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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAccessTriSpan_inc
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#define plAccessTriSpan_inc
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#include "plAccessVtxSpan.h"
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class plAccessTriSpan : public plAccessVtxSpan
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{
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public:
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hsGDeviceRef* fIdxDeviceRef;
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UInt16* fTris; // array length fNumTris*3
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UInt32 fNumTris;
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void ClearTris() { fTris = nil; fNumTris = 0; }
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UInt32 TriCount() const { return fNumTris; }
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void SetIdxDeviceRef(hsGDeviceRef* ref) { fIdxDeviceRef = ref; }
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hsGDeviceRef* GetIdxDeviceRef() const { return fIdxDeviceRef; }
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};
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class plAccTriIterator
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{
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protected:
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UInt16* fCurrIdx;
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UInt16* fEndIdx;
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plAccessTriSpan* fAccess;
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public:
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plAccTriIterator() { Set(nil); }
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plAccTriIterator(plAccessTriSpan* acc) { Set(acc); }
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void Set(plAccessTriSpan* acc) { fAccess = acc; fCurrIdx = nil; }
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void Begin();
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void Advance();
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void SetTri(int i);
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hsBool More() const;
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UInt32 NumTris() const { return fAccess->fNumTris; }
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UInt16& RawIndex(int iVtx) const { return fCurrIdx[iVtx]; }
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hsPoint3& Position(int iVtx) const { return fAccess->PositionOff(fCurrIdx[iVtx]); }
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hsVector3& Normal(int iVtx) const { return fAccess->NormalOff(fCurrIdx[iVtx]); }
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UInt32 Diffuse32(int iVtx) const { return fAccess->Diffuse32Off(fCurrIdx[iVtx]); }
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UInt32 Specular32(int iVtx) const { return fAccess->Specular32Off(fCurrIdx[iVtx]); }
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hsColorRGBA DiffuseRGBA(int iVtx) const { return fAccess->DiffuseRGBAOff(fCurrIdx[iVtx]); }
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hsColorRGBA SpecularRGBA(int iVtx) const { return fAccess->SpecularRGBAOff(fCurrIdx[iVtx]); }
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hsPoint3* UVWs(int iVtx) const { return fAccess->UVWsOff(fCurrIdx[iVtx]); }
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hsPoint3& UVW(int iVtx, int iUVW) const { return fAccess->UVWOff(fCurrIdx[iVtx], iUVW); }
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hsPoint3 InterpPosition(const hsPoint3& bary) const;
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hsVector3 InterpNormal(const hsPoint3& bary) const;
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UInt32 InterpDiffuse32(const hsPoint3& bary) const;
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UInt32 InterpSpecular32(const hsPoint3& bary) const;
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hsColorRGBA InterpDiffuseRGBA(const hsPoint3& bary) const;
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hsColorRGBA InterpSpecularRGBA(const hsPoint3& bary) const;
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hsPoint3 InterpUVW(const hsPoint3& bary, int i) const;
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};
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inline void plAccTriIterator::Begin()
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{
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fCurrIdx = fAccess->fTris;
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fEndIdx = fCurrIdx + fAccess->fNumTris*3;
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}
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inline void plAccTriIterator::Advance()
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{
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fCurrIdx += 3;
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}
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inline void plAccTriIterator::SetTri(int i)
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{
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fCurrIdx = fAccess->fTris + i * 3;
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}
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inline hsBool plAccTriIterator::More() const
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{
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return fCurrIdx < fEndIdx;
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}
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inline hsPoint3 plAccTriIterator::InterpPosition(const hsPoint3& bary) const
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{
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return Position(0) * bary[0]
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+ Position(1) * bary[1]
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+ Position(2) * bary[2];
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}
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inline hsVector3 plAccTriIterator::InterpNormal(const hsPoint3& bary) const
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{
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return Normal(0) * bary[0]
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+ Normal(1) * bary[1]
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+ Normal(2) * bary[2];
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}
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inline hsColorRGBA plAccTriIterator::InterpDiffuseRGBA(const hsPoint3& bary) const
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{
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return DiffuseRGBA(0) * bary[0]
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+ DiffuseRGBA(1) * bary[1]
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+ DiffuseRGBA(2) * bary[2];
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}
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inline hsColorRGBA plAccTriIterator::InterpSpecularRGBA(const hsPoint3& bary) const
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{
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return SpecularRGBA(0) * bary[0]
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+ SpecularRGBA(1) * bary[1]
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+ SpecularRGBA(2) * bary[2];
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}
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inline UInt32 plAccTriIterator::InterpDiffuse32(const hsPoint3& bary) const
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{
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return InterpDiffuseRGBA(bary).ToARGB32();
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}
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inline UInt32 plAccTriIterator::InterpSpecular32(const hsPoint3& bary) const
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{
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return InterpSpecularRGBA(bary).ToARGB32();
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}
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inline hsPoint3 plAccTriIterator::InterpUVW(const hsPoint3& bary, int i) const
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{
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return UVW(0, i) * bary[0]
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+ UVW(1, i) * bary[1]
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+ UVW(2, i) * bary[2];
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}
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#endif // plAccessTriSpan_inc
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