You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
36 lines
1021 B
36 lines
1021 B
14 years ago
|
|
||
|
// Very simular to ps_WaveFixed.inl. Only the final coloring is different.
|
||
|
// Even though so far they are identical.
|
||
|
|
||
|
ps.1.1
|
||
|
|
||
|
//def c0, 1.0, 0.0, 0.0, 1.0 // Temp Hack
|
||
|
|
||
|
|
||
|
tex t0 // Bind texture in stage 0 to register t0.
|
||
|
texm3x3pad t1, t0_bx2 // First row of matrix multiply.
|
||
|
texm3x3pad t2, t0_bx2 // Second row of matrix multiply.
|
||
|
texm3x3vspec t3, t0_bx2 // Third row of matrix multiply to get a 3-vector.
|
||
|
// Reflect 3-vector by the eye-ray vector.
|
||
|
// Use reflected vector to do a texture lookup
|
||
|
// at stage 3.
|
||
|
|
||
|
// t3 now has our reflected environment map value
|
||
|
// We've (presumably) attenuated the effect on a vertex basis
|
||
|
// and have our color w/ attenuated alpha in v0. So all we need
|
||
|
// is to multiply t3 by v0 into r0 and we're done.
|
||
|
mul r0.rgb, t3, v0;
|
||
|
+mul r0.a, t0, v0;
|
||
|
|
||
|
// mov r0, t0;
|
||
|
|
||
|
/*
|
||
|
tex t0;
|
||
|
texcoord t1;
|
||
|
texcoord t2;
|
||
|
texcoord t3;
|
||
|
|
||
|
mov r0.rgb, t3;
|
||
|
+mov r0.a, c0;
|
||
|
*/
|