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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plProfile_h_inc
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#define plProfile_h_inc
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#include "hsTypes.h"
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#ifndef PLASMA_EXTERNAL_RELEASE
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#define PL_PROFILE_ENABLED
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#endif
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//
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// These macros are all you should need to use to profile your code. They are
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// compiled out in external release mode for maximum performance.
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//
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// plProfile_Create* should only be used at global scope, not in functions.
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// Use plProfile_Extern if the plProfile_Create* for a variable is in another source file.
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//
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// --Examples--
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//
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// plProfile_CreateCounter("Num Foobars", "Test", NumFoobars);
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// void SomeFunc1()
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// {
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// plProfile_Inc(NumFoobars);
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// plProfile_IncCount(NumFoobars, 5);
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// }
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//
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// plProfile_CreateTimer("Foobar Time", "Test", FoobarTime);
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// void SomeFunc2()
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// {
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// plProfile_BeginTiming(FoobarTime);
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// (execute some code...)
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// plProfile_EndTiming(FoobarTime);
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//
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// plProfile_BeginLap(FoobarTime, pKeyedObj->GetKeyName());
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// pKeyedObj->DoStuff();
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// plProfile_EndLap(FoobarTime, pKeyedObj->GetKeyName());
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// }
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//
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#ifdef PL_PROFILE_ENABLED
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#define plProfile_CreateTimerNoReset(name, group, varName) plProfileVar gProfileVar##varName(name, group, plProfileVar::kDisplayTime | plProfileVar::kDisplayNoReset)
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#define plProfile_CreateTimer(name, group, varName) plProfileVar gProfileVar##varName(name, group, plProfileVar::kDisplayTime)
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#define plProfile_CreateAsynchTimer(name, group, varName) plProfileVar gProfileVar##varName(name, group, plProfileVar::kDisplayTime | plProfileVar::kDisplayResetEveryBegin | plProfileVar::kDisplayNoReset)
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#define plProfile_BeginTiming(varName) gProfileVar##varName.BeginTiming()
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#define plProfile_EndTiming(varName) gProfileVar##varName.EndTiming()
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#define plProfile_BeginLap(varName, lapName) gProfileVar##varName.BeginLap(lapName)
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#define plProfile_EndLap(varName, lapName) gProfileVar##varName.EndLap(lapName)
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#define plProfile_CreateCounter(name, group, varName) plProfileVar gProfileVar##varName(name, group, plProfileVar::kDisplayCount)
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#define plProfile_CreateCounterNoReset(name, group, varName) plProfileVar gProfileVar##varName(name, group, plProfileVar::kDisplayCount | plProfileVar::kDisplayNoReset)
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#define plProfile_Inc(varName) gProfileVar##varName.Inc()
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#define plProfile_IncCount(varName, count) gProfileVar##varName.Inc(count)
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#define plProfile_Dec(varName) gProfileVar##varName.Dec()
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#define plProfile_Set(varName, value) gProfileVar##varName.Set(value)
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#define plProfile_CreateMemCounter(name, group, varName) plProfileVar gProfileVar##varName(name, group, plProfileVar::kDisplayMem | plProfileVar::kDisplayNoReset)
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#define plProfile_CreateMemCounterReset(name, group, varName) plProfileVar gProfileVar##varName(name, group, plProfileVar::kDisplayMem)
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#define plProfile_NewMem(varName, memAmount) gProfileVar##varName.NewMem(memAmount)
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#define plProfile_DelMem(varName, memAmount) gProfileVar##varName.DelMem(memAmount)
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#define plProfile_StopVar(varName) gProfileVar##varName.Stop()
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#define plProfile_StartVar(varName) gProfileVar##varName.Start()
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#define plProfile_Extern(varName) extern plProfileVar gProfileVar##varName
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#else
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#define plProfile_CreateTimerNoReset(name, group, varName)
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#define plProfile_CreateTimer(name, group, varName)
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#define plProfile_CreateAsynchTimer(name, group, varName)
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#define plProfile_BeginTiming(varName)
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#define plProfile_EndTiming(varName)
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#define plProfile_BeginLap(varName, lapName)
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#define plProfile_EndLap(varName, lapName)
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#define plProfile_CreateCounter(name, group, varName)
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#define plProfile_CreateCounterNoReset(name, group, varName)
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#define plProfile_Inc(varName)
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#define plProfile_IncCount(varName, count)
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#define plProfile_Dec(varName)
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#define plProfile_Set(varName, value)
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#define plProfile_CreateMemCounter(name, group, varName)
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#define plProfile_CreateMemCounterReset(name, group, varName)
