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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plAccessGeometry.h"
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#include "../pnSceneObject/plDrawInterface.h"
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#include "plDrawableSpans.h"
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#include "plGeometrySpan.h"
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#include "plAccessSpan.h"
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#include "plAccessPartySpan.h"
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#include "plAccessTriSpan.h"
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#include "plAccessVtxSpan.h"
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#include "plAccessSnapShot.h"
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// For dipping directly into device buffers.
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#include "../plPipeline/plGBufferGroup.h"
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#include "../plPipeline/hsGDeviceRef.h"
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#include "plPipeline.h"
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#include "plTweak.h"
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//////////////////////////////////////////////////////////////////////////////////
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// Dropping these here, because they have no place else to go except a header.
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void plAccessSpan::SetSource(plSpan* s)
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{
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fLocalToWorld = &s->fLocalToWorld;
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fWorldToLocal = &s->fWorldToLocal;
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fLocalBounds = &s->fLocalBounds;
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fWorldBounds = &s->fWorldBounds;
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fWaterHeight = s->fProps & plSpan::kWaterHeight ? &s->fWaterHeight : nil;
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}
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void plAccessSpan::SetSource(plGeometrySpan* s)
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{
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fLocalToWorld = &s->fLocalToWorld;
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fWorldToLocal = &s->fWorldToLocal;
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fLocalBounds = &s->fLocalBounds;
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fWorldBounds = &s->fWorldBounds;
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fWaterHeight = s->fProps & plGeometrySpan::kWaterHeight ? &s->fWaterHeight : nil;
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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// Simple constructor
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plAccessGeometry::plAccessGeometry(plPipeline* pipe)
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: fPipe(pipe)
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{
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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// Global access stuff.
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plAccessGeometry* plAccessGeometry::fInstance = nil;
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void plAccessGeometry::Init(plPipeline* pipe)
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{
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plAccessGeometry* oldAcc = fInstance;
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fInstance = NEW(plAccessGeometry)(pipe);
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hsRefCnt_SafeUnRef(oldAcc);
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}
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void plAccessGeometry::DeInit()
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{
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if( fInstance )
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fInstance->Nilify();
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hsRefCnt_SafeUnRef(fInstance);
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}
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void plAccessGeometry::SetTheIntance(plAccessGeometry* i)
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{
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hsRefCnt_SafeAssign(fInstance, i);
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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// The first couple of these just interpret between the SceneObjects we like to
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// think about and the clumps of geometry that comprise each one.
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void plAccessGeometry::OpenRO(const plDrawInterface* di, hsTArray<plAccessSpan>& accs, hsBool useSnap) const
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{
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int numGot = 0;
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accs.SetCount(di->GetNumDrawables());
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accs.SetCount(0);
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int j;
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for( j = 0; j < di->GetNumDrawables(); j++ )
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{
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
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// Nil dr - it hasn't loaded yet or something.
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if( dr )
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{
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
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if( !diIndex.IsMatrixOnly() )
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{
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int k;
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for( k = 0; k < diIndex.GetCount(); k++ )
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{
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accs.Expand(numGot+1);
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accs.SetCount(numGot+1);
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OpenRO(dr, diIndex[k], accs[numGot++]);
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}
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}
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}
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}
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}
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void plAccessGeometry::OpenRW(const plDrawInterface* di, hsTArray<plAccessSpan>& accs, hsBool idxToo) const
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{
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int numGot = 0;
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accs.Expand(di->GetNumDrawables());
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accs.SetCount(0);
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int j;
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for( j = 0; j < di->GetNumDrawables(); j++ )
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{
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
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// Nil dr - it hasn't loaded yet or something.
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if( dr )
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{
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
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if( !diIndex.IsMatrixOnly() )
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{
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int k;
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for( k = 0; k < diIndex.GetCount(); k++ )
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{
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accs.Expand(numGot+1);
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accs.SetCount(numGot+1);
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OpenRW(dr, diIndex[k], accs[numGot++], idxToo);
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}
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}
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}
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}
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}
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void plAccessGeometry::Close(hsTArray<plAccessSpan>& accs) const
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{
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int i;
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for( i = 0; i < accs.GetCount(); i++ )
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Close(accs[i]);
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}
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void plAccessGeometry::TakeSnapShot(const plDrawInterface* di, UInt32 channels) const
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{
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int j;
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for( j = 0; j < di->GetNumDrawables(); j++ )
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{
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
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// Nil dr - it hasn't loaded yet or something.
