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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*
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Some interesting special rules:
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You can only transition from one animation to another at certain points.
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The climb, mount, and dismount animations must be at their beginning or end
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to transition.
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If a climb or mount animation finishes and the key is not being held down, the idle
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animation starts automatically.
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If a climb or mount finishes and the key is being held down, the brain will *try*
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to transition to the same stage, effectively looping it.
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The idle can transition at any point.
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The Release and FallOff aniamtions can forcibly transition *any* animation.
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*/
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/////////////////////////////////////////////////////////////////
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//
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// INCLUDES
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//
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/////////////////////////////////////////////////////////////////
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// singular
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#include "plAvBrainClimb.h"
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// local
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#include "plAnimStage.h"
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#include "plAGAnim.h"
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#include "plAGAnimInstance.h"
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#include "plArmatureMod.h"
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#include "plMatrixChannel.h"
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#include "plAvBrainHuman.h"
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// global
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#include "hsTimer.h"
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// other
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#include "../plPipeline/plDebugText.h"
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#include "../plMessage/plSimStateMsg.h"
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#include "../plMessage/plLOSHitMsg.h"
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#include "../plMessage/plLOSRequestMsg.h"
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#include "../plMessage/plClimbEventMsg.h"
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#include "../pnNetCommon/plSDLTypes.h"
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/////////////////////////////////////////////////////////////////
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//
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// IMPLEMENTATION
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//
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/////////////////////////////////////////////////////////////////
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// CTOR default
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plAvBrainClimb::plAvBrainClimb()
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: fCurMode(kInactive),
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fNextMode(kInactive),
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fDesiredDirection(plClimbMsg::kUp),
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fControlDir(0.0f),
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fAllowedDirections(plClimbMsg::kUp | plClimbMsg::kDown | plClimbMsg::kLeft | plClimbMsg::kRight),
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fPhysicallyBlockedDirections(0),
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fOldPhysicallyBlockedDirections(0),
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fAllowedDismounts(0),
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fCurStage(nil),
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fExitStage(nil),
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fVerticalProbeLength(0.0f),
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fHorizontalProbeLength(0.0f),
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fUp(nil),
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fDown(nil),
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fLeft(nil),
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fRight(nil),
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fMountUp(nil),
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fMountDown(nil),
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fMountLeft(nil),
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fMountRight(nil),
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fDismountUp(nil),
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fDismountDown(nil),
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fDismountLeft(nil),
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fDismountRight(nil),
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fIdle(nil),
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fRelease(nil),
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fFallOff(nil)
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{
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IInitAnimations();
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}
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// PLAVBRAINCLIMB
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plAvBrainClimb::plAvBrainClimb(Mode nextMode)
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: fCurMode(kInactive),
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fNextMode(nextMode),
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fDesiredDirection(plClimbMsg::kUp),
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fControlDir(0.0f),
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fAllowedDirections(plClimbMsg::kUp | plClimbMsg::kDown | plClimbMsg::kLeft | plClimbMsg::kRight),
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fPhysicallyBlockedDirections(0),
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fOldPhysicallyBlockedDirections(0),
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fAllowedDismounts(0),
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fCurStage(nil),
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fExitStage(nil),
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fVerticalProbeLength(0.0f),
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fHorizontalProbeLength(0.0f),
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fUp(nil),
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fDown(nil),
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fLeft(nil),
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fRight(nil),
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fMountUp(nil),
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fMountDown(nil),
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fMountLeft(nil),
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fMountRight(nil),
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fDismountUp(nil),
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fDismountDown(nil),
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fDismountLeft(nil),
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fDismountRight(nil),
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fIdle(nil),
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fRelease(nil),
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fFallOff(nil)
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{
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IInitAnimations();
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}
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plAvBrainClimb::~plAvBrainClimb()
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{
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if(fAvMod)
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{
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if(fCurStage)
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fCurStage->Detach(fAvMod);
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if(fExitStage)
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fExitStage->Detach(fAvMod);
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}
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if(fUp) delete fUp;
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if(fDown) delete fDown;
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if(fLeft) delete fLeft;
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if(fRight) delete fRight;
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if(fMountUp) delete fMountUp;
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if(fMountDown) delete fMountDown;
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if(fMountLeft) delete fMountLeft;
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if(fMountRight) delete fMountRight;
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if(fDismountUp) delete fDismountUp;
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if(fDismountLeft) delete fDismountLeft;
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if(fDismountRight) delete fDismountRight;
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if(fIdle) delete fIdle;
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// if(fRelease) delete fRelease;
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// if(fFallOff) delete fFallOff;
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}
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// ACTIVATE
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void plAvBrainClimb::Activate(plArmatureModBase *avMod)
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{
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plArmatureBrain::Activate(avMod);
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ICalcProbeLengths();
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fAvMod->GetRootAnimator()->Enable(true);
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fAvMod->EnablePhysicsKinematic(true);
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}
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void plAvBrainClimb::Deactivate()
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{
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fAvMod->GetRootAnimator()->Enable(false);
