|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "plComponentBase.h"
|
|
|
|
#include "plComponentReg.h"
|
|
|
|
#include "../MaxMain/plPlasmaRefMsgs.h"
|
|
|
|
#include "../MaxMain/plMaxNodeBase.h"
|
|
|
|
|
|
|
|
#include "plAutoUIComp.h"
|
|
|
|
|
|
|
|
plComponentBase::plComponentBase() : fClassDesc(nil), fCompPB(nil), fTargsPB(nil)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
plComponentBase::~plComponentBase()
|
|
|
|
{
|
|
|
|
DeleteAllRefsFromMe();
|
|
|
|
}
|
|
|
|
|
|
|
|
CreateMouseCallBack* plComponentBase::GetCreateMouseCallBack()
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::BeginEditParams(IObjParam *ip, ULONG flags, Animatable *prev)
|
|
|
|
{
|
|
|
|
fClassDesc->BeginEditParams(ip, this, flags, prev);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::EndEditParams(IObjParam *ip, ULONG flags, Animatable *next)
|
|
|
|
{
|
|
|
|
fClassDesc->EndEditParams(ip, this, flags, next);
|
|
|
|
}
|
|
|
|
|
|
|
|
int plComponentBase::NumParamBlocks()
|
|
|
|
{
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
IParamBlock2 *plComponentBase::GetParamBlock(int i)
|
|
|
|
{
|
|
|
|
if (i == kRefComp)
|
|
|
|
return fCompPB;
|
|
|
|
else if (i == kRefTargs)
|
|
|
|
return fTargsPB;
|
|
|
|
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
IParamBlock2 *plComponentBase::GetParamBlockByID(BlockID id)
|
|
|
|
{
|
|
|
|
if (fCompPB && fCompPB->ID() == id)
|
|
|
|
return fCompPB;
|
|
|
|
else if (fTargsPB && fTargsPB->ID() == id)
|
|
|
|
return fTargsPB;
|
|
|
|
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
// So our animatables will show up in the trackview
|
|
|
|
int plComponentBase::NumSubs()
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Animatable *plComponentBase::SubAnim(int i)
|
|
|
|
{
|
|
|
|
return fCompPB;
|
|
|
|
}
|
|
|
|
|
|
|
|
TSTR plComponentBase::SubAnimName(int i)
|
|
|
|
{
|
|
|
|
return fClassDesc->ClassName();
|
|
|
|
}
|
|
|
|
|
|
|
|
RefTargetHandle plComponentBase::Clone(RemapDir &remap)
|
|
|
|
{
|
|
|
|
plComponentBase *obj = (plComponentBase*)fClassDesc->Create(false);
|
|
|
|
// Do the base clone
|
|
|
|
BaseClone(this, obj, remap);
|
|
|
|
// Copy our references
|
|
|
|
if (fCompPB)
|
|
|
|
obj->ReplaceReference(kRefComp, fCompPB->Clone(remap));
|
|
|
|
if (fTargsPB)
|
|
|
|
obj->ReplaceReference(kRefTargs, fTargsPB->Clone(remap));
|
|
|
|
|
|
|
|
return obj;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::BuildMesh(TimeValue t)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::FreeCaches()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::GetLocalBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box)
|
|
|
|
{
|
|
|
|
box.MakeCube(Point3(0,0,0), 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::GetWorldBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box)
|
|
|
|
{
|
|
|
|
box.MakeCube(Point3(0,0,0), 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int plComponentBase::Display(TimeValue t, INode *node, ViewExp *vpt, int flags)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int plComponentBase::HitTest(TimeValue t, INode *node, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int plComponentBase::NumRefs()
|
|
|
|
{
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
RefTargetHandle plComponentBase::GetReference(int i)
|
|
|
|
{
|
|
|
|
if (i == kRefComp)
|
|
|
|
return fCompPB;
|
|
|
|
else if (i == kRefTargs)
|
|
|
|
return fTargsPB;
|
|
|
|
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::SetReference(int i, RefTargetHandle rtarg)
|
|
|
|
{
|
|
|
|
if (i == kRefTargs)
|
|
|
|
fTargsPB = (IParamBlock2*)rtarg;
|
|
|
|
else if (i == kRefComp)
|
|
|
|
fCompPB = (IParamBlock2*)rtarg;
|
|
|
|
}
|
|
|
|
|
|
|
|
RefResult plComponentBase::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID& partID, RefMessage message)
|
|
|
|
{
|
|
|
|
