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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plDebugText and plDebugTextManager Headers //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plDebugText_h
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#define _plDebugText_h
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#include "hsTypes.h"
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#include "hsColorRGBA.h"
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#include "hsTemplates.h"
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#include "hsUtils.h"
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//// plDebugText Class Definition ////////////////////////////////////////////
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class plPipeline;
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class plDebugTextManager;
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class plDebugText
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{
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private:
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static plDebugText fInstance;
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plDebugText()
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{
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fManager = nil;
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#ifdef PLASMA_EXTERNAL_RELEASE
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SetFont( "Trebuchet MS Bold", 8 );
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#else
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SetFont( "Courier New", 8 );
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#endif
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SetEnable( true );
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fLockEnable = false;
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fDrawOnTopMode = false;
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}
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protected:
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plDebugTextManager *fManager;
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char fFontFace[ 128 ];
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UInt16 fFontSize;
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hsBool fEnabled, fLockEnable, fDrawOnTopMode;
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public:
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enum Styles
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{
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kStyleItalic = 0x01,
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kStyleBold = 0x02
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};
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~plDebugText() { ; }
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static plDebugText &Instance( void ) { return fInstance; }
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UInt32 CalcStringWidth( const char *string );
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void DrawString( UInt16 x, UInt16 y, const char *string, UInt32 hexColor, UInt8 style = 0 );
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void DrawString( UInt16 x, UInt16 y, const char *string, hsColorRGBA &color, UInt8 style = 0 )
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{
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UInt32 hex;
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UInt8 r, g, b, a;
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r = (UInt8)( color.r * 255.0 );
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g = (UInt8)( color.g * 255.0 );
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b = (UInt8)( color.b * 255.0 );
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a = (UInt8)( color.a * 255.0 );
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hex = ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b );
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DrawString( x, y, string, hex, style );
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}
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void DrawString( UInt16 x, UInt16 y, const char *string, UInt8 r = 255, UInt8 g = 255, UInt8 b = 255, UInt8 a = 255, UInt8 style = 0 )
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{
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DrawString( x, y, string, (UInt32)( ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b ) ), style );
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}
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void SetDrawOnTopMode( hsBool enable ) { fDrawOnTopMode = enable; }
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/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
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void DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor );
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/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
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void DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt8 r, UInt8 g, UInt8 b, UInt8 a = 255 )
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{
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DrawRect( left, top, right, bottom, (UInt32)( ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b ) ) );
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}
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/// EVEN MORE TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
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void Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2 );
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void SetManager( plDebugTextManager *m ) { fManager = m; }
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void SetFont( char *face, UInt16 size ) { hsStrncpy( fFontFace, face, sizeof( fFontFace ) ); fFontSize = size; }
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const char *GetFontFace( void ) { return fFontFace; }
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const UInt16 GetFontSize( void ) { return fFontSize; }
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UInt16 GetFontHeight();
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void SetEnable( hsBool on ) { fEnabled = on; }
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void DisablePermanently( void ) { fEnabled = false; fLockEnable = true; }
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const hsBool IsEnabled( void ) { return fEnabled; }
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void GetScreenSize( UInt32 *width, UInt32 *height );
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};
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//// plDebugTextManager Class Definition /////////////////////////////////////
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class plTextFont;
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class plDebugTextManager
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{
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protected:
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struct plDebugTextNode
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{
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char fText[ 256 ];
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UInt32 fColor, fDarkColor;
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UInt16 fX, fY, fRight, fBottom; // Last 2 are for rects only
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UInt8 fStyle; // 0xff means rectangle, 0xfe means 3d border
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plDebugTextNode() { fText[ 0 ] = 0; fColor = 0; fX = fY = 0; fStyle = 0; }
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plDebugTextNode( const char *s, UInt32 c, UInt16 x, UInt16 y, UInt8 style );
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plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c );
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plDebugTextNode( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 c1, UInt32 c2 );
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~plDebugTextNode() {;}
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};
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hsTArray<plDebugTextNode> fList;
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hsTArray<plDebugTextNode> fDrawOnTopList;
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plTextFont *fFont;
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UInt32 fSWidth, fSHeight;
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public:
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plDebugTextManager() { plDebugText::Instance().SetManager( this ); fFont = nil; }
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~plDebugTextManager();
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void AddString( UInt16 x, UInt16 y, const char *s, UInt32 hexColor, UInt8 style, hsBool drawOnTop = false );
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UInt32 CalcStringWidth( const char *string );
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/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
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void DrawRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor, hsBool drawOnTop = false );
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/// EVEN MORE TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
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void Draw3DBorder( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, UInt32 hexColor1, UInt32 hexColor2, hsBool drawOnTop = false );
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void DrawToDevice( plPipeline *pipe );
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void GetScreenSize( UInt32 *width, UInt32 *height );
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UInt16 GetFontHeight();
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};
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#endif //_plDebugText_h
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