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if( dr )
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{
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
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if( !diIndex.IsMatrixOnly() )
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{
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int k;
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for( k = 0; k < diIndex.GetCount(); k++ )
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{
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TakeSnapShot(dr, diIndex[k], channels);
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}
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}
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}
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}
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}
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void plAccessGeometry::RestoreSnapShot(const plDrawInterface* di, UInt32 channels) const
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{
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int j;
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for( j = 0; j < di->GetNumDrawables(); j++ )
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{
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
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// Nil dr - it hasn't loaded yet or something.
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if( dr )
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{
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
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if( !diIndex.IsMatrixOnly() )
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{
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int k;
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for( k = 0; k < diIndex.GetCount(); k++ )
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{
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RestoreSnapShot(dr, diIndex[k], channels);
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}
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}
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}
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}
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}
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void plAccessGeometry::ReleaseSnapShot(const plDrawInterface* di) const
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{
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int j;
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for( j = 0; j < di->GetNumDrawables(); j++ )
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{
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j));
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// Nil dr - it hasn't loaded yet or something.
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if( dr )
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{
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j));
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if( !diIndex.IsMatrixOnly() )
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{
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int k;
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for( k = 0; k < diIndex.GetCount(); k++ )
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{
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ReleaseSnapShot(dr, diIndex[k]);
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}
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}
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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void plAccessGeometry::Close(plAccessSpan& acc) const
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{
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if( !fPipe )
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return;
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fPipe->CloseAccess(acc);
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}
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void plAccessGeometry::IOpen(plDrawable* d, UInt32 spanIdx, plAccessSpan& acc, hsBool useSnap, hsBool readOnly, hsBool idxToo) const
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{
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acc.SetType(plAccessSpan::kUndefined);
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plDrawableSpans* drawable = plDrawableSpans::ConvertNoRef(d);
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if( !drawable )
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return;