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fAvMod->EnablePhysicsKinematic(false);
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}
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// APPLY
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hsBool plAvBrainClimb::Apply(double time, hsScalar elapsed)
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{
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hsBool result = true;
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IGetDesiredDirection();
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float overage = 0.0f; // if we ran past the end of the current stage, remember how much
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bool done = false;
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if(fExitStage)
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done = IProcessExitStage(time, elapsed);
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else
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done = IAdvanceCurrentStage(time, elapsed, overage);
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if(done || fCurMode == kIdle)
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{
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// if the transition is to one of the terminal modes, we're going to abort
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result = ITryStageTransition(time, overage);
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}
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if(!result && fExitStage)
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{
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fExitStage->Detach(fAvMod);
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}
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fAvMod->ApplyAnimations(time, elapsed);
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IProbeEnvironment();
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return result;
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}
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// MSGRECEIVE
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hsBool plAvBrainClimb::MsgReceive(plMessage *msg)
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{
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plClimbMsg *climbMsg;
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plLOSHitMsg *losMsg;
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if(climbMsg = plClimbMsg::ConvertNoRef(msg))
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{
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return IHandleClimbMsg(climbMsg);
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} else if(losMsg = plLOSHitMsg::ConvertNoRef(msg))
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{
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return IHandleLOSMsg(losMsg);
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} else {
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return plArmatureBrain::MsgReceive(msg);
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}
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}
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// IHANDLECLIMBMSG
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hsBool plAvBrainClimb::IHandleClimbMsg(plClimbMsg *msg)
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{
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switch(msg->fCommand)
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{
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case plClimbMsg::kEnableClimb:
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if(msg->fStatus)
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this->fAllowedDirections |= msg->fDirection;
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else
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this->fAllowedDirections &= ~msg->fDirection;
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break;
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case plClimbMsg::kEnableDismount:
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if(msg->fStatus)
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this->fAllowedDismounts |= msg->fDirection;
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else
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this->fAllowedDismounts &= ~msg->fDirection;
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break;
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case plClimbMsg::kRelease:
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IRelease(true);
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break;
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case plClimbMsg::kFallOff:
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{
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if(fCurMode != kReleasing
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&& fCurMode != kFallingOff
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&& fCurMode != kFinishing)
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{
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plClimbEventMsg* pMsg = TRACKED_NEW plClimbEventMsg;
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pMsg->SetSender(msg->fTarget);
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pMsg->SetBCastFlag(plMessage::kBCastByExactType);
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pMsg->SetBCastFlag(plMessage::kLocalPropagate);
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pMsg->SetBCastFlag(plMessage::kNetPropagate);
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pMsg->SetBCastFlag(plMessage::kNetForce);
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pMsg->Send();
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}
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IRelease(false);
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break;
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}
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}
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return true;
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}
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// IHANDLELOSMSG
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hsBool plAvBrainClimb::IHandleLOSMsg(plLOSHitMsg *msg)
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{
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plClimbMsg::Direction blockDir = static_cast<plClimbMsg::Direction>(msg->fRequestID);
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// this is a weak test because someone else could be using the same bits to mean something different
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// the real strategy is that we should only receive LOS messages of our own creation
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hsBool oneOfOurs = blockDir == plClimbMsg::kUp || blockDir == plClimbMsg::kDown || blockDir == plClimbMsg::kLeft || blockDir == plClimbMsg::kRight;
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if(oneOfOurs)
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{
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fPhysicallyBlockedDirections |= blockDir;
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return true;
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} else {
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return false;
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}
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}
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// IPROCESSEXITSTAGE
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bool plAvBrainClimb::IProcessExitStage(double time, float elapsed)
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{
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plAGAnimInstance *ai = fExitStage->GetAnimInstance();
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hsBool animDone = ai->IsAtEnd();
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float unused;
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// if we have an exit stage running, move it instead of the base stage
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if(!animDone)
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fExitStage->MoveRelative(time, elapsed, unused, fAvMod); // only advance if it's not finished yet
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float curBlend = ai->GetBlend();
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if(curBlend > .99) // reached peak strength
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{
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fCurStage->Detach(fAvMod); // remove the (now completely masked) underlying anim
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fCurStage = nil;
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ai->Fade(0, 2.0f); // start fading the exit anim
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} else if(animDone && curBlend == 0.0f) {
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return true; // finished and faded; we're really done now
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}
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return false;
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}
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// IRELEASE
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void plAvBrainClimb::IRelease(bool intentional)
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{
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if(fCurMode != kReleasing
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&& fCurMode != kFallingOff
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&& fCurMode != kFinishing)
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{
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if(intentional)
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{
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// fNextMode = kReleasing;
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fCurMode = kReleasing;
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fExitStage = fRelease;
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} else {
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// fNextMode = kFallingOff;
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fCurMode = kFallingOff;
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fExitStage = fFallOff;
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}
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fNextMode = kFinishing;
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double time = hsTimer::GetSysSeconds();
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// attach the exit stage atop the current stage. from here on out we'll only advance
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// the current stage.
