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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plTextGenerator Class Functions //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 12.13.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#include "hsWindows.h"
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#include "hsTypes.h"
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#include "hsMatrix44.h"
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include "plTextGenerator.h"
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#include "../plGImage/plMipmap.h"
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#include "../plPipeline/hsGDeviceRef.h"
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#include "../pnMessage/plRefMsg.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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// Because tempKeys haven't been fixed yet (mf says to blame Eric Ellis), reffing
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// objects when we have a tempKey (or they have a tempKey) just don't work. In
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// fact, it will do nasty things like crashing on shutdown. Until then, we simply
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// won't do the refs. Note that this is BAD, but given the only time we currently
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// use these objects are very limited, controlled cases that *should* be okay
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// for now, we should be reasonably safe. For now.
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//#define MCN_DO_REFS
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//// Constructor & Destructor /////////////////////////////////////////////////
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plTextGenerator::plTextGenerator()
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{
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fHost = nil;
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}
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plTextGenerator::plTextGenerator( plMipmap *host, UInt16 width, UInt16 height )
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{
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fHost = nil;
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Attach( host, width, height );
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}
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plTextGenerator::~plTextGenerator()
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{
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// This also won't work until tempKeys work, since the mipmap will be gone by
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// this time, in which case, calling Detach() crashes
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#ifdef MCN_DO_REFS
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Detach();
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#endif
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}
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//// Attach ///////////////////////////////////////////////////////////////////
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// Grab onto a plMipmap, suck the texture out of it and replace it with our
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// own.
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void plTextGenerator::Attach( plMipmap *host, UInt16 width, UInt16 height )
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{
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UInt16 textWidth, textHeight;
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hsAssert( fHost == nil, "Attempting to attach an already attached plTextGenerator" );
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fHost = host;
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/// Suck the old texture data out
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fHost->Reset();
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/// Make some new
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// Note that we need POW-2 textures, so we go for the next one up that will
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// fit what we need
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for( textWidth = 1; textWidth < width; textWidth <<= 1 );
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for( textHeight = 1; textHeight < height; textHeight <<= 1 );
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fWidth = width;
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fHeight = height;
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fHost->fImage = (void *)IAllocateOSSurface( textWidth, textHeight );
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fHost->SetConfig( plMipmap::kARGB32Config );
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fHost->fWidth = textWidth;
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fHost->fHeight = textHeight;
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fHost->fPixelSize = 32;
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fHost->fRowBytes = textWidth * 4;
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fHost->fNumLevels = 1;
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fHost->fFlags |= plMipmap::kUserOwnsBitmap | plMipmap::kDontThrowAwayImage;
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fHost->fCompressionType = plMipmap::kUncompressed;
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fHost->fUncompressedInfo.fType = plMipmap::UncompressedInfo::kRGB8888;
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fHost->IBuildLevelSizes();
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fHost->fTotalSize = fHost->GetLevelSize( 0 );
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// Destroy the old texture ref, since it's probably completely nutsoid at this point.
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// This should force the pipeline to recreate one more suitable for our use
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fHost->SetDeviceRef( nil );
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// Some init color
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hsColorRGBA color;
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color.Set( 0.f, 0.f, 0.f, 1.f );
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ClearToColor( color );
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FlushToHost();
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#ifdef MCN_DO_REFS
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/// Of course, brilliantly enough, if we did an attach on the constructor, we don't have a key
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/// yet, so we better give ourselves one before we can call AddViaNotify()
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if( GetKey() == nil )
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{
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char str[ 256 ];
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sprintf( str, "plTextGen:%s", fHost->GetKeyName() );
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hsgResMgr::ResMgr()->NewKey( str, this, plLocation::kGlobalFixedLoc );
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}
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/// Send ourselves a passive ref of the mipmap, so we get notified if and when it goes away
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hsgResMgr::ResMgr()->AddViaNotify( fHost->GetKey(), TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, 0, 0 ), plRefFlags::kActiveRef );
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#endif
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/// All done!
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}
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//// IAllocateOSSurface ///////////////////////////////////////////////////////
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// OS-specific. Allocates a rectangular bitmap of the given dimensions that
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// the OS can draw text into. Returns a pointer to the pixels.