return REF_SUCCEED;
|
|
|
|
}
|
|
|
|
|
|
|
|
IOResult plComponentBase::Save(ISave* isave)
|
|
|
|
{
|
|
|
|
return IO_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
IOResult plComponentBase::Load(ILoad* iload)
|
|
|
|
{
|
|
|
|
return IO_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::AddTargetsToList(INodeTab& list)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < NumTargets(); i++ )
|
|
|
|
{
|
|
|
|
INode* targ = GetTarget(i);
|
|
|
|
if( targ )
|
|
|
|
list.Append(1, &targ);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
UInt32 plComponentBase::NumTargets()
|
|
|
|
{
|
|
|
|
if (fTargsPB)
|
|
|
|
return fTargsPB->Count(kTargs);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
plMaxNodeBase *plComponentBase::GetTarget(UInt32 i)
|
|
|
|
{
|
|
|
|
if (fTargsPB && i < NumTargets())
|
|
|
|
return (plMaxNodeBase*)fTargsPB->GetINode(kTargs, 0, i);
|
|
|
|
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::AddTarget(plMaxNodeBase *target)
|
|
|
|
{
|
|
|
|
if (!target)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Make sure we don't already ref this
|
|
|
|
UInt32 count = fTargsPB->Count(kTargs);
|
|
|
|
for (UInt32 i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
if (fTargsPB->GetINode(kTargs, 0, i) == target)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add it to our list
|
|
|
|
fTargsPB->Append(kTargs, 1, (INode**)&target);
|
|
|
|
|
|
|
|
NotifyDependents(FOREVER, (PartID)target, REFMSG_USER_TARGET_ADD);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::DeleteTarget(plMaxNodeBase *target)
|
|
|
|
{
|
|
|
|
if (!target)
|
|
|
|
return;
|
|
|
|
|
|
|
|
UInt32 count = fTargsPB->Count(kTargs);
|
|
|
|
for (UInt32 i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
if (fTargsPB->GetINode(kTargs, 0, i) == target)
|
|
|
|
{
|
|
|
|
fTargsPB->Delete(kTargs, i, 1);
|
|
|
|
NotifyDependents(FOREVER, (PartID)target, REFMSG_USER_TARGET_DELETE);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::DeleteAllTargets()
|
|
|
|
{
|
|
|
|
while (fTargsPB->Count(kTargs) > 0)
|
|
|
|
{
|
|
|
|
INode *node = fTargsPB->GetINode(kTargs);
|
|
|
|
if (node)
|
|
|
|
NotifyDependents(FOREVER, (PartID)node, REFMSG_USER_TARGET_DELETE);
|
|
|
|
|
|
|
|
fTargsPB->Delete(kTargs, 0, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plComponentBase::IsTarget(plMaxNodeBase *node)
|
|
|
|
{
|
|
|
|
if (!node)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
for (int i = 0; i < fTargsPB->Count(kTargs); i++)
|
|
|
|
if (fTargsPB->GetINode(kTargs, 0, i) == node)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* plComponentBase::IGetUniqueName(plMaxNodeBase* target)
|
|
|
|
{
|
|
|
|
static char nameBuf[256];
|
|
|
|
|
|
|
|
// Make sure we've actually got multiple *used* targets. (Some could be nil)
|
|
|
|
int numUsedTargs = 0;
|
|
|
|
int thisTargIdx = -1;
|
|
|
|
for (int i = 0; i < fTargsPB->Count(kTargs); i++)
|
|
|
|
{
|
|
|
|
plMaxNodeBase* thisTarg = (plMaxNodeBase*)fTargsPB->GetINode(kTargs, 0, i);
|
|
|
|
|
|
|
|
if (thisTarg)
|
|
|
|
numUsedTargs++;
|
|
|
|
|
|
|
|
if (thisTarg == target)
|
|
|
|
thisTargIdx = i;
|
|
|
|
|
|
|
|
// If we've figured out whether or not we have multiple targets, and we
|
|
|
|
// found which target this one is, we can break out early
|
|
|
|
if (numUsedTargs > 1 && thisTargIdx != -1)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsAssert(thisTargIdx != -1, "Bad target for IGetUniqueName");
|
|
|
|
|
|
|
|
if (numUsedTargs > 1)
|
|
|
|
_snprintf(nameBuf, sizeof(nameBuf), "%s_%d", GetINode()->GetName(), thisTargIdx);
|
|
|
|
else
|
|
|
|
strncpy(nameBuf, GetINode()->GetName(), sizeof(nameBuf));
|
|
|
|
|
|
|
|
return nameBuf;
|
|
|
|
}
|
|
|
|
|
|
|
|
plMaxNodeBase *plComponentBase::GetINode()
|
|
|
|
{
|
|
|
|
// Go through the reflist looking for RefMakers with a ref to this component.