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fAvMod->GetRootAnimator()->Enable(false);
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fAvMod->EnablePhysicsKinematic(false);
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fExitStage->Attach(fAvMod, this, 1.0f, time);
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}
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}
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// IADVANCECURRENTSTAGE
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bool plAvBrainClimb::IAdvanceCurrentStage(double time, float elapsed, float &overage)
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{
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bool stageDone = false;
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if(fCurStage)
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{
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// elapsed tells us how far in time to move the animation
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// we must combine it with the key state to figure out whether
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// we're moving forward or backward in the animation
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fControlDir = 0.0f; // 0 is still; -1 is backwards; 1 is forwards
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switch(fCurMode)
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{
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case kDismountingUp: // if dismounting or mounting become reversable, move
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case kMountingUp: // these cases to be with "kClimbingUp"; same for the rest
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case kDismountingRight:
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case kMountingRight:
|
|
|
|
case kDismountingDown:
|
|
|
|
case kMountingDown:
|
|
|
|
case kDismountingLeft:
|
|
|
|
case kMountingLeft:
|
|
|
|
case kFallingOff:
|
|
|
|
case kReleasing:
|
|
|
|
case kFinishing:
|
|
|
|
case kIdle:
|
|
|
|
case kClimbingUp:
|
|
|
|
case kClimbingRight:
|
|
|
|
case kClimbingDown:
|
|
|
|
case kClimbingLeft:
|
|
|
|
fControlDir = 1.0f; // these guys all auto-advance
|
|
|
|
break;
|
|
|
|
case kInactive:
|
|
|
|
case kUnknown:
|
|
|
|
// fControlDir is already 0
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
hsStatusMessage("Unknown mode in plAvBrainClimb::IAdvanceCurrentStage");
|
|
|
|
}
|
|
|
|
float delta = elapsed * fControlDir;
|
|
|
|
stageDone = fCurStage->MoveRelative(time, delta, overage, fAvMod);
|
|
|
|
} else {
|
|
|
|
stageDone = true;
|
|
|
|
}
|
|
|
|
return stageDone;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ITRYSTAGETRANSITION
|
|
|
|
bool plAvBrainClimb::ITryStageTransition(double time, float overage)
|
|
|
|
{
|
|
|
|
// hsStatusMessageF("Got overage %f", overage);
|
|
|
|
IChooseNextMode();
|
|
|
|
|
|
|
|
bool result = true;
|
|
|
|
// and vice versa
|
|
|
|
if(fCurStage && fCurStage != fIdle)
|
|
|
|
{
|
|
|
|
hsStatusMessage("Wrapping externally.");
|
|
|
|
bool atStart = overage >= 0.0f ? true : false; // if we went off the end, back to start
|
|
|
|
fCurStage->Reset(time, fAvMod, atStart);
|
|
|
|
// any time we start a stage besides idle, clear the climbing and dismount restrictions
|
|
|
|
// this->fAllowedDirections = plClimbMsg::kUp | plClimbMsg::kDown | plClimbMsg::kLeft | plClimbMsg::kRight;
|
|
|
|
// this->fAllowedDismounts = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(fNextMode != fCurMode)
|
|
|
|
{
|
|
|
|
if(fCurStage)
|
|
|
|
fCurStage->Detach(fAvMod);
|
|
|
|
fCurStage = IGetStageFromMode(fNextMode);
|
|
|
|
if(fCurStage)
|
|
|
|
{
|
|
|
|
hsAssert(fCurStage, "Couldn't get next stage - mode has no stage. (Matt)");
|
|
|
|
fCurMode = fNextMode;
|
|
|
|
if(fCurStage)
|
|
|
|
result = (fCurStage->Attach(fAvMod, this, 1.0f, time) != nil);
|
|
|
|
fAvMod->DirtySynchState(kSDLAvatar, 0); // write our new stage to the server
|
|
|
|
} else {
|
|
|
|
result = false;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// hsStatusMessage("Wrapping externally.");
|
|
|
|
