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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plLayerMultiply.h"
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plLayerMultiply::plLayerMultiply() : fDirtyChannels(0), fSrcOpacity(1.f)
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{
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fSrcPreshadeColor.Set(1.f, 1.f, 1.f, 1.f);
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fSrcRuntimeColor.Set(1.f, 1.f, 1.f, 1.f);
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fSrcAmbientColor.Set(1.f, 1.f, 1.f, 1.f);
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fSrcTransform.Reset();
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}
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plLayerMultiply::~plLayerMultiply()
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{
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}
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void plLayerMultiply::Read(hsStream* s, hsResMgr* mgr)
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{
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plLayerInterface::Read(s, mgr);
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fOwnedChannels = s->ReadSwap32();
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if (fOwnedChannels & kOpacity)
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{
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fOpacity = TRACKED_NEW hsScalar;
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*fOpacity = fSrcOpacity = s->ReadSwapScalar();
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fDirtyChannels |= kOpacity;
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}
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if (fOwnedChannels & kPreshadeColor)
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{
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fPreshadeColor = TRACKED_NEW hsColorRGBA;
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fSrcPreshadeColor.Read(s);
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*fPreshadeColor = fSrcPreshadeColor;
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fDirtyChannels |= kPreshadeColor;
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}
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if (fOwnedChannels & kRuntimeColor)
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{
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fRuntimeColor = TRACKED_NEW hsColorRGBA;
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fSrcRuntimeColor.Read(s);
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*fRuntimeColor = fSrcRuntimeColor;
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fDirtyChannels |= kRuntimeColor;
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}
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if (fOwnedChannels & kAmbientColor)
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{
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fAmbientColor = TRACKED_NEW hsColorRGBA;
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fSrcAmbientColor.Read(s);
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*fAmbientColor = fSrcAmbientColor;
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fDirtyChannels |= kAmbientColor;
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}
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if (fOwnedChannels & kTransform)
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{
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fTransform = TRACKED_NEW hsMatrix44;
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fSrcTransform.Read(s);
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*fTransform = fSrcTransform;
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fDirtyChannels |= kTransform;
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}
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}
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void plLayerMultiply::Write(hsStream* s, hsResMgr* mgr)
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{
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plLayerInterface::Write(s, mgr);
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s->WriteSwap32(fOwnedChannels);
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if (fOwnedChannels & kOpacity)
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s->WriteSwapScalar(fSrcOpacity);
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if (fOwnedChannels & kPreshadeColor)
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fSrcPreshadeColor.Write(s);
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if (fOwnedChannels & kRuntimeColor)
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fSrcRuntimeColor.Write(s);
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if (fOwnedChannels & kAmbientColor)
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fSrcAmbientColor.Write(s);
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if (fOwnedChannels & kTransform)
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fSrcTransform.Write(s);
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}
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plLayerInterface* plLayerMultiply::Attach(plLayerInterface* prev)
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{
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return plLayerInterface::Attach(prev);
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}
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UInt32 plLayerMultiply::Eval(double wSecs, UInt32 frame, UInt32 ignore)
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{
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UInt32 dirtyChannels = fDirtyChannels | plLayerInterface::Eval(wSecs, frame, ignore);
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UInt32 evalChannels = dirtyChannels & fOwnedChannels;
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if (evalChannels & kPreshadeColor)
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*fPreshadeColor = fSrcPreshadeColor * fUnderLay->GetPreshadeColor();
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if (evalChannels & kRuntimeColor)
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*fRuntimeColor = fSrcRuntimeColor * fUnderLay->GetRuntimeColor();
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if (evalChannels & kAmbientColor)
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*fAmbientColor = fSrcAmbientColor * fUnderLay->GetAmbientColor();
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if (evalChannels & kOpacity)
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*fOpacity = fSrcOpacity * fUnderLay->GetOpacity();
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if (evalChannels & kTransform)
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*fTransform = fSrcTransform * fUnderLay->GetTransform();
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fDirtyChannels = 0;
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return dirtyChannels;
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}
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hsBool plLayerMultiply::MsgReceive(plMessage* msg)
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{
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return plLayerMultiply::MsgReceive(msg);
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}
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void plLayerMultiply::SetPreshadeColor(const hsColorRGBA& col)
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{
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fSrcPreshadeColor = col;
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fDirtyChannels |= kPreshadeColor;
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}
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void plLayerMultiply::SetRuntimeColor(const hsColorRGBA& col)
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{
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fSrcRuntimeColor = col;
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fDirtyChannels |= kRuntimeColor;
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}
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void plLayerMultiply::SetAmbientColor(const hsColorRGBA& col)
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{
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fSrcAmbientColor = col;
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fDirtyChannels |= kAmbientColor;
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}
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void plLayerMultiply::SetOpacity(hsScalar a)
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{
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fSrcOpacity = a;
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fDirtyChannels |= kOpacity;
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}
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void plLayerMultiply::SetTransform(const hsMatrix44& xfm)
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{
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fSrcTransform = xfm;
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fDirtyChannels |= kTransform;
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}
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