|
|
|
|
// There should only be one INode in this list.
|
|
|
|
RefList &refList = GetRefList();
|
|
|
|
RefListItem *item = refList.FirstItem();
|
|
|
|
while (item)
|
|
|
|
{
|
|
|
|
if (item->maker->SuperClassID() == BASENODE_CLASS_ID)
|
|
|
|
return (plMaxNodeBase*)item->maker;
|
|
|
|
|
|
|
|
item = item->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plComponentBase::IsExternal()
|
|
|
|
{
|
|
|
|
return CanConvertToType(EXT_COMPONENT_CLASSID);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plComponentBase::IsCurMsgLocal()
|
|
|
|
{
|
|
|
|
// Was the last notification a message propagated up from a target?
|
|
|
|
// Ignore it if so.
|
|
|
|
if (fTargsPB->LastNotifyParamID() != -1)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Was the last notification from a ref in the component PB? If so, assume
|
|
|
|
// it was a propagated message from the ref. Real changes to that ref
|
|
|
|
// parameter will be signalled with a user ref message.
|
|
|
|
if (fCompPB->LastNotifyParamID() != -1)
|
|
|
|
{
|
|
|
|
ParamID id = fCompPB->LastNotifyParamID();
|
|
|
|
if (is_ref(fCompPB->GetParamDef(id)))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plComponentBase::IsObsolete()
|
|
|
|
{
|
|
|
|
return ((plComponentClassDesc*)fClassDesc)->IsObsolete();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool DoesPBReferenceNode(IParamBlock2* pb, INode* node);
|
|
|
|
|
|
|
|
static bool CheckRef(ReferenceTarget* targ, INode* node)
|
|
|
|
{
|
|
|
|
if (!targ)
|
|
|
|
return false;
|
|
|
|
if (targ->SuperClassID() == BASENODE_CLASS_ID)
|
|
|
|
{
|
|
|
|
if ((INode*)targ == node)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if (targ->SuperClassID() == PARAMETER_BLOCK2_CLASS_ID)
|
|
|
|
{
|
|
|
|
return DoesPBReferenceNode((IParamBlock2*)targ, node);
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool DoesPBReferenceNode(IParamBlock2* pb, INode* node)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < pb->NumParams(); i++)
|
|
|
|
{
|
|
|
|
ParamID id = pb->IndextoID(i);
|
|
|
|
ParamType2 type = pb->GetParameterType(id);
|
|
|
|
if (type == TYPE_INODE)
|
|
|
|
{
|
|
|
|
if (pb->GetINode(id) == node)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (type == TYPE_INODE_TAB)
|
|
|
|
{
|
|
|
|
for (int iNode = 0; iNode < pb->Count(id); iNode++)
|
|
|
|
{
|
|
|
|
if (pb->GetINode(id, 0, iNode) == node)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (type == TYPE_REFTARG)
|
|
|
|
{
|
|
|
|
ReferenceTarget* targ = pb->GetReferenceTarget(id);
|
|
|
|
bool ret = CheckRef(targ, node);
|
|
|
|
if (ret)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (type == TYPE_REFTARG_TAB)
|
|
|
|
{
|
|
|
|
for (int iRef = 0; iRef < pb->Count(id); iRef++)
|
|
|
|
{
|
|
|
|
ReferenceTarget* targ = pb->GetReferenceTarget(id, 0, iRef);
|
|
|
|
bool ret = CheckRef(targ, node);
|
|
|
|
if (ret)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plComponentBase::DoReferenceNode(INode* node)
|
|
|
|
{
|
|
|
|