// bool atStart = overage >= 0.0f ? true : false; // if we went off the end, back to start
|
|
|
|
// // and vice versa
|
|
|
|
// if(fCurStage)
|
|
|
|
// fCurStage->Reset(time, fAvMod, atStart);
|
|
|
|
}
|
|
|
|
|
|
|
|
fNextMode = kUnknown;
|
|
|
|
|
|
|
|
if(fCurStage)
|
|
|
|
{
|
|
|
|
if(overage < 0.0f)
|
|
|
|
{
|
|
|
|
float length = fCurStage->GetLength();
|
|
|
|
fCurStage->SetLocalTime(length + overage);
|
|
|
|
} else {
|
|
|
|
fCurStage->SetLocalTime(overage);
|
|
|
|
}
|
|
|
|
fAvMod->GetRootAnimator()->Reset(time);
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ICHOOSENEXTMODE
|
|
|
|
bool plAvBrainClimb::IChooseNextMode()
|
|
|
|
{
|
|
|
|
// bear in mind this is only called when we're at a point where
|
|
|
|
// we can change direction (usually because a climb loop has
|
|
|
|
// just finished)
|
|
|
|
switch (fCurMode)
|
|
|
|
{
|
|
|
|
case kInactive:
|
|
|
|
case kUnknown:
|
|
|
|
case kFinishing:
|
|
|
|
break; // no change
|
|
|
|
|
|
|
|
case kDismountingUp:
|
|
|
|
case kDismountingDown:
|
|
|
|
case kDismountingLeft:
|
|
|
|
case kDismountingRight:
|
|
|
|
case kFallingOff:
|
|
|
|
case kReleasing:
|
|
|
|
fNextMode = kFinishing;
|
|
|
|
break;
|
|
|
|
case kMountingUp:
|
|
|
|
case kClimbingUp:
|
|
|
|
case kMountingDown:
|
|
|
|
case kClimbingDown:
|
|
|
|
case kMountingLeft:
|
|
|
|
case kClimbingLeft:
|
|
|
|
case kMountingRight:
|
|
|
|
case kClimbingRight:
|
|
|
|
case kIdle:
|
|
|
|
fNextMode = kIdle;
|
|
|
|
if(fAllowedDismounts & fDesiredDirection)
|
|
|
|
{
|
|
|
|
switch(fDesiredDirection)
|
|
|
|
{
|
|
|
|
case plClimbMsg::kUp:
|
|
|
|
fNextMode = kDismountingUp;
|
|
|
|
break;
|
|
|
|
case plClimbMsg::kDown:
|
|
|
|
fNextMode = kDismountingDown;
|
|
|
|
break;
|
|
|
|
case plClimbMsg::kLeft:
|
|
|
|
fNextMode = kDismountingLeft;
|
|
|
|
break;
|
|
|
|
case plClimbMsg::kRight:
|
|
|
|
fNextMode = kDismountingRight;
|
|
|
|
break;
|
|
|
|
case plClimbMsg::kCenter:
|
|
|
|
fNextMode = kIdle;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
hsAssert(false, "Error in fDesiredDirection. (Matt)");
|
|
|
|
}
|
|
|
|
} else if(fAllowedDirections & fDesiredDirection & ~fPhysicallyBlockedDirections)
|
|
|
|
{
|
|
|
|
switch(fDesiredDirection)
|
|
|
|
{
|
|
|
|
case plClimbMsg::kUp:
|
|
|
|
fNextMode = kClimbingUp;
|
|
|
|
break;
|
|
|
|
case plClimbMsg::kDown:
|
|
|
|
fNextMode = kClimbingDown;
|
|
|
|
break;
|
|
|
|
case plClimbMsg::kLeft:
|
|
|
|
fNextMode = kClimbingLeft;
|
|
|
|
break;
|
|
|
|
case plClimbMsg::kRight:
|
|
|
|
fNextMode = kClimbingRight;
|
|
|
|
break;
|
|
|
|
case plClimbMsg::kCenter:
|
|
|
|
fNextMode = kIdle;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
hsAssert(false, "Error in fDesiredDirection. (Matt)");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
hsAssert(false, "Error in fCurMode. (Matt)");
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// IGETSTAGE
|
|
|
|
plAnimStage * plAvBrainClimb::IGetStageFromMode(Mode mode)
|
|
|
|
{
|
|
|
|
switch(mode)
|
|
|
|
{
|
|
|
|
case kClimbingUp:
|
|
|
|
return fUp;
|
|
|
|
case kClimbingDown:
|
|
|
|
return fDown;
|
|
|
|
case kClimbingLeft:
|
|
|
|
return fLeft;
|
|
|
|
case kClimbingRight:
|
|
|
|
return fRight;
|
|
|
|
case kMountingUp:
|
|
|
|
return fMountUp;
|
|
|
|
case kMountingDown:
|
|
|
|
return fMountDown;
|
|
|
|
case kMountingLeft:
|
|
|
|
return fMountLeft;
|
|
|
|
case kMountingRight:
|
|
|
|
return fMountRight;
|
|
|
|
case kDismountingUp:
|
|
|
|
return fDismountUp;
|
|
|
|
case kDismountingDown:
|
|
|
|
return fDismountDown;
|
|
|
|
case kDismountingLeft:
|
|
|
|
return fDismountLeft;
|
|
|
|
case kDismountingRight:
|
|
|
|
return fDismountRight;
|
|
|
|
case kIdle:
|
|
|
|
return fIdle;
|
|
|
|
case kReleasing:
|
|
|
|
return fRelease;
|
|
|
|
case kFallingOff:
|
|
|
|
return fFallOff;
|
|
|
|
case kInactive:
|
|
|
|
case kFinishing:
|
|
|
|
case kUnknown:
|
|
|
|
case kDone:
|
|
|
|
return nil;
|
|
|
|
default:
|
|
|
|
hsAssert(false, "Unknown mode.");
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
plAvBrainClimb::Mode plAvBrainClimb::IGetModeFromStage(plAnimStage *stage)
|
|
|
|
{
|
|
|
|
if(stage == fUp)
|
|
|
|
return kClimbingUp;
|
|
|
|
else if(stage == fDown)