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if( drawable->GetSourceSpans().GetCount() && !drawable->GetNumSpans() )
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IAccessSpanFromSourceSpan(acc, drawable->GetSourceSpans()[spanIdx]);
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else
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IAccessSpanFromSpan(acc, drawable, drawable->GetSpan(spanIdx), useSnap, readOnly);
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if( !readOnly )
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{
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// Need to mark the drawable's data as dirty.
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plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable);
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if( !ds )
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return;
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if( acc.HasAccessVtx() )
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{
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plVertexSpan* vtx = (plVertexSpan*)ds->GetSpan(spanIdx);
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ds->DirtyVertexBuffer(vtx->fGroupIdx, vtx->fVBufferIdx);
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}
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if( idxToo && acc.HasAccessTri() )
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{
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plIcicle* ice = (plIcicle*)ds->GetSpan(spanIdx);
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ds->DirtyIndexBuffer(ice->fGroupIdx, ice->fIBufferIdx);
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}
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}
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}
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void plAccessGeometry::OpenRO(plDrawable* d, UInt32 spanIdx, plAccessSpan& acc, hsBool useSnap) const
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{
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IOpen(d, spanIdx, acc, useSnap, true);
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}
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void plAccessGeometry::OpenRW(plDrawable* drawable, UInt32 spanIdx, plAccessSpan& acc, hsBool idxToo) const
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{
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IOpen(drawable, spanIdx, acc, false, false, idxToo);
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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void plAccessGeometry::TakeSnapShot(plDrawable* drawable, UInt32 spanIdx, UInt32 channels) const
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{
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plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable);
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if( !ds )
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return;
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const plSpan* span = ds->GetSpan(spanIdx);
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if( !span->fSnapShot )
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span->fSnapShot = NEW(plAccessSnapShot);
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plAccessSpan tmp;
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OpenRO(drawable, spanIdx, tmp, false);
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if( tmp.HasAccessVtx() )
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{
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span->fSnapShot->IncRef();
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span->fSnapShot->CopyFrom(tmp.AccessVtx(), channels);
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}
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}
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void plAccessGeometry::RestoreSnapShot(plDrawable* drawable, UInt32 spanIdx, UInt32 channels) const
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{
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plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable);
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if( !ds )
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return;
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const plSpan* span = ds->GetSpan(spanIdx);
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if( !span->fSnapShot )
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return;
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plAccessSpan tmp;
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OpenRW(drawable, spanIdx, tmp);