if (!fCompPB)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return DoesPBReferenceNode(fCompPB, node);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::CreateRollups()
|
|
|
|
{
|
|
|
|
if (!fCompPB)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ParamBlockDesc2 *pd = fCompPB->GetDesc();
|
|
|
|
plComponentClassDesc *cd = (plComponentClassDesc*)pd->cd;
|
|
|
|
|
|
|
|
// This is a plAutoUIComp, we need to treat it differently
|
|
|
|
if (cd->IsAutoUI())
|
|
|
|
{
|
|
|
|
plAutoUIClassDesc *cd = (plAutoUIClassDesc*)pd->cd;
|
|
|
|
cd->CreateAutoRollup(fCompPB);
|
|
|
|
}
|
|
|
|
// We're using a normal param block with auto UI
|
|
|
|
else if (pd->flags & P_AUTO_UI)
|
|
|
|
{
|
|
|
|
if (pd->flags & P_MULTIMAP)
|
|
|
|
{
|
|
|
|
int nMaps = pd->map_specs.Count();
|
|
|
|
for (int i = 0; i < nMaps; i++)
|
|
|
|
{
|
|
|
|
ParamBlockDesc2::map_spec spec = pd->map_specs[i];
|
|
|
|
|
|
|
|
// Create the rollout
|
|
|
|
IParamMap2 *map = CreateCPParamMap2(spec.map_id,
|
|
|
|
fCompPB,
|
|
|
|
GetCOREInterface(),
|
|
|
|
hInstance,
|
|
|
|
MAKEINTRESOURCE(spec.dlg_template),
|
|
|
|
GetString(spec.title),
|
|
|
|
spec.rollup_flags,
|
|
|
|
spec.dlgProc,
|
|
|
|
NULL,
|
|
|
|
ROLLUP_CAT_STANDARD);
|
|
|
|
|
|
|
|
// Save the rollout in the paramblock
|
|
|
|
fCompPB->SetMap(map, spec.map_id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Create the rollout
|
|
|
|
IParamMap2 *map = CreateCPParamMap2(0,
|
|
|
|
fCompPB,
|
|
|
|
GetCOREInterface(),
|
|
|
|
hInstance,
|
|
|
|
MAKEINTRESOURCE(pd->dlg_template),
|
|
|
|
GetString(pd->title),
|
|
|
|
pd->flags,
|
|
|
|
pd->dlgProc,
|
|
|
|
NULL,
|
|
|
|
ROLLUP_CAT_STANDARD);
|
|
|
|
|
|
|
|
// Save the rollout in the paramblock
|
|
|
|
fCompPB->SetMap(map);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fCompPB->ReleaseDesc();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentBase::DestroyRollups()
|
|
|
|
{
|
|
|
|
if (!fCompPB)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ParamBlockDesc2 *pd = fCompPB->GetDesc();
|
|
|
|
plComponentClassDesc *cd = (plComponentClassDesc*)pd->cd;
|
|
|
|
|
|
|
|
// This is a plAutoUIComp, we need to treat it differently
|
|
|
|
if (cd->IsAutoUI())
|
|
|
|
{
|
|
|
|
plAutoUIClassDesc *autoCD = (plAutoUIClassDesc*)pd->cd;
|
|
|
|
autoCD->DestroyAutoRollup();
|
|
|
|
}
|
|
|
|
// We're using a normal param block with auto UI
|
|
|
|
else if (pd->flags & P_AUTO_UI)
|
|
|
|
{
|
|
|
|
if (pd->flags & P_MULTIMAP)
|
|
|
|
{
|
|
|
|
int nMaps = pd->map_specs.Count();
|
|
|
|
for (int i = 0; i < nMaps; i++)
|
|
|
|
{
|
|
|
|
MapID id = pd->map_specs[i].map_id;
|
|
|
|
// Destroy any parammap saved in the rollup
|
|
|
|
IParamMap2 *map = fCompPB->GetMap(id);
|
|
|
|
fCompPB->SetMap(nil, id);
|
|
|
|
if (map)
|
|
|
|
DestroyCPParamMap2(map);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Destroy any parammap saved in the rollup
|
|
|
|
IParamMap2 *map = fCompPB->GetMap();
|
|
|
|
fCompPB->SetMap(nil);
|
|
|
|
if (map)
|
|
|
|
DestroyCPParamMap2(map);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fCompPB->ReleaseDesc();
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
