{ }
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dword fromPlayerId;
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dword msgChars;
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wchar msgBuffer[1]; // [msgChars], actually
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// no more fields after variable length allocation
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};
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struct EchoGameDataBufferMsg : EchoMsg {
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EchoGameDataBufferMsg ()
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: EchoMsg(kEchoGameDataBufferMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack)
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{ }
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dword fromPlayerId;
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dword bufferBytes;
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byte bufferData[1]; // [bufferBytes], actually
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// no more fields after variable length allocation
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};
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//============================================================================
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// End packed data structures
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//============================================================================
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#include <poppack.h>
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//============================================================================
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// End Echo server data types
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//============================================================================
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} using namespace Echo;
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