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if( tmp.HasAccessVtx() )
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span->fSnapShot->CopyTo(tmp.AccessVtx(), channels);
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}
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void plAccessGeometry::ReleaseSnapShot(plDrawable* drawable, UInt32 spanIdx) const
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{
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plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable);
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if( !ds )
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return;
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const plSpan* span = ds->GetSpan(spanIdx);
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if( !span->fSnapShot )
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return;
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span->fSnapShot->Release();
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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void plAccessGeometry::IAccessSpanFromSourceSpan(plAccessSpan& dst, const plGeometrySpan* src) const
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{
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// Get the connectivity info
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dst.SetType(plAccessSpan::kTri);
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plAccessTriSpan& tri = dst.AccessTri();
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tri.fNumTris = src->fNumIndices / 3;
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tri.fTris = src->fIndexData;
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tri.fIdxDeviceRef = nil;
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dst.SetSource(const_cast<plGeometrySpan*>(src));
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|
dst.SetMaterial(src->fMaterial);
|
|
|
|
|
|
|
|
plAccessVtxSpan& acc = dst.AccessVtx();
|
|
|
|
acc.fNumVerts = (UInt16)(src->fNumVerts);
|
|
|
|
UInt32 sz = src->GetVertexSize(src->fFormat);
|
|
|
|
UInt8* ptr = src->fVertexData;
|
|
|
|
acc.PositionStream(ptr, (UInt16)sz, 0);
|
|
|
|
ptr += sizeof(hsPoint3);
|
|
|
|
acc.NormalStream(ptr, (UInt16)sz, 0);
|
|
|
|
ptr += sizeof(hsVector3);
|
|
|
|
acc.DiffuseStream(src->fDiffuseRGBA, sizeof(UInt32), 0);
|
|
|
|
acc.SpecularStream(src->fSpecularRGBA, sizeof(UInt32), 0);
|
|
|
|
acc.UVWStream(ptr, (UInt16)sz, 0);
|
|
|
|
acc.SetNumUVWs(src->CalcNumUVs(src->fFormat));
|
|
|
|
|
|
|
|
acc.fVtxDeviceRef = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAccessGeometry::IAccessSpanFromSpan(plAccessSpan& dst, plDrawableSpans* drawable, const plSpan* span, hsBool useSnap, hsBool readOnly) const
|
|
|
|
{
|
|
|
|
dst.SetType(plAccessSpan::kUndefined);
|
|
|
|
dst.SetSource(const_cast<plSpan*> (span));
|
|
|
|
if( span->fTypeMask & plSpan::kIcicleSpan )
|
|
|
|
{
|
|
|
|
IAccessSpanFromIcicle(dst, drawable, (const plIcicle*)span, readOnly);
|
|
|
|
}
|
|
|
|
else if( span->fTypeMask & plSpan::kParticleSpan )
|
|
|
|
{
|
|
|
|
IAccessSpanFromParticle(dst, drawable, (const plParticleSpan*)span, readOnly);
|
|
|
|
}
|
|
|
|
if( useSnap )
|
|
|
|
{
|
|
|
|
IAccessSpanFromSnap(dst, drawable, span);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAccessGeometry::IAccessSpanFromSnap(plAccessSpan& dst, plDrawableSpans* drawable, const plSpan* span) const
|
|
|
|
{
|
|
|
|
plAccessVtxSpan& acc = dst.AccessVtx();
|
|
|
|
if( span->fSnapShot )
|
|
|
|
{
|
|
|
|
span->fSnapShot->SetupChannels(acc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAccessGeometry::IAccessSpanFromVertexSpan(plAccessSpan& dst, plDrawableSpans* drawable, const plVertexSpan* span, hsBool readOnly) const
|
|
|
|
{
|
|
|
|
dst.SetMaterial(drawable->GetMaterial(span->fMaterialIdx));
|
|
|
|
|
|
|
|
plAccessVtxSpan& acc = dst.AccessVtx();
|
|
|
|
|
|
|
|
plGBufferGroup* grp = drawable->GetBufferGroup(span->fGroupIdx);
|
|
|
|
|
|
|
|
//#define MF_TOSSER
|
|
|
|
#ifndef MF_TOSSER
|
|
|
|
plConst(hsBool) useDev(false);
|
|
|
|
#else // MF_TOSSER
|
|
|
|
plConst(hsBool) useDev(true);
|
|
|
|
#endif // MF_TOSSER
|
|
|
|
if( useDev && !drawable->GetNativeProperty(plDrawable::kPropVolatile) && grp->GetVertexBufferRef(span->fVBufferIdx) )
|
|
|
|
{
|
|
|
|
fPipe->OpenAccess(dst, drawable, span, readOnly);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
acc.fNumVerts = (UInt16)(span->fVLength);
|
|
|
|
|
|
|
|
plGBufferCell* cell = grp->GetCell(span->fVBufferIdx, span->fCellIdx);
|
|
|
|
|
|
|
|
UInt8* ptr = grp->GetVertBufferData(span->fVBufferIdx);
|
|
|
|
|
|
|
