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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef __HSDXTSOFTWARECODEC_H
#define __HSDXTSOFTWARECODEC_H
#include "HeadSpin.h"
#include "hsCodec.h"
class plMipmap;
class hsDXTSoftwareCodec : public hsCodec
{
private:
hsDXTSoftwareCodec();
public:
~hsDXTSoftwareCodec();
static hsDXTSoftwareCodec& Instance();
static void Init() { fRegistered = Register(); }
plMipmap *CreateCompressedMipmap(plMipmap *uncompressed);
// Uncompresses the given source into a new destination mipmap
plMipmap *CreateUncompressedMipmap( plMipmap *compressed, UInt8 flags = 0 );
// Colorize a compressed mipmap
hsBool ColorizeCompMipmap( plMipmap *bMap, const UInt8 *colorMask );
private:
enum {
kFourColorEncoding,
kThreeColorEncoding
};
void CompressMipmapLevel( plMipmap *uncompressed, plMipmap *compressed );
UInt16 BlendColors16(UInt16 weight1, UInt16 color1, UInt16 weight2, UInt16 color2);
hsRGBAColor32 BlendColors32(UInt32 weight1, hsRGBAColor32 color1, UInt32 weight2, hsRGBAColor32 color2);
Int32 ColorDistanceARGBSquared(hsRGBAColor32 color1, hsRGBAColor32 color2);
UInt16 Color32To16(hsRGBAColor32 color);
// Calculates the DXT format based on a mipmap
UInt8 ICalcCompressedFormat( plMipmap *bMap );
// Copy over a block from a mipmap level to a destination mipmap, converting if necessary
void IXlateColorBlock( plMipmap *destBMap, UInt32 *srcBlock, UInt8 flags = 0 );
// Creates an uncompressed mipmap with the settings to match
plMipmap *ICreateUncompressedMipmap( plMipmap *compressed, UInt8 flags );
// Dispatcher for all the decompression functions
void inline UncompressMipmap( plMipmap *uncompressed, plMipmap *compressed,
UInt8 flags = 0 );
// Decompresses a DXT5 compressed mipmap into a RGB4444 mipmap
void IUncompressMipmapDXT5To16( plMipmap *destBMap, plMipmap *srcBMap );
// Decompresses a DXT5 compressed mipmap into a RGB4444 reversed mipmap
void IUncompressMipmapDXT5To16Weird( plMipmap *destBMap, plMipmap *srcBMap );
// Decompresses a DXT5 compressed mipmap into a RGB8888 mipmap
void IUncompressMipmapDXT5To32( plMipmap *destBMap, plMipmap *srcBMap );
// Decompresses a DXT1 compressed mipmap into a RGB1555 mipmap
void IUncompressMipmapDXT1To16( plMipmap *destBMap, plMipmap *srcBMap );
// Decompresses a DXT1 compressed mipmap into a RGB5551 mipmap
void IUncompressMipmapDXT1To16Weird( plMipmap *destBMap, plMipmap *srcBMap );
// Decompresses a DXT1 compressed mipmap into a RGB8888 mipmap
void IUncompressMipmapDXT1To32( plMipmap *destBMap, plMipmap *srcBMap );
// Decompresses a DXT1 compressed mipmap into an intensity map
void IUncompressMipmapDXT1ToInten( plMipmap *destBMap, plMipmap *srcBMap );
// Decompresses a DXT5 compressed mipmap into an alpha-intensity map
void IUncompressMipmapDXT5ToAInten( plMipmap *destBMap, plMipmap *srcBMap );
// Mixes two RGB8888 colors equally
UInt32 inline IMixEqualRGB32( UInt32 color1, UInt32 color2 );
// Mixes two-thirds of the first RGB8888 color and one-third of the second
UInt32 inline IMixTwoThirdsRGB32( UInt32 twoThirds, UInt32 oneThird );
// Mixes two RGB1555 colors equally
UInt16 inline IMixEqualRGB1555( UInt16 color1, UInt16 color2 );
// Mixes two-thirds of the first RGB1555 color and one-third of the second
UInt16 inline IMixTwoThirdsRGB1555( UInt16 twoThirds, UInt16 oneThird );
// Mixes two RGB5551 colors equally
UInt16 inline IMixEqualRGB5551( UInt16 color1, UInt16 color2 );
// Mixes two-thirds of the first RGB5551 color and one-third of the second
UInt16 inline IMixTwoThirdsRGB5551( UInt16 twoThirds, UInt16 oneThird );
// Mixes two RGB4444 colors equally
UInt16 inline IMixEqualRGB4444( UInt16 color1, UInt16 color2 );
// Mixes two-thirds of the first RGB4444 color and one-third of the second
UInt16 inline IMixTwoThirdsRGB4444( UInt16 twoThirds, UInt16 oneThird );
// Mixes two intensity values equally
UInt8 inline IMixEqualInten( UInt8 color1, UInt8 color2 );
// Mixes two-thirds of the first intensity and one-third of the second
UInt8 inline IMixTwoThirdsInten( UInt8 twoThirds, UInt8 oneThird );
// Converts a color from RGB565 to RGB8888 format, with alpha=0
UInt32 inline IRGB16To32Bit( UInt16 color );
// Converts a color from RGB565 to RGB4444 format, with alpha=0
UInt16 inline IRGB565To4444( UInt16 color );
// Converts a color from RGB565 to RGB1555 format, with alpha=0
UInt16 inline IRGB565To1555( UInt16 color );
// Converts a color from RGB565 to RGB5551 format, with alpha=0
UInt16 inline IRGB565To5551( UInt16 color );
// Converts a color from RGB565 to RGB4444 reversed format, with alpha=0
UInt16 inline IRGB565To4444Rev( UInt16 color );
// Swaps the bytes in a doubleword
UInt32 inline ISwapDwordOrder( UInt32 color );
// Swaps the bytes in a word
UInt16 inline ISwapWordOrder( UInt16 color );
static hsBool Register();
static hsBool fRegistered;
};
#endif // __HSDXTSOFTWARECODEC_H