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UInt32 *plTextGenerator::IAllocateOSSurface( UInt16 width, UInt16 height )
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{
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#if HS_BUILD_FOR_WIN32
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BITMAPINFO bmi;
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// Create a new DC and bitmap that we can draw characters to
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memset( &bmi.bmiHeader, 0, sizeof( BITMAPINFOHEADER ) );
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bmi.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
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bmi.bmiHeader.biWidth = width;
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bmi.bmiHeader.biHeight = -(int)height;
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biCompression = BI_RGB;
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bmi.bmiHeader.biBitCount = 32;
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fWinRGBDC = CreateCompatibleDC( nil );
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fWinRGBBitmap = CreateDIBSection( fWinRGBDC, &bmi, DIB_RGB_COLORS, (void **)&fWinRGBBits, nil, 0 );
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SetMapMode( fWinRGBDC, MM_TEXT );
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SetBkMode( fWinRGBDC, TRANSPARENT );
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SetTextAlign( fWinRGBDC, TA_TOP | TA_LEFT );
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SelectObject( fWinRGBDC, fWinRGBBitmap );
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// Now create a second DC/bitmap combo, this one for writing alpha values to
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memset( &bmi.bmiHeader, 0, sizeof( BITMAPINFOHEADER ) );
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bmi.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
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bmi.bmiHeader.biWidth = width;
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bmi.bmiHeader.biHeight = -(int)height;
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biCompression = BI_RGB;
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bmi.bmiHeader.biBitCount = 8;
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fWinAlphaDC = CreateCompatibleDC( nil );
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fWinAlphaBitmap = CreateDIBSection( fWinAlphaDC, &bmi, DIB_RGB_COLORS, (void **)&fWinAlphaBits, nil, 0 );
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SetMapMode( fWinAlphaDC, MM_TEXT );
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SetBkMode( fWinAlphaDC, TRANSPARENT );
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SetTextAlign( fWinAlphaDC, TA_TOP | TA_LEFT );
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SelectObject( fWinAlphaDC, fWinAlphaBitmap );
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return (UInt32 *)fWinRGBBits;
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#endif
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}
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//// Detach ///////////////////////////////////////////////////////////////////
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// Release the mipmap unto itself.
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void plTextGenerator::Detach( void )
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{
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if( fHost == nil )
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return;
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// hsAssert( fHost != nil, "Attempting to detach unattached host" );
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SetFont( nil, 0 );
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IDestroyOSSurface();
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fHost->Reset();
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fHost->fFlags &= ~( plMipmap::kUserOwnsBitmap | plMipmap::kDontThrowAwayImage );
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// Destroy the old texture ref, since we're no longer using it
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fHost->SetDeviceRef( nil );
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plMipmap *oldHost = fHost;
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fHost = nil;
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#ifdef MCN_DO_REFS
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// Now send ourselves a unref msg, just in case we were called directly (if this was done by
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// message, we'll get called a few times, but that's ok, we're set up to handle that, and it
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// won't happen 'cept on destruction so the speed penalty shouldn't be a problem)
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GetKey()->Release( oldHost->GetKey() );
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#endif
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}
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//// IDestroyOSSurface ////////////////////////////////////////////////////////
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// Opposite of allocate. DUH!
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void plTextGenerator::IDestroyOSSurface( void )
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{
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#if HS_BUILD_FOR_WIN32
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fHost->fImage = nil; // DeleteObject() will get rid of it for us
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DeleteObject( fWinRGBBitmap );
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DeleteDC( fWinRGBDC );
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DeleteObject( fWinAlphaBitmap );
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DeleteDC( fWinAlphaDC );
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#endif
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}
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//// ClearToColor /////////////////////////////////////////////////////////////
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void plTextGenerator::ClearToColor( hsColorRGBA &color )
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{
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int i;
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UInt32 *data = (UInt32 *)fHost->fImage;
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UInt32 hexColor = color.ToARGB32();
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#if HS_BUILD_FOR_WIN32
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GdiFlush();
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#endif
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for( i = 0; i < fHost->fWidth * fHost->fHeight; i++ )
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data[ i ] = hexColor;
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// Fill our alpha bitmap as well, since we use that too
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#if HS_BUILD_FOR_WIN32
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memset( fWinAlphaBits, (UInt8)( color.a * 255.f ), fHost->fWidth * fHost->fHeight );
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#endif
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}
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//// SetFont //////////////////////////////////////////////////////////////////
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// OS-specific. Load the given font for drawing the text with.