|
// Interleaved
|
|
|
|
if( cell->fColorStart == UInt32(-1) )
|
|
|
|
{
|
|
|
|
UInt32 stride = grp->GetVertexSize();
|
|
|
|
|
|
|
|
ptr += cell->fVtxStart + span->fCellOffset * stride;
|
|
|
|
Int32 offset = (-(Int32)(span->fVStartIdx)) * (Int32)stride;
|
|
|
|
|
|
|
|
acc.PositionStream(ptr, (UInt16)stride, offset);
|
|
|
|
ptr += sizeof(hsPoint3);
|
|
|
|
|
|
|
|
int numWgts = grp->GetNumWeights();
|
|
|
|
if( numWgts )
|
|
|
|
{
|
|
|
|
acc.SetNumWeights(numWgts);
|
|
|
|
acc.WeightStream(ptr, (UInt16)stride, offset);
|
|
|
|
ptr += numWgts * sizeof(hsScalar);
|
|
|
|
if( grp->GetVertexFormat() & plGBufferGroup::kSkinIndices )
|
|
|
|
{
|
|
|
|
acc.WgtIndexStream(ptr, (UInt16)stride, offset);
|
|
|
|
ptr += sizeof(UInt32);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
acc.WgtIndexStream(nil, 0, offset);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
acc.SetNumWeights(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
acc.NormalStream(ptr, (UInt16)stride, offset);
|
|
|
|
ptr += sizeof(hsVector3);
|
|
|
|
|
|
|
|
acc.DiffuseStream(ptr, (UInt16)stride, offset);
|
|
|
|
ptr += sizeof(UInt32);
|
|
|
|
|
|
|
|
acc.SpecularStream(ptr, (UInt16)stride, offset);
|
|
|
|
ptr += sizeof(UInt32);
|
|
|
|
|
|
|
|
acc.UVWStream(ptr, (UInt16)stride, offset);
|
|
|
|
|
|
|
|
acc.SetNumUVWs(grp->GetNumUVs());
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UInt32 stride = grp->GetVertexLiteStride();
|
|
|
|
|
|
|
|
ptr += cell->fVtxStart + span->fCellOffset * stride;
|
|
|
|
Int32 posOffset = (-(Int32)(span->fVStartIdx)) * (Int32)stride;
|
|
|
|
|
|
|
|
acc.PositionStream(ptr, (UInt16)stride, posOffset);
|
|
|
|
ptr += sizeof(hsPoint3);
|
|
|
|
|
|
|
|
int numWgts = grp->GetNumWeights();
|
|
|
|
if( numWgts )
|
|
|
|
{
|
|
|
|
acc.SetNumWeights(numWgts);
|
|
|
|
acc.WeightStream(ptr, (UInt16)stride, posOffset);
|
|
|
|
ptr += numWgts * sizeof(hsScalar);
|
|
|
|
if( grp->GetVertexFormat() & plGBufferGroup::kSkinIndices )
|
|
|
|
{
|
|
|
|
acc.WgtIndexStream(ptr, (UInt16)stride, posOffset);
|
|
|
|
ptr += sizeof(UInt32);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
acc.WgtIndexStream(nil, 0, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
acc.SetNumWeights(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
acc.NormalStream(ptr, (UInt16)stride, posOffset);
|
|
|
|
ptr += sizeof(hsVector3);
|
|
|
|
|
|
|
|
plGBufferColor* col = grp->GetColorBufferData(span->fVBufferIdx) + cell->fColorStart;
|
|
|
|
|
|
|
|
Int16 colOffset = (Int16)((-(Int32)(span->fVStartIdx)) * (Int32)stride);
|
|
|
|
colOffset = (Int16)((-(Int32)(span->fVStartIdx)) * sizeof(*col));
|
|
|
|
|
|
|
|
acc.DiffuseStream(&col->fDiffuse, sizeof(*col), colOffset);
|
|
|
|
|
|
|
|
acc.SpecularStream(&col->fSpecular, sizeof(*col), colOffset);
|
|
|
|
|
|
|
|
acc.UVWStream(ptr, (UInt16)stride, posOffset);
|
|
|
|
|
|
|
|
acc.SetNumUVWs(grp->GetNumUVs());
|
|
|
|
}
|
|
|
|
|
|
|
|
acc.fVtxDeviceRef = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAccessGeometry::IAccessConnectivity(plAccessSpan& dst, plDrawableSpans* drawable, const plSpan* src) const
|
|
|
|
{
|
|
|
|
if( src->fTypeMask & plSpan::kIcicleSpan )
|
|
|
|
{
|
|
|
|
const plIcicle* span = (const plIcicle*)src;
|
|
|
|
|
|
|
|
dst.SetType(plAccessSpan::kTri);
|
|
|
|
|
|
|
|
plAccessTriSpan& acc = dst.AccessTri();
|
|
|
|
|
|
|
|
acc.fNumTris = span->fILength / 3;
|
|
|
|
plGBufferGroup* grp = drawable->GetBufferGroup(span->fGroupIdx);
|
|
|
|
acc.fTris = grp->GetIndexBufferData(span->fIBufferIdx) + span->fIStartIdx;
|
|
|
|
|
|
|
|
acc.fIdxDeviceRef = nil;
|
|
|
|
}
|
|
|
|
// Hmm, particle should probably go here...
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dst.SetType(plAccessSpan::kVtx);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAccessGeometry::IAccessSpanFromIcicle(plAccessSpan& dst, plDrawableSpans* drawable, const plIcicle* span, hsBool readOnly) const
|
|
|
|
{
|
|
|
|
dst.SetType(plAccessSpan::kTri);
|
|
|
|
|
|
|
|
plAccessTriSpan& acc = dst.AccessTri();
|
|
|
|
|
|
|
|
IAccessSpanFromVertexSpan(dst, drawable, span, readOnly);
|
|
|
|
|
|
|
|
acc.fNumTris = span->fILength / 3;
|
|
|
|
plGBufferGroup* grp = drawable->GetBufferGroup(span->fGroupIdx);
|
|
|
|
acc.fTris = grp->GetIndexBufferData(span->fIBufferIdx) + span->fIStartIdx;
|
|
|
|
|
|
|
|
acc.fIdxDeviceRef = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAccessGeometry::IAccessSpanFromParticle(plAccessSpan& dst, plDrawableSpans* drawable, const plParticleSpan* span, hsBool readOnly) const
|
|
|
|
{
|
|
|
|
hsAssert(false, "Aint got to it yet");
|
|
|
|
// dst.SetType(plAccessSpan::kParty);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|