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#define plProfile_NewMem(varName, memAmount)
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#define plProfile_DelMem(varName, memAmount)
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#define plProfile_StopVar(varName)
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#define plProfile_StartVar(varName)
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#define plProfile_Extern(varName)
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#endif
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class plProfileLaps;
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class plProfileBase
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{
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public:
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enum
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{
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kDisplayCount = 0x1,
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kDisplayTime = 0x2,
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kDisplayMem = 0x4,
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kDisplayNoReset = 0x8,
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kDisplayFPS = 0x10,
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kDisplayLaps = 0x20,
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kDisplaySelected = 0x40,
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kDisplayResetEveryBegin = 0x80
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};
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protected:
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const char* fName; // Name of timer
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UInt32 fValue;
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UInt32 fAvgCount;
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UInt64 fAvgTotal;
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UInt32 fLastAvg;
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UInt32 fMax;
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hsBool fActive;
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hsBool fRunning;
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UInt8 fDisplayFlags;
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// Number of times EndTiming was called. Can be used to combine timing and counting in one timer
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UInt32 fTimerSamples;
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void IAddAvg();
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void IPrintValue(UInt32 value, char* buf, hsBool printType);
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public:
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plProfileBase();
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virtual ~plProfileBase();
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virtual void BeginFrame();
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virtual void EndFrame();
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void UpdateAvg();
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UInt32 GetValue();
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void PrintValue(char* buf, hsBool printType=true);
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void PrintAvg(char* buf, hsBool printType=true);
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void PrintMax(char* buf, hsBool printType=true);
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UInt32 GetTimerSamples() const { return fTimerSamples; }
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const char* GetName() { return fName; }
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void SetActive(hsBool s) { fActive = s; }
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void Stop() { fRunning = false; }
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void Start() { fRunning = true; }
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UInt8 GetDisplayFlags() const { return fDisplayFlags; }
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void ResetMax() { fMax = 0; }
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};
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class plProfileVar : public plProfileBase
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{
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protected:
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const char* fGroup;
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plProfileLaps* fLaps;
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hsBool fLapsActive;
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plProfileVar() {}
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void IBeginTiming();
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void IEndTiming();
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void IBeginLap(const char* lapName);
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void IEndLap(const char* lapName);
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public:
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// Name is the timer name. Each timer group gets its own plStatusLog
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plProfileVar(const char *name, const char* group, UInt8 flags);
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~plProfileVar();
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// For timing
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void BeginTiming() { if (fActive && fRunning) IBeginTiming(); }
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void EndTiming() { if (fActive && fRunning) IEndTiming(); }
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void NewMem(UInt32 memAmount) { fValue += memAmount; }
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void DelMem(UInt32 memAmount) { fValue -= memAmount; }
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// For Counting
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void Inc(int i = 1) { fValue += i;}
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void Dec(int i = 1) { fValue -= i;}
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void Set(UInt32 value) { fValue = value; }
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//
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// For multiple timings per frame of the same thing ie. Each particle system
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//
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// Will output to log like
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// Timername : lapCnt: (lapName) : 3.22 msec
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//
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void BeginLap(const char* lapName) { if(fActive && fRunning) IBeginLap(lapName); }
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void EndLap(const char* lapName) { if(fActive && fRunning) IEndLap(lapName); }
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const char* GetGroup() { return fGroup; }
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plProfileLaps* GetLaps() { return fLaps; }
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// Enable Lap Sampling
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void SetLapsActive(hsBool s) { fLapsActive = s; }
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};
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#endif // plProfile_h_inc
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