|
|
|
|
return kClimbingDown;
|
|
|
|
else if(stage == fLeft)
|
|
|
|
return kClimbingLeft;
|
|
|
|
else if(stage == fRight)
|
|
|
|
return kClimbingRight;
|
|
|
|
else if(stage == fMountUp)
|
|
|
|
return kMountingUp;
|
|
|
|
else if(stage == fMountDown)
|
|
|
|
return kMountingDown;
|
|
|
|
else if(stage == fMountLeft)
|
|
|
|
return kMountingLeft;
|
|
|
|
else if(stage == fMountRight)
|
|
|
|
return kMountingRight;
|
|
|
|
else if(stage == fDismountUp)
|
|
|
|
return kDismountingUp;
|
|
|
|
else if(stage == fDismountDown)
|
|
|
|
return kDismountingDown;
|
|
|
|
else if(stage == fDismountLeft)
|
|
|
|
return kDismountingLeft;
|
|
|
|
else if(stage == fDismountRight)
|
|
|
|
return kDismountingRight;
|
|
|
|
else if(stage == fIdle)
|
|
|
|
return kIdle;
|
|
|
|
else if(stage == fRelease)
|
|
|
|
return kReleasing;
|
|
|
|
else if(stage == fFallOff)
|
|
|
|
return kFallingOff;
|
|
|
|
else
|
|
|
|
return kUnknown;
|
|
|
|
}
|
|
|
|
|
|
|
|
// IGETDESIREDDIRECTION
|
|
|
|
void plAvBrainClimb::IGetDesiredDirection()
|
|
|
|
{
|
|
|
|
if(fAvMod->ForwardKeyDown()) {
|
|
|
|
fDesiredDirection = plClimbMsg::kUp;
|
|
|
|
} else if (fAvMod->BackwardKeyDown()) {
|
|
|
|
fDesiredDirection = plClimbMsg::kDown;
|
|
|
|
} else if (fAvMod->TurnLeftKeyDown()) {
|
|
|
|
fDesiredDirection = plClimbMsg::kLeft;
|
|
|
|
} else if (fAvMod->TurnRightKeyDown()) {
|
|
|
|
fDesiredDirection = plClimbMsg::kRight;
|
|
|
|
} else {
|
|
|
|
fDesiredDirection = plClimbMsg::kCenter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Look left, right, up, and down to see which directions are clear
|
|
|
|
for our movement. We could do this by positioning our actual collision
|
|
|
|
body and testing for hits, but it gives a lot more false positives *and*
|
|
|
|
we won't get the normals of intersection, so it will be more complex
|
|
|
|
to figure out which directions are actually blocked.
|
|
|
|
The approach here is to do a raycast in the aforementioned directions
|
|
|
|
and fail that direction if the raycast hits anything. */
|
|
|
|
void plAvBrainClimb::IProbeEnvironment()
|
|
|
|
{
|
|
|
|
hsMatrix44 l2w = fAvMod->GetTarget(0)->GetLocalToWorld();
|
|
|
|
// we're just going to pull the axes out of the
|
|
|
|
|
|
|
|
hsPoint3 up = hsPoint3(l2w.GetAxis(hsMatrix44::kUp) * fVerticalProbeLength);
|
|
|
|
hsPoint3 down = -up;
|
|
|
|
hsPoint3 right = hsPoint3(l2w.GetAxis(hsMatrix44::kRight) * fHorizontalProbeLength);
|
|
|
|
hsPoint3 left = -right;
|
|
|
|
hsPoint3 start = l2w.GetTranslate();
|
|
|
|
|
|
|
|
start.fZ += 3.0f; // move the origin from the feet to the bellybutton
|
|
|
|
up += start;
|
|
|
|
down += start;
|
|
|
|
left += start;
|
|
|
|
right += start;
|
|
|
|
|
|
|
|
plKey ourKey = fAvMod->GetKey();
|
|
|
|
|
|
|
|
// *** would be cool if we could hint that these should be batched for spatial coherence optimization
|
|
|
|
plLOSRequestMsg *upReq = TRACKED_NEW plLOSRequestMsg(ourKey, start, up, plSimDefs::kLOSDBCustom, plLOSRequestMsg::kTestAny, plLOSRequestMsg::kReportHit);
|
|
|
|
upReq->SetRequestID(static_cast<UInt32>(plClimbMsg::kUp));
|
|
|
|
upReq->Send();
|
|
|
|
|
|
|
|
plLOSRequestMsg *downReq = TRACKED_NEW plLOSRequestMsg(ourKey, start, down, plSimDefs::kLOSDBCustom, plLOSRequestMsg::kTestAny, plLOSRequestMsg::kReportHit);
|
|
|
|
downReq->SetRequestID(static_cast<UInt32>(plClimbMsg::kDown));
|
|
|
|
downReq->Send();
|
|
|
|
|
|
|
|
plLOSRequestMsg *leftReq = TRACKED_NEW plLOSRequestMsg(ourKey, start, left, plSimDefs::kLOSDBCustom, plLOSRequestMsg::kTestAny, plLOSRequestMsg::kReportHit);
|
|
|
|
leftReq->SetRequestID(static_cast<UInt32>(plClimbMsg::kLeft));
|
|
|
|
leftReq->SetRequestType(plSimDefs::kLOSDBCustom);
|
|
|
|
leftReq->Send();
|
|
|
|
|
|
|
|
plLOSRequestMsg *rightReq = TRACKED_NEW plLOSRequestMsg(ourKey, start, right, plSimDefs::kLOSDBCustom, plLOSRequestMsg::kTestAny, plLOSRequestMsg::kReportHit);
|
|
|
|
rightReq->SetRequestID(static_cast<UInt32>(plClimbMsg::kRight));
|
|
|
|
rightReq->Send();
|
|
|
|
|
|
|
|
fOldPhysicallyBlockedDirections = fPhysicallyBlockedDirections;
|
|
|
|
fPhysicallyBlockedDirections = 0; // clear our blocks until the new reports come in....