static bool INodeHasComponent(plMaxNodeBase *node, plMaxNodeBase *compNode)
|
|
|
|
{
|
|
|
|
UInt32 count = node->NumAttachedComponents();
|
|
|
|
for (UInt32 i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
if (node->GetAttachedComponent(i)->GetINode() == compNode)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
int plSharedComponents(INodeTab& nodes, INodeTab& components)
|
|
|
|
{
|
|
|
|
components.ZeroCount();
|
|
|
|
|
|
|
|
if (nodes.Count() == 0)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
plMaxNodeBase *firstNode = (plMaxNodeBase*)nodes[0];
|
|
|
|
int num = firstNode->NumAttachedComponents();
|
|
|
|
|
|
|
|
// Resize the list to it's max size to be more efficient
|
|
|
|
components.SetCount(num);
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// Put all the components on the first node into a list
|
|
|
|
for (i = 0; i < num; i++)
|
|
|
|
components[i] = firstNode->GetAttachedComponent(i)->GetINode();
|
|
|
|
|
|
|
|
// Delete any components that aren't on all the other nodes
|
|
|
|
for (i = 1; i < nodes.Count(); i++)
|
|
|
|
{
|
|
|
|
plMaxNodeBase *node = (plMaxNodeBase*)nodes[i];
|
|
|
|
UInt32 count = node->NumAttachedComponents();
|
|
|
|
|
|
|
|
for (int j = components.Count()-1; j >= 0; j--)
|
|
|
|
{
|
|
|
|
if (!INodeHasComponent(node, (plMaxNodeBase*)components[j]))
|
|
|
|
components.Delete(j, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return components.Count();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#include "notify.h"
|
|
|
|
|
|
|
|
static void UpdateComponentVisibility(plMaxNodeBase *node)
|
|
|
|
{
|
|
|
|
plComponentBase *comp = node->ConvertToComponent();
|
|
|
|
if (comp)
|
|
|
|
{
|
|
|
|
node->Freeze(TRUE);
|
|
|
|
node->Hide(!comp->AllowUnhide());
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < node->NumberOfChildren(); i++)
|
|
|
|
{
|
|
|
|
plMaxNodeBase *childNode = (plMaxNodeBase*)node->GetChildNode(i);
|
|
|
|
UpdateComponentVisibility(childNode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void UnlinkComponents(plMaxNodeBase *node)
|
|
|
|
{
|
|
|
|
plComponentBase *comp = node->ConvertToComponent();
|
|
|
|
if (comp)
|
|
|
|
comp->DeleteAllTargets();
|
|
|
|
|
|
|
|
for (int i = 0; i < node->NumberOfChildren(); i++)
|
|
|
|
{
|
|
|
|
plMaxNodeBase *child = (plMaxNodeBase*)node->GetChildNode(i);
|
|
|
|
UnlinkComponents(child);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void FindObsoleteComponents(plMaxNodeBase *node, std::vector<plComponentBase*>& obsoleteComps)
|
|
|
|
{
|
|
|
|
plComponentBase *comp = node->ConvertToComponent();
|
|
|
|
if (comp && comp->IsObsolete())
|
|
|
|
obsoleteComps.push_back(comp);
|
|
|
|
|
|
|
|
for (int i = 0; i < node->NumberOfChildren(); i++)
|
|
|
|
{
|
|
|
|
plMaxNodeBase *childNode = (plMaxNodeBase*)node->GetChildNode(i);
|
|
|
|
FindObsoleteComponents(childNode, obsoleteComps);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool gUpdatingComponents = false;
|
|
|
|
|
|
|
|
#include <set>
|
|
|
|
#include "hsUtils.h"
|
|
|
|
|
|
|
|
