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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plCommonObjLib - Base class for a library of objects that are stored //
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// in common pages (for now, that means Textures or //
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// BuiltIn pages). //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "hsTypes.h"
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#include "plCommonObjLib.h"
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include "../pnKeyedObject/plUoid.h"
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#include "plPluginResManager.h"
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//////////////////////////////////////////////////////////////////////////////
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//// Static Array And Functions //////////////////////////////////////////////
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// Used only by the export resManager, to create and maintain a list of the
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// commonObjLibs to be used.
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//////////////////////////////////////////////////////////////////////////////
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class plCommonObjLibList
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{
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public:
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UInt32 fRefCount;
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hsTArray<plCommonObjLib *> fLibs;
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plCommonObjLibList() { fRefCount = 0; }
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void Add( plCommonObjLib *lib )
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{
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fLibs.Append( lib );
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fRefCount++;
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}
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hsBool Remove( plCommonObjLib *lib )
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{
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int idx = fLibs.Find( lib );
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if( idx != fLibs.kMissingIndex )
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fLibs.Remove( idx );
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else
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{
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hsAssert( false, "Common Object Lib not found in list upon deletion. Are you misusing this class? Tsk tsk!" );
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}
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fRefCount--;
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return ( fRefCount == 0 ) ? true : false;
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}
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};
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plCommonObjLibList *plCommonObjLib::fLibList = nil;
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UInt32 plCommonObjLib::GetNumLibs( void )
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{
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return ( fLibList != nil ) ? fLibList->fLibs.GetCount() : 0;
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}
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plCommonObjLib *plCommonObjLib::GetLib( UInt32 idx )
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{
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if( fLibList == nil )
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return nil;
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if( idx < fLibList->fLibs.GetCount() )
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return fLibList->fLibs[ idx ];
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return nil;
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}
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//////////////////////////////////////////////////////////////////////////////
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//// Constructor/Destructor //////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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plCommonObjLib::plCommonObjLib()
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{
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// Make sure we have a list to add ourselves to
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if( fLibList == nil )
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fLibList = TRACKED_NEW plCommonObjLibList();
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// Add ourselves to the list of libs
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fLibList->Add( this );
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}
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plCommonObjLib::~plCommonObjLib()
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{
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ClearObjectList();
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// Remove ourselves from the list of libs
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if( fLibList->Remove( this ) )
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{
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// List is no longer needed
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delete fLibList;
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fLibList = nil;
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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//// Base Utility Functions //////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//// ClearObjectList /////////////////////////////////////////////////////////
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void plCommonObjLib::ClearObjectList( void )
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{
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int i;
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// Unref our object list, so they'll go away properly
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for( i = 0; i < fObjects.GetCount(); i++ )
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fObjects[ i ]->GetKey()->UnRefObject();
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fObjects.Reset();
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}
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//// AddObject ///////////////////////////////////////////////////////////////
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// Adds the given object to our lib. The object must have a key already.
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void plCommonObjLib::AddObject( hsKeyedObject *object )
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{
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if( object == nil || object->GetKey() == nil )
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{
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hsAssert( false, "Trying to add an object to a commonLib that doesn't have a key" );
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return;
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}
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// Ref it so it won't go away on us
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object->GetKey()->RefObject();
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fObjects.Append( object );
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}
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//// RemoveObjectAndKey //////////////////////////////////////////////////////
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// Given the key to an object, completely nukes the object and the key. After
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// this function call, the key should no longer exist in the registry and be
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// free to use elsewhere.
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hsBool plCommonObjLib::RemoveObjectAndKey( plKey &key )
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{
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if (!key)
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{
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hsAssert( false, "Received RemoveObjectAndKey() call for a key that is invalid. Nillifying key anyway." );
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key = nil;
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return true;
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}
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hsKeyedObject *object = hsKeyedObject::ConvertNoRef( key->ObjectIsLoaded() );
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if( object == nil )
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{
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hsAssert( false, "Received RemoveObjectAndKey() call for a key that isn't loaded. Nillifying key anyway." );
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key = nil;
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return true;
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}
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int idx = fObjects.Find( object );
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if( idx == fObjects.kMissingIndex )
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{
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hsAssert( false, "Trying to RemoveObjectAndKey() for a common object not in the lib." );
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key = nil;
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return true;
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}
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// Unref and remove from our list
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fObjects[ idx ]->GetKey()->UnRefObject();
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fObjects.Remove( idx );
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// Nuke out the key and its object
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if( !plPluginResManager::ResMgr()->NukeKeyAndObject( key ) )
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{
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hsAssert( false, "Trouble nuking out the key for this texture. Problems abound...." );
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return false;
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}
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// All done!
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return true;
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}
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//// FindObject //////////////////////////////////////////////////////////////
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// Given a name and an optional class type, tries to find that object in
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// our lib. Returns nil if not found. Use to find out if you already have a
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// object of a given name that was previously exported.
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hsKeyedObject *plCommonObjLib::FindObject( const char *name, UInt16 classType /* = -1 */ )
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{
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int i;
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for( i = 0; i < fObjects.GetCount(); i++ )
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{
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const plUoid &uoid = fObjects[ i ]->GetKey()->GetUoid();
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if( stricmp( uoid.GetObjectName(), name ) == 0 &&
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( classType == (UInt16)-1 || classType == uoid.GetClassType() ) )
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{
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return fObjects[ i ];
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}
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}
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return nil;
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}
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