|
|
|
|
}
|
|
|
|
|
|
|
|
// ICalcProbeLengths -------------------
|
|
|
|
// -----------------
|
|
|
|
void plAvBrainClimb::ICalcProbeLengths()
|
|
|
|
{
|
|
|
|
// we assume that the up and down climbs go the same distance;
|
|
|
|
// same for the left and right climbs
|
|
|
|
plAGAnim *up = fAvMod->FindCustomAnim("ClimbUp");
|
|
|
|
plAGAnim *left = fAvMod->FindCustomAnim("ClimbLeft");
|
|
|
|
|
|
|
|
hsMatrix44 upMove, leftMove;
|
|
|
|
|
|
|
|
hsAssert(up, "Couldn't find ClimbUp animation.");
|
|
|
|
if(up)
|
|
|
|
{
|
|
|
|
GetStartToEndTransform(up, &upMove, nil, "Handle");
|
|
|
|
fVerticalProbeLength = upMove.GetTranslate().fZ;
|
|
|
|
} else
|
|
|
|
fVerticalProbeLength = 4.0f; // guess
|
|
|
|
|
|
|
|
hsAssert(left, "Couldn't find ClimbLeft animation.");
|
|
|
|
if(left)
|
|
|
|
{
|
|
|
|
GetStartToEndTransform(left, &leftMove, nil, "Handle");
|
|
|
|
fHorizontalProbeLength = leftMove.GetTranslate().fX;
|
|
|
|
} else
|
|
|
|
fHorizontalProbeLength = 3.0f; // guess
|
|
|
|
}
|
|
|
|
|
|
|
|
// IInitAnimations ---------------------
|
|
|
|
// ---------------
|
|
|
|
hsBool plAvBrainClimb::IInitAnimations()
|
|
|
|
{
|
|
|
|
fUp = TRACKED_NEW plAnimStage("WallClimbUp",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressAuto,
|
|
|
|
0);
|
|
|
|
fDown = TRACKED_NEW plAnimStage("WallClimbDown",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressAuto,
|
|
|
|
0);
|
|
|
|
fLeft = TRACKED_NEW plAnimStage("WallClimbLeft",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressAuto,
|
|
|
|
0);
|
|
|
|
fRight = TRACKED_NEW plAnimStage("WallClimbRight",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressAuto,
|
|
|
|
0);
|
|
|
|
// the mounts
|
|
|
|
fMountUp = TRACKED_NEW plAnimStage("WallClimbMountUp",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
fMountDown = TRACKED_NEW plAnimStage("WallClimbMountDown",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
fMountLeft = TRACKED_NEW plAnimStage("WallClimbMountLeft",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
fMountRight = TRACKED_NEW plAnimStage("WallClimbMountRight",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
// and here's the dismount
|
|
|
|
fDismountUp = TRACKED_NEW plAnimStage("WallClimbDismountUp",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
fDismountDown = TRACKED_NEW plAnimStage("WallClimbDismountDown",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
fDismountLeft = TRACKED_NEW plAnimStage("WallClimbDismountLeft",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
fDismountRight = TRACKED_NEW plAnimStage("WallClimbDismountUp",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
// other
|
|
|
|
fIdle = TRACKED_NEW plAnimStage("WallClimbIdle",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
fRelease = TRACKED_NEW plAnimStage("WallClimbRelease",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
fFallOff = TRACKED_NEW plAnimStage("WallClimbFallOff",
|
|
|
|
plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone,
|
|
|
|
0);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// SDL-BASED PERSISTENCE
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "../plSDL/plSDL.h"
|
|
|
|
#include "plAvatarSDLModifier.h"
|
|
|
|
|
|
|
|
// SaveToSDL -----------------------------------------
|
|
|
|
// ---------
|
|
|
|
void plAvBrainClimb::SaveToSDL(plStateDataRecord *sdl)
|
|
|
|
{
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurMode)->Set(fCurMode);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrNextMode)->Set(fNextMode);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrAllowedDirections)->Set((int)fAllowedDirections);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrAllowedDismounts)->Set((int)fAllowedDismounts);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrVertProbeLength)->Set(fVerticalProbeLength);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrHorizProbeLength)->Set(fHorizontalProbeLength);
|
|
|
|
|
|
|
|
bool curStageAttached = fCurStage && fCurStage->GetIsAttached();
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageAttached)->Set(curStageAttached);
|
|
|
|
if(curStageAttached)
|
|
|
|
{
|
|
|
|
// slightly abuse the "mode" semantics; it happens to work as a persistance format
|
|
|
|
Mode curStageAsMode = IGetModeFromStage(fCurStage);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStage)->Set(curStageAsMode);
|
|
|
|
|
|
|
|
float curStageTime = fCurStage->GetLocalTime();
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageTime)->Set(curStageTime);
|
|
|
|
|
|
|
|
float curStageBlend = fCurStage->GetAnimInstance()->GetBlend();
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageStrength)->Set(curStageBlend);
|
|
|
|
}
|
|
|
|
bool exitStageAttached = fExitStage && fExitStage->GetIsAttached();