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void plTextGenerator::SetFont( const char *face, UInt16 size, hsBool antiAliasRGB )
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{
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#if HS_BUILD_FOR_WIN32
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if( fWinFont != nil )
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{
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DeleteObject( fWinFont );
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fWinFont = nil;
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}
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if( fWinAlphaFont != nil )
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{
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DeleteObject( fWinAlphaFont );
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fWinAlphaFont = nil;
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}
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if( face != nil )
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{
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int nHeight = -MulDiv( size, GetDeviceCaps( fWinRGBDC, LOGPIXELSY ), 72 );
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fWinFont = CreateFont( nHeight, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, antiAliasRGB ? ANTIALIASED_QUALITY : DEFAULT_QUALITY, VARIABLE_PITCH, face );
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hsAssert( fWinFont != nil, "Cannot create Windows font for plTextGenerator" );
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// The font for the alpha channel is identical except that it's antialiased, whereas the RGB version isn't.
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fWinAlphaFont = CreateFont( nHeight, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, (!antiAliasRGB) ? ANTIALIASED_QUALITY : DEFAULT_QUALITY, VARIABLE_PITCH, face );
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hsAssert( fWinAlphaFont != nil, "Cannot create Windows font for plTextGenerator" );
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SelectObject( fWinRGBDC, fWinFont );
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SelectObject( fWinAlphaDC, fWinAlphaFont );
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}
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#endif
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}
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//// SetTextColor /////////////////////////////////////////////////////////////
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// blockRGB basically forces the RGB channel to write in blocks instead of
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// actual characters. This isn't useful unless you're relying on the alpha
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// channel to do the text (opaque text and transparent background), in which
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// case you want plenty of block color in your RGB channel because it'll get
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// alpha-ed out by the alpha channel.
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void plTextGenerator::SetTextColor( hsColorRGBA &color, hsBool blockRGB )
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{
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#if HS_BUILD_FOR_WIN32
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int r = (int)(color.r * 255.f);
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int g = (int)(color.g * 255.f);
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int b = (int)(color.b * 255.f);
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int a = (int)(color.a * 255.f);
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if( blockRGB )
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{
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::SetBkColor( fWinRGBDC, RGB( r, g, b ) );
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::SetBkMode( fWinRGBDC, OPAQUE );
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}
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else
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::SetBkMode( fWinRGBDC, TRANSPARENT );
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::SetTextColor( fWinRGBDC, RGB( r, g, b ) );
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::SetTextColor( fWinAlphaDC, RGB( a, a, a ) );
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#endif
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}
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//// DrawString ///////////////////////////////////////////////////////////////
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void plTextGenerator::DrawString( UInt16 x, UInt16 y, const char *text )
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{
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wchar_t *wText = hsStringToWString(text);
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DrawString(x,y,wText);
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delete [] wText;
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}
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void plTextGenerator::DrawString( UInt16 x, UInt16 y, const wchar_t *text )
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{
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#if HS_BUILD_FOR_WIN32
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::TextOutW( fWinRGBDC, x, y, text, wcslen( text ) );
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::TextOutW( fWinAlphaDC, x, y, text, wcslen( text ) );
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#endif
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}
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//// DrawClippedString ////////////////////////////////////////////////////////
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void plTextGenerator::DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 width, UInt16 height )
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{
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wchar_t *wText = hsStringToWString(text);
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DrawClippedString(x,y,wText,width,height);
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delete [] wText;
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}
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void plTextGenerator::DrawClippedString( Int16 x, Int16 y, const wchar_t *text, UInt16 width, UInt16 height )
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{
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#if HS_BUILD_FOR_WIN32
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RECT r;
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::SetRect( &r, x, y, x + width, y + height );
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::ExtTextOutW( fWinRGBDC, x, y, ETO_CLIPPED, &r, text, wcslen( text ), nil );
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::ExtTextOutW( fWinAlphaDC, x, y, ETO_CLIPPED, &r, text, wcslen( text ), nil );
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#endif
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}