static void ComponentNotify(void *param, NotifyInfo *info)
|
|
|
|
{
|
|
|
|
if (info->intcode == NOTIFY_NODE_UNHIDE)
|
|
|
|
{
|
|
|
|
if (!gUpdatingComponents)
|
|
|
|
{
|
|
|
|
plMaxNodeBase *node = (plMaxNodeBase*)info->callParam;
|
|
|
|
plComponentBase *comp = node ? node->ConvertToComponent() : nil;
|
|
|
|
if (comp)
|
|
|
|
{
|
|
|
|
node->Hide(!comp->AllowUnhide());
|
|
|
|
node->Freeze(TRUE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (info->intcode == NOTIFY_FILE_POST_OPEN)
|
|
|
|
{
|
|
|
|
plComponentShow::Update();
|
|
|
|
GetCOREInterface()->ForceCompleteRedraw();
|
|
|
|
// Also checking bitmap silent mode, since the export script uses that
|
|
|
|
if (!hsMessageBox_SuppressPrompts && !TheManager->SilentMode())
|
|
|
|
{
|
|
|
|
// Get all the obsolete components in the scene
|
|
|
|
std::vector<plComponentBase*> obsoleteComps;
|
|
|
|
FindObsoleteComponents((plMaxNodeBase*)GetCOREInterface()->GetRootNode(), obsoleteComps);
|
|
|
|
|
|
|
|
// For now, just get the categories (could get the component names)
|
|
|
|
std::set<const char *> names;
|
|
|
|
for (int i = 0; i < obsoleteComps.size(); i++)
|
|
|
|
{
|
|
|
|
const char *name = obsoleteComps[i]->GetObjectName();
|
|
|
|
names.insert(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (obsoleteComps.size() > 0)
|
|
|
|
{
|
|
|
|
char buf[1024];
|
|
|
|
strcpy(buf, "Components of the following obsolete types\nwere found in this scene. Please delete them.\n\n");
|
|
|
|
std::set<const char *>::iterator it = names.begin();
|
|
|
|
for (; it != names.end(); it++)
|
|
|
|
{
|
|
|
|
strcat(buf, (*it));
|
|
|
|
strcat(buf, "\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMessageBox(buf, "Obsolete Components", hsMBoxOk);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// WEIRD HACK - If lots of components are linked to objects when a scene is closed
|
|
|
|
// the closing goes really slow. I assume it is just repeatedly calling some
|
|
|
|
// unoptimized section of code (it would probably happen for any large number of
|
|
|
|
// references). So, at this point if the scene was changed the user would have already
|
|
|
|
// been prompted to save it, so we can modify the scene by deleting all the component
|
|
|
|
// references. -Colin
|
|
|
|
else if (info->intcode == NOTIFY_SYSTEM_SHUTDOWN ||
|
|
|
|
info->intcode == NOTIFY_FILE_PRE_OPEN)
|
|
|
|
{
|
|
|
|
UnlinkComponents((plMaxNodeBase*)GetCOREInterface()->GetRootNode());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentShow::Init()
|
|
|
|
{
|
|
|
|
RegisterNotification(ComponentNotify, 0, NOTIFY_FILE_POST_OPEN);
|
|
|
|
RegisterNotification(ComponentNotify, 0, NOTIFY_NODE_UNHIDE);
|
|
|
|
RegisterNotification(ComponentNotify, 0, NOTIFY_SYSTEM_SHUTDOWN);
|
|
|
|
RegisterNotification(ComponentNotify, 0, NOTIFY_FILE_PRE_OPEN);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plComponentShow::Update()
|
|
|
|
{
|
|
|
|
gUpdatingComponents = true;
|
|
|
|
UpdateComponentVisibility((plMaxNodeBase*)GetCOREInterface()->GetRootNode());
|
|
|
|
gUpdatingComponents = false;
|
|
|
|
}
|