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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plStatusLog Header //
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// //
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//// Description /////////////////////////////////////////////////////////////
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// //
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// plStatusLogs are our new encapsulated method of outputting text logs //
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// for status (or other things, like, say, errors). They do more than just //
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// output to the file, though; they maintain a scrolling buffer that //
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// can be drawn on to the screen so you can actually view what's being //
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// outputted to the log file (you can disable file writing if you wish). //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plStatusLog_h
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#define _plStatusLog_h
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#include "hsTypes.h"
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#include "hsThread.h"
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#include <string>
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class plPipeline;
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//// plStatusLog Definition //////////////////////////////////////////////////
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// Currently, they all display in the same location, so only one should
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// really be visible at any given time.
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class plStatusLogMgr;
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class hsMutex;
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class plStatusLogDrawerStub;
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class plStatusLog
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{
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friend class plStatusLogMgr;
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friend class plStatusLogDrawerStub;
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friend class plStatusLogDrawer;
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protected:
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mutable UInt32 fFlags; // Mutable so we can change it in IPrintLineToFile() internally
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UInt32 fOrigFlags;
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UInt32 fMaxNumLines;
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std::string fCFilename; // used ONLY by GetFileName()
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std::wstring fFilename;
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char **fLines;
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UInt32 *fColors;
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hsMutex fMutex; // To make multithreaded-safe
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FILE* fFileHandle;
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UInt32 fSize;
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bool fEncryptMe;
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bool fForceLog;
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plStatusLog *fNext, **fBack;
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plStatusLog **fDisplayPointer; // Inside pfConsole
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void IUnlink( void );
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void ILink( plStatusLog **back );
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bool IAddLine( const char *line, Int32 count, UInt32 color );
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bool IPrintLineToFile( const char *line, UInt32 count );
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void IParseFileName(wchar* file, wchar* fileNoExt, wchar** ext) const;
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void IInit( void );
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void IFini( void );
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bool IReOpen( void );
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plStatusLog( UInt8 numDisplayLines, const wchar *filename, UInt32 flags );
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public:
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static UInt32 fLoggingOff;
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enum StatusFlagType
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{
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kFilledBackground = 0x00000001,
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kAppendToLast = 0x00000002,
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kDontWriteFile = 0x00000004,
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kDeleteForMe = 0x00000008, // BE CAREFUL USING THIS!!
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// kDeleteForMe instructs the statusLogMgr to delete
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// this log itself when it destructs, which is at the
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// very end of client shutdown (the manager is static).
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// Because of this, it's safe to use this so long as you'll
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// never reference it at the very end of shutdown (as an
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// object is deleted by the resManager, for example, is
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// okay because that's done in plClient::Shutdown(), not
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// at the very end of app destruction). If you use this
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// and your log is deleted before you, your pointer will
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// NOT reflect this; it's up to you
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kAlignToTop = 0x00000010,
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kDebugOutput = 0x00000020, // Also write string to debug console
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kTimestamp = 0x00000040, // Write a timestamp in Local time with each entry.
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kStdout = 0x00000080, // Also write string to stdout
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kTimeInSeconds = 0x00000100, // Write timestamp as seconds since epoch
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kTimeAsDouble = 0x00000200, // Write timestamp as seconds.millis
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kDontRotateLogs = 0x00000400, // Don't rename/renumber log fileName
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kServerTimestamp = 0x00000800, // Timestamp each entry with the server's time
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kRawTimeStamp = 0x00001000, // hsTimer::GetSeconds()
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kThreadID = 0x00002000, // ID of current thread
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kTimestampGMT = 0x00004000, // Write a timestamp in GMT with each entry.