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//// DrawClippedString ////////////////////////////////////////////////////////
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void plTextGenerator::DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 clipX, UInt16 clipY, UInt16 width, UInt16 height )
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{
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wchar_t *wText = hsStringToWString(text);
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DrawClippedString(x,y,wText,clipX,clipY,width,height);
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delete [] wText;
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}
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void plTextGenerator::DrawClippedString( Int16 x, Int16 y, const wchar_t *text, UInt16 clipX, UInt16 clipY, UInt16 width, UInt16 height )
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{
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#if HS_BUILD_FOR_WIN32
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RECT r;
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::SetRect( &r, clipX, clipY, clipX + width, clipY + height );
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::ExtTextOutW( fWinRGBDC, x, y, ETO_CLIPPED, &r, text, wcslen( text ), nil );
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::ExtTextOutW( fWinAlphaDC, x, y, ETO_CLIPPED, &r, text, wcslen( text ), nil );
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#endif
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}
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//// DrawWrappedString ////////////////////////////////////////////////////////
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void plTextGenerator::DrawWrappedString( UInt16 x, UInt16 y, const char *text, UInt16 width, UInt16 height )
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{
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wchar_t *wText = hsStringToWString(text);
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DrawWrappedString(x,y,wText,width,height);
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delete [] wText;
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}
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void plTextGenerator::DrawWrappedString( UInt16 x, UInt16 y, const wchar_t *text, UInt16 width, UInt16 height )
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{
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#if HS_BUILD_FOR_WIN32
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RECT r;
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::SetRect( &r, x, y, x + width, y + height );
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// HBRUSH brush = ::CreateSolidBrush( RGB( 255, 255, 255 ) );
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// ::FillRect( fWinRGBDC, &r, brush );
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// ::DeleteObject( brush );
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::DrawTextW( fWinRGBDC, text, wcslen( text ), &r,
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DT_TOP | DT_LEFT | DT_NOPREFIX | DT_WORDBREAK );
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::DrawTextW( fWinAlphaDC, text, wcslen( text ), &r,
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DT_TOP | DT_LEFT | DT_NOPREFIX | DT_WORDBREAK );
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#endif
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}
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//// CalcStringWidth //////////////////////////////////////////////////////////
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UInt16 plTextGenerator::CalcStringWidth( const char *text, UInt16 *height )
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{
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wchar_t *wText = hsStringToWString(text);
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UInt16 retVal = CalcStringWidth(wText,height);
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delete [] wText;
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return retVal;
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}
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UInt16 plTextGenerator::CalcStringWidth( const wchar_t *text, UInt16 *height )
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{
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#if HS_BUILD_FOR_WIN32
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SIZE size;
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::GetTextExtentPoint32W( fWinRGBDC, text, wcslen( text ), &size );
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if( height != nil )
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*height = (UInt16)size.cy;
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return (UInt16)size.cx;
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#endif
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}
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//// CalcWrappedStringSize ////////////////////////////////////////////////////
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void plTextGenerator::CalcWrappedStringSize( const char *text, UInt16 *width, UInt16 *height )
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{
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wchar_t *wText = hsStringToWString(text);
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CalcWrappedStringSize(wText,width,height);
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delete [] wText;
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}
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void plTextGenerator::CalcWrappedStringSize( const wchar_t *text, UInt16 *width, UInt16 *height )
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{
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#if HS_BUILD_FOR_WIN32
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RECT r;
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::SetRect( &r, 0, 0, *width, 0 );
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::DrawTextW( fWinRGBDC, text, wcslen( text ), &r, DT_TOP | DT_LEFT | DT_NOPREFIX | DT_WORDBREAK | DT_CALCRECT );
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*width = (UInt16)(r.right);
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if( height != nil )
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*height = (UInt16)r.bottom;
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#endif
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}
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//// FillRect /////////////////////////////////////////////////////////////////
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void plTextGenerator::FillRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color )
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{
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#if HS_BUILD_FOR_WIN32
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RECT rc;
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::SetRect( &rc, x, y, x + width, y + height );
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int r = (int)(color.r * 255.f);
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int g = (int)(color.g * 255.f);
