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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plPlasmaMAXLayer - MAX Layer type that is the basis for all Plasma layer //
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// types //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 1.13.2002 mcn - Created. //
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// //
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//// Notes from the Author ////////////////////////////////////////////////////
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// //
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// This base class is actually a quite-recent addition. As a result, most //
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// of the old, non-base-class-structured code is still lying around. This //
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// code will be slowly converted over as time goes on; the theory was that //
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// this conversion would be far more likely to occur if the base class //
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// actually already existed. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plPlasmaMAXLayer_h
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#define _plPlasmaMAXLayer_h
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#include "Max.h"
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#include "hsTypes.h"
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//// Derived Type Class IDs ///////////////////////////////////////////////////
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// If you create a new Plasma layer type, add a define for the class ID here
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// and also add the ID to the list in plPlasmaMAXLayer.cpp.
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const Class_ID LAYER_TEX_CLASS_ID( 0x4223c620, 0x183c4868 );
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const Class_ID STATIC_ENV_LAYER_CLASS_ID( 0x379a0a20, 0x3d0b1244 );
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const Class_ID DYNAMIC_ENV_LAYER_CLASS_ID( 0x18205c0f, 0x57ea0e10 );
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const Class_ID DYN_TEXT_LAYER_CLASS_ID( 0x36e3480f, 0x120120bd );
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const Class_ID ANGLE_ATTEN_LAYER_CLASS_ID( 0x6d90918, 0x6160114 );
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const Class_ID MAX_CAMERA_LAYER_CLASS_ID( 0xfaf5ec7, 0x13d90d3f );
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//// Class Definition /////////////////////////////////////////////////////////
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class plLayerInterface;
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class plMaxNode;
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class plErrorMsg;
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class plLayer;
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class plDynamicTextMap;
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class plBitmapData;
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class plLocation;
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class plLayerConverter;
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class plLayerInterface;
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class plBMSamplerData;
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class jvUniqueId;
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class plLayerTargetContainer;
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class plPlasmaMAXLayer : public Texmap
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{
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friend class plLayerConverter;
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protected:
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static const Class_ID fDerivedTypes[];
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plLayerTargetContainer *fConversionTargets;
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void IAddConversionTarget( plLayerInterface *target );
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void IClearConversionTargets( void );
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public:
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plPlasmaMAXLayer();
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virtual ~plPlasmaMAXLayer();
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void DeleteThis() { delete this; }
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// Static that checks the classID of the given texMap and, if it's a valid Plasma MAX Layer, returns a pointer to such
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static plPlasmaMAXLayer *GetPlasmaMAXLayer( Texmap *map );
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// Some layers must be unique for each node they're applied to (i.e. can't be shared among nodes).
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// This returns true if the layer must be unique.
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virtual bool MustBeUnique( void ) { return false; }
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// These let the material make an informed decision on what to do with
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// the color and alpha values coming out of an EvalColor call. Something
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// like an InvertColor can be handled within EvalColor, but there needs
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// to be a way to tell the caller that the color returned should be completely
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// ignored.
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virtual BOOL DiscardColor() { return false; }
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virtual BOOL DiscardAlpha() { return false; }
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// Return the number of conversion targets (only valid after the MakeMesh pass)
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int GetNumConversionTargets( void );
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// Get an indexed conversion target
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plLayerInterface *GetConversionTarget( int index );
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virtual BOOL HandleBitmapSelection(int index = 0);
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virtual void SetBitmap(BitmapInfo *bi, int index = 0);
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virtual void SetBitmapAssetId(jvUniqueId& assetId, int index = 0);
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virtual void GetBitmapAssetId(jvUniqueId& assetId, int index = 0);
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// Pure virtual accessors for the various bitmap related elements
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virtual Bitmap *GetMaxBitmap(int index = 0) = 0;
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virtual PBBitmap *GetPBBitmap( int index = 0 ) = 0;
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virtual int GetNumBitmaps( void ) = 0;
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// Makes sure the textures are the latest versions (including getting
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// the latest version from AssetMan)
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void RefreshBitmaps();
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hsBool GetBitmapFileName( char *destFilename, int maxLength, int index = 0 );
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// Virtual function called by plBMSampler to get various things while sampling the layer's image
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virtual bool GetSamplerInfo( plBMSamplerData *samplerData ) { return false; }
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// Backdoor for the texture find and replace util. Assumes input has the correct aspect ratio and is power of 2.
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virtual void SetExportSize(int x, int y) {}
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protected:
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virtual void ISetMaxBitmap(Bitmap *bitmap, int index = 0) = 0;
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virtual void ISetPBBitmap( PBBitmap *pbbm, int index = 0 ) = 0;
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};
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#endif // _plPlasmaMAXLayer_h
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