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kNonFlushedLog = 0x00008000, // Do not flush the log after each write
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};
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enum
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{
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kRed = 0xffff0000,
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kGreen = 0xff00ff00,
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kBlue = 0xff0000ff,
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kYellow = 0xffffff00,
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kWhite = 0xffffffff
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};
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enum
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{
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kMaxFileSize = 300000000, // 300 megs
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};
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~plStatusLog();
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bool AddLine( const char *line, UInt32 color = kWhite );
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/// printf-like functions
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bool AddLineF( const char *format, ... );
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bool AddLineF( UInt32 color, const char *format, ... );
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bool AddLineV( const char *format, va_list arguments );
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bool AddLineV( UInt32 color, const char *format, va_list arguments );
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/// Static functions that you give a filename to and it searches for a log based on that
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/// (or creates one if it isn't available)
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static bool AddLineS( const char *filename, const char *format, ... );
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static bool AddLineS( const char *filename, UInt32 color, const char *format, ... );
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void Clear( void );
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// Clear and open a new file.
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void Bounce( UInt32 flags=0 );
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const char* GetFileName() const {return fCFilename.c_str();}
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const wchar* GetFileNameW() const {return fFilename.c_str();}
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void SetForceLog(bool force) { fForceLog = force; }
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};
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//// Manager Class Definition ////////////////////////////////////////////////
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class plStatusLogMgr
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{
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friend class plStatusLog;
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private:
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plStatusLogMgr();
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static plStatusLogMgr fManager;
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protected:
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plStatusLog *fDisplays;
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plStatusLog *fCurrDisplay;
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plStatusLogDrawerStub *fDrawer;
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double fLastLogChangeTime;
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static wchar fBasePath[];
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static const wchar *IGetBasePath( void ) { return fBasePath; }
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void IEnsurePathExists( const wchar *dirName );
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void IPathAppend( wchar *base, const wchar *extra, unsigned maxLen );
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hsMutex fMutex; // To make multithreaded-safe
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public:
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enum
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{
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kDefaultNumLines = 40
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};
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~plStatusLogMgr();
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static plStatusLogMgr &GetInstance( void );
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void Draw( void );
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plStatusLog *CreateStatusLog( UInt8 numDisplayLines, const char *filename, UInt32 flags = plStatusLog::kFilledBackground );
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plStatusLog *CreateStatusLog( UInt8 numDisplayLines, const wchar *filename, UInt32 flags = plStatusLog::kFilledBackground );
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void ToggleStatusLog( plStatusLog *logToDisplay );
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void NextStatusLog( void );
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void PrevStatusLog( void );
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void SetCurrStatusLog( const char *logName );
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void SetCurrStatusLog( const wchar *logName );
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plStatusLog *FindLog( const char *filename, hsBool createIfNotFound = true );
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plStatusLog *FindLog( const wchar *filename, hsBool createIfNotFound = true );
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void SetDrawer( plStatusLogDrawerStub *drawer ) { fDrawer = drawer; }
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void SetBasePath( const char * path );
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void SetBasePath( const wchar * path );
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void BounceLogs();
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// Create a new folder and copy all log files into it (returns false on failure)
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bool DumpLogs( const char *newFolderName );
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bool DumpLogs( const wchar *newFolderName );
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};
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//// plStatusLogDrawerStub Class ////////////////////////////////////////////
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// Sometimes, we want to be able to link to plStatusLog without having the
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// pipeline-drawing functionality. So we do it this way: we define a single
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// class of type plStatusLogDrawerStub. If it's allocated and we're given a
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// pointer to it (by, say, the pipeline), then we use it to draw and all
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// is happy. If not, we don't draw.
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class plStatusLogDrawerStub
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{
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protected:
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UInt32 IGetMaxNumLines( plStatusLog *log ) const { return log->fMaxNumLines; }
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char **IGetLines( plStatusLog *log ) const { return log->fLines; }
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const char *IGetFilename( plStatusLog *log ) const { return log->GetFileName(); }
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const wchar *IGetFilenameW( plStatusLog *log ) const { return log->GetFileNameW(); }
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UInt32 *IGetColors( plStatusLog *log ) const { return log->fColors; }
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UInt32 IGetFlags( plStatusLog *log ) const { return log->fFlags; }
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public:
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virtual ~plStatusLogDrawerStub() {}
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virtual void Draw(plStatusLog* curLog, plStatusLog* firstLog) {}
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};
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#endif //_plStatusLog_h
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