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageAttached)->Set(exitStageAttached);
|
|
|
|
|
|
|
|
if(exitStageAttached)
|
|
|
|
{
|
|
|
|
Mode exitStageAsMode = IGetModeFromStage(fExitStage);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStage)->Set(exitStageAsMode);
|
|
|
|
|
|
|
|
float exitStageTime = fExitStage->GetLocalTime();
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageTime)->Set(exitStageTime);
|
|
|
|
|
|
|
|
float exitStageBlend = fExitStage->GetAnimInstance()->GetBlend();
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageStrength)->Set(exitStageBlend);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// LoadFromSDL -----------------------------------------
|
|
|
|
// -----------
|
|
|
|
void plAvBrainClimb::LoadFromSDL(const plStateDataRecord *sdl)
|
|
|
|
{
|
|
|
|
double curTime = hsTimer::GetSysSeconds();
|
|
|
|
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStage)->Get((int*)&fCurMode);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrNextMode)->Get((int*)&fNextMode);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrAllowedDirections)->Get((int*)&fAllowedDirections);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrAllowedDismounts)->Get((int*)&fAllowedDismounts);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrVertProbeLength)->Get(&fVerticalProbeLength);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrHorizProbeLength)->Get(&fHorizontalProbeLength);
|
|
|
|
|
|
|
|
bool curStageAttached = false;
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageAttached)->Get(&curStageAttached);
|
|
|
|
if(curStageAttached)
|
|
|
|
{
|
|
|
|
Mode *curStageMode; // distinct from curMode; this is just a mode-based representation of the current stage
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStage)->Get((int*)&curStageMode);
|
|
|
|
plAnimStage *curStage = this->IGetStageFromMode(fCurMode);
|
|
|
|
curStage->Attach(fAvMod, this, 0.0f, curTime);
|
|
|
|
|
|
|
|
float curStageTime = 0.0f;
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageTime)->Get(&curStageTime);
|
|
|
|
curStage->ResetAtTime(curTime, curStageTime, fAvMod); // restart the relative-position sampler
|
|
|
|
|
|
|
|
float curStageBlend = 0.0f;
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageStrength)->Get(&curStageBlend);
|
|
|
|
curStage->GetAnimInstance()->SetBlend(curStageBlend);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool exitStageAttached;
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageAttached)->Get(&exitStageAttached);
|
|
|
|
if(exitStageAttached)
|
|
|
|
{
|
|
|
|
Mode exitStageMode; // the exit stage, in mode form
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStage)->Get((int *)&exitStageMode);
|
|
|
|
plAnimStage *exitStage = this->IGetStageFromMode(exitStageMode);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageTime)->Get((int *)&fNextMode);
|
|
|
|
sdl->FindVar(plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageStrength)->Get((int *)&fNextMode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// READABLE TEXT FOR DEBUGGING
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// DumpToDebugDisplay --------------------------------------------------------------------------------------
|
|
|
|
// ------------------
|
|
|
|
void plAvBrainClimb::DumpToDebugDisplay(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt)
|
|
|
|
{
|
|
|
|
debugTxt.DrawString(x, y, "Brain type: Climb");
|
|
|
|
y += lineHeight;
|
|
|
|
const char * worldDir = WorldDirStr(fDesiredDirection);
|
|
|
|
const char * modeStr = ModeStr(fCurMode);
|
|
|
|
|
|
|
|
char buffy[256];
|
|
|
|
sprintf(buffy, "direction: %s mode: %s controlDir: %f", worldDir, modeStr, fControlDir);
|
|
|
|
debugTxt.DrawString(x,y, buffy);
|
|
|
|
y += lineHeight;
|
|
|
|
|
|
|
|
IDumpClimbDirections(x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
IDumpDismountDirections(x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
IDumpBlockedDirections(x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
|
|
|
|
fUp->DumpDebug(fUp == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fDown->DumpDebug(fDown == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fLeft->DumpDebug(fLeft == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fRight->DumpDebug(fRight == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fMountUp->DumpDebug(fMountUp == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fMountDown->DumpDebug(fMountDown == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fMountLeft->DumpDebug(fMountLeft == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fMountRight->DumpDebug(fMountRight == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fDismountUp->DumpDebug(fDismountUp == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fDismountDown->DumpDebug(fDismountDown == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fDismountLeft->DumpDebug(fDismountLeft == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fDismountRight->DumpDebug(fDismountRight == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fIdle->DumpDebug(fIdle == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fRelease->DumpDebug(fRelease == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