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int b = (int)(color.b * 255.f);
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int a = (int)(color.a * 255.f);
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HBRUSH brush = ::CreateSolidBrush( RGB( r, g, b ) );
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::FillRect( fWinRGBDC, &rc, brush );
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::DeleteObject( brush );
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brush = ::CreateSolidBrush( RGB( a, a, a ) );
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::FillRect( fWinAlphaDC, &rc, brush );
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::DeleteObject( brush );
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#endif
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}
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//// FrameRect ////////////////////////////////////////////////////////////////
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void plTextGenerator::FrameRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color )
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{
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#if HS_BUILD_FOR_WIN32
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RECT rc;
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::SetRect( &rc, x, y, x + width, y + height );
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int r = (int)(color.r * 255.f);
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int g = (int)(color.g * 255.f);
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int b = (int)(color.b * 255.f);
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int a = (int)(color.a * 255.f);
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HBRUSH brush = ::CreateSolidBrush( RGB( r, g, b ) );
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::FrameRect( fWinRGBDC, &rc, brush );
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::DeleteObject( brush );
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brush = ::CreateSolidBrush( RGB( a, a, a ) );
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::FrameRect( fWinAlphaDC, &rc, brush );
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|
::DeleteObject( brush );
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#endif
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}
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//// FlushToHost //////////////////////////////////////////////////////////////
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void plTextGenerator::FlushToHost( void )
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{
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|
#if HS_BUILD_FOR_WIN32
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// Flush the GDI first, to make sure it's done
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|
GdiFlush();
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|
// Now copy our alpha channel over. I hate the GDI
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|
UInt32 i = fHost->fWidth * fHost->fHeight;
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|
UInt32 *dest = fWinRGBBits;
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|
UInt8 *src = fWinAlphaBits;
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|
|
/* while( i-- )
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|
{
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|
|
*dest &= 0x00ffffff;
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|
*dest |= ( *src ) << 24;
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|
// *dest |= ( *dest << 16 ) & 0xff000000;
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|
dest++;
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|
src++;
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|
}
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|
|
*/
|
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|
|
do
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|
{
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|
|
i--;
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|
dest[ i ] &= 0x00ffffff;
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|
|
dest[ i ] |= src[ i ] << 24;
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|
|
} while( i );
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|
#endif
|
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|
|
// Dirty the mipmap's deviceRef, if there is one
|
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|
|
if( fHost->GetDeviceRef() != nil )
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|
|
fHost->GetDeviceRef()->SetDirty( true );
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|
|
}
|
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|
|
//// GetTextWidth/Height //////////////////////////////////////////////////////
|
|
|
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|
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|
|
UInt16 plTextGenerator::GetTextWidth( void )
|
|
|
|
{
|
|
|
|
return ( fHost != nil ) ? (UInt16)(fHost->fWidth) : 0;
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|
|
}
|
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|
UInt16 plTextGenerator::GetTextHeight( void )
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|
|
{
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|
|
return ( fHost != nil ) ? (UInt16)(fHost->fHeight) : 0;
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|
|
}
|
|
|
|
|
|
|
|
//// GetLayerTransform ////////////////////////////////////////////////////////
|
|
|
|
// Since the textGen can actually create a texture bigger than you were expecting,
|
|
|
|
// you want to be able to apply a layer texture transform that will compensate. This
|
|
|
|
// function will give you that transform. Just feed it into plLayer->SetTransform().
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|
|
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|
|
|
hsMatrix44 plTextGenerator::GetLayerTransform( void )
|
|
|
|
{
|
|
|
|
hsMatrix44 xform;
|
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|
|
hsVector3 scale;
|
|
|
|
|
|
|
|
scale.Set( (float)GetWidth() / (float)GetTextWidth(),
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|
|
(float)GetHeight() / (float)GetTextHeight(), 1.f );
|
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|
|
|
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|
|
xform.MakeScaleMat( &scale );
|
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|
|
return xform;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// MsgReceive ///////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
hsBool plTextGenerator::MsgReceive( plMessage *msg )
|
|
|
|
{
|
|
|
|
#ifdef MCN_DO_REFS
|
|
|
|
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg );
|
|
|
|
if( refMsg != nil )
|
|
|
|
{
|
|
|
|
if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest ) )
|
|
|
|
{
|
|
|
|
// Don't do anything--already did an attach
|
|
|
|
}
|
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|
|
else if( refMsg->GetContext() & ( plRefMsg::kOnDestroy | plRefMsg::kOnRemove ) )
|
|
|
|
{
|
|
|
|
Detach();
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return hsKeyedObject::MsgReceive( msg );
|
|
|
|
}
|