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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plLineFollowMod_inc
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#define plLineFollowMod_inc
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#include "../pnModifier/plMultiModifier.h"
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#include "hsGeometry3.h"
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#include "hsMatrix44.h"
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class plAnimPath;
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class plSceneObject;
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class plStereizer;
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class plListenerMsg;
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class plLineFollowMod : public plMultiModifier
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{
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public:
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enum FollowMode {
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kFollowObject,
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kFollowListener,
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kFollowCamera,
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kFollowLocalAvatar,
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};
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enum RefType {
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kRefParent,
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kRefObject,
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kRefStereizer
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};
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enum {
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kNone = 0x0,
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kFullMatrix = 0x1,
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kOffsetFeet = 0x2,
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kOffsetAng = 0x4,
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kOffset = kOffsetFeet | kOffsetAng,
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kOffsetClamp = 0x8,
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kForceToLine = 0x10,
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kSpeedClamp = 0x20,
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kSearchPosPop = 0x40 // Temp flag, gets set every time the target pops in position
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};
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protected:
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FollowMode fFollowMode;
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UInt16 fFollowFlags;
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plAnimPath* fPath;
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plSceneObject* fPathParent;
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plSceneObject* fRefObj;
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mutable hsPoint3 fSearchPos;
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hsTArray<plStereizer*> fStereizers;
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hsScalar fTanOffset;
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hsScalar fOffset;
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hsScalar fOffsetClamp;
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hsScalar fSpeedClamp;
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
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virtual hsBool IGetSearchPos();
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virtual void ISetTargetTransform(int iTarg, const hsMatrix44& tgtXfm);
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virtual void ISetPathTransform();
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virtual hsBool IGetTargetTransform(hsPoint3& searchPos, hsMatrix44& tgtXfm);
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virtual hsBool IOffsetTargetTransform(hsMatrix44& tgtXfm);
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virtual hsMatrix44 ISpeedClamp(plCoordinateInterface* ci, const hsMatrix44& unclTgtXfm);
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hsMatrix44 IInterpMatrices(const hsMatrix44& m0, const hsMatrix44& m1, hsScalar parm);
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void ICheckForPop(const hsPoint3& oldPos, const hsPoint3& newPos);
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void ISetupStereizers(const plListenerMsg* listMsg);
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void IUnRegister();
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void IRegister();
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public:
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plLineFollowMod();
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~plLineFollowMod();
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CLASSNAME_REGISTER( plLineFollowMod );
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GETINTERFACE_ANY( plLineFollowMod, plMultiModifier );
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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// Export time stuff
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void SetPath(plAnimPath* path);
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const plAnimPath* GetPath() const { return fPath; }
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void SetFollowMode(FollowMode f);
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FollowMode GetFollowMode() const { return fFollowMode; }
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hsBool HasOffsetFeet() const { return 0 != (fFollowFlags & kOffsetFeet); }
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hsBool HasOffsetDegrees() const { return 0 != (fFollowFlags & kOffsetAng); }
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hsBool HasOffset() const { return 0 != (fFollowFlags & kOffset); }
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hsBool HasOffsetClamp() const { return 0 != (fFollowFlags & kOffsetClamp); }
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hsBool HasSpeedClamp() const { return 0 != (fFollowFlags & kSpeedClamp); }
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void SetOffsetFeet(hsScalar f);
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hsScalar GetOffsetFeet() const { return fOffset; }
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void SetOffsetDegrees(hsScalar f);
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hsScalar GetOffsetDegrees() const { return hsScalarRadToDeg(fOffset); }
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void SetOffsetClamp(hsScalar f);
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hsScalar GetOffsetClamp() const { return fOffsetClamp; }
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void SetForceToLine(hsBool on);
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hsBool GetForceToLine() const { return 0 != (fFollowFlags & kForceToLine); }
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void SetSpeedClamp(hsScalar feetPerSec);
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hsScalar GetSpeedClamp() const { return fSpeedClamp; }
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hsBool MsgReceive(plMessage* msg);
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virtual void AddTarget(plSceneObject* so);
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virtual void RemoveTarget(plSceneObject* so);
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void AddStereizer(const plKey& sterKey);
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void RemoveStereizer(const plKey& sterKey);
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};
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class plRailCameraMod : public plLineFollowMod
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{
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public:
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plRailCameraMod();
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~plRailCameraMod();
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CLASSNAME_REGISTER( plRailCameraMod );
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GETINTERFACE_ANY( plRailCameraMod, plLineFollowMod );
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void Init() { fCurrentTime = -1; } // twiddle ourselves so we get ready to go...
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hsPoint3 GetGoal(double secs, hsScalar speed);
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protected:
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virtual void ISetTargetTransform(int iTarg, const hsMatrix44& tgtXfm) {fDesiredMatrix = tgtXfm;}
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virtual hsBool IGetTargetTransform(hsPoint3& searchPos, hsMatrix44& tgtXfm);
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hsMatrix44 fDesiredMatrix;
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hsScalar fCurrentTime;
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hsScalar fTargetTime;
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hsPoint3 fGoal;
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hsBool fFarthest;
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};
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#endif // plLineFollowMod_inc
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