fFallOff->DumpDebug(fFallOff == fCurStage, x, y, lineHeight, strBuf, debugTxt);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// IDumpClimbDirections --------------------------------------------------------------------------------------
|
|
|
|
// --------------------
|
|
|
|
void plAvBrainClimb::IDumpClimbDirections(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt)
|
|
|
|
{
|
|
|
|
const char * prolog = "Allowed directions: ";
|
|
|
|
std::string str;
|
|
|
|
|
|
|
|
str = prolog;
|
|
|
|
if(fAllowedDirections & plClimbMsg::kUp)
|
|
|
|
str = str + "UP ";
|
|
|
|
if(fAllowedDirections & plClimbMsg::kDown)
|
|
|
|
str = str + "DOWN ";
|
|
|
|
if(fAllowedDirections & plClimbMsg::kLeft)
|
|
|
|
str = str + "LEFT ";
|
|
|
|
if(fAllowedDirections & plClimbMsg::kRight)
|
|
|
|
str = str + "RIGHT ";
|
|
|
|
|
|
|
|
if(str.size() == strlen(prolog))
|
|
|
|
str = str + "- NONE -";
|
|
|
|
|
|
|
|
debugTxt.DrawString(x, y, str.c_str());
|
|
|
|
y += lineHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
// IDumpDismountDirections --------------------------------------------------------------------------------------
|
|
|
|
// -----------------------
|
|
|
|
void plAvBrainClimb::IDumpDismountDirections(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt)
|
|
|
|
{
|
|
|
|
const char * prolog = "Enabled dismounts: ";
|
|
|
|
std::string str;
|
|
|
|
|
|
|
|
str = prolog;
|
|
|
|
if(fAllowedDismounts & plClimbMsg::kUp)
|
|
|
|
str = str + "UP ";
|
|
|
|
if(fAllowedDismounts & plClimbMsg::kDown)
|
|
|
|
str = str + "DOWN ";
|
|
|
|
if(fAllowedDismounts & plClimbMsg::kLeft)
|
|
|
|
str = str + "LEFT ";
|
|
|
|
if(fAllowedDismounts & plClimbMsg::kRight)
|
|
|
|
str = str + "RIGHT ";
|
|
|
|
|
|
|
|
if(str.size() == strlen(prolog))
|
|
|
|
str = str + "- NONE -";
|
|
|
|
|
|
|
|
debugTxt.DrawString(x, y, str.c_str());
|
|
|
|
y += lineHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvBrainClimb::IDumpBlockedDirections(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt)
|
|
|
|
{
|
|
|
|
const char * prolog = "Physically blocked: ";
|
|
|
|
std::string str;
|
|
|
|
|
|
|
|
str = prolog;
|
|
|
|
if(fOldPhysicallyBlockedDirections & plClimbMsg::kUp)
|
|
|
|
str = str + "UP ";
|
|
|
|
if(fOldPhysicallyBlockedDirections & plClimbMsg::kDown)
|
|
|
|
str = str + "DOWN ";
|
|
|
|
if(fOldPhysicallyBlockedDirections & plClimbMsg::kLeft)
|
|
|
|
str = str + "LEFT ";
|
|
|
|
if(fOldPhysicallyBlockedDirections & plClimbMsg::kRight)
|
|
|
|
str = str + "RIGHT ";
|
|
|
|
|
|
|
|
if(str.size() == strlen(prolog))
|
|
|
|
str = str + "- NONE -";
|
|
|
|
|
|
|
|
debugTxt.DrawString(x, y, str.c_str());
|
|
|
|
y += lineHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char * plAvBrainClimb::WorldDirStr(plClimbMsg::Direction dir)
|
|
|
|
{
|
|
|
|
switch(dir)
|
|
|
|
{
|
|
|
|
case plClimbMsg::kUp:
|
|
|
|
return "Up";
|
|
|
|
case plClimbMsg::kDown:
|
|
|
|
return "Down";
|
|
|
|
case plClimbMsg::kLeft:
|
|
|
|
return "Left";
|
|
|
|
case plClimbMsg::kRight:
|
|
|
|
return "Right";
|
|
|
|
case plClimbMsg::kCenter:
|
|
|
|
return "Center";
|
|
|
|
default:
|
|
|
|
return "WTF?";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *plAvBrainClimb::ModeStr(Mode mode)
|
|
|
|
{
|
|
|
|
switch(mode)
|
|
|
|
{
|
|
|
|
case kInactive:
|
|
|
|
return "Inactive";
|
|
|
|
case kUnknown:
|
|
|
|
return "Unknown";
|
|
|
|
case kFinishing:
|
|
|
|
return "Finishing";
|
|
|
|
case kDone:
|
|
|
|
return "Done";
|
|
|
|
case kClimbingUp:
|
|
|
|
return "ClimbingUp";
|
|
|
|
case kClimbingDown:
|
|
|
|
return "ClimbingDown";
|
|
|
|
case kClimbingLeft:
|
|
|
|
return "ClimbingLeft";
|
|
|
|
case kClimbingRight:
|
|
|
|
return "ClimbingRight";
|
|
|
|
case kMountingUp:
|
|
|
|
return "MountingUp";
|
|
|
|
case kMountingDown:
|
|
|
|
return "MountingDown";
|
|
|
|
case kMountingLeft:
|
|
|
|
return "MountingLeft";
|
|
|
|
case kMountingRight:
|
|
|
|
return "MountingRight";
|
|
|
|
case kDismountingUp:
|
|
|
|
return "MountingUp";
|
|
|
|
case kDismountingDown:
|
|
|
|
return "DismountingDown";
|
|
|
|
case kDismountingLeft:
|
|
|
|
return "DismountingLeft";
|
|
|
|
case kDismountingRight:
|
|
|
|
return "DismountingRight";
|
|
|
|
case kIdle:
|
|
|
|
return "Idle";
|
|
|
|
case kReleasing:
|
|
|
|
return "Releasing";
|
|
|
|
case kFallingOff:
|
|
|
|
return "FallingOff";
|
|
|
|
default:
|
|
|
|
return "WTF???!!!";
|
|
|
|
}
|
|
|
|
}
|