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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/** \file plAGMasterMod.h
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\ingroup Avatar
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\ingroup AniGraph
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*/
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#ifndef PLAGMODIFIER_H
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#define PLAGMODIFIER_H
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#include "hsTypes.h" // need for plSingleModifier
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#include "../pnModifier/plSingleModifier.h" // inherited
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// local
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#include "../plAvatar/plScalarChannel.h"
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// stl
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#include "hsStlUtils.h"
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#include "hsStlSortUtils.h"
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class plSceneObject;
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class plAGAnimInstance;
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class plAGAnim;
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class plAvatarAnim;
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class plAnimCmdMsg;
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class plOneShotCallbacks;
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///////////////
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//
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// PLAGMODIFIER
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//
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///////////////
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/** \class plAGModifier
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Animates a single scene object.
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May apply multiple animations to that scene object, animating
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the transform with one, colors with another, etc.
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The basic model is that the ag modifier holds an array of
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applicators, each of which is the root of a tree of animation
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operations, such as a blend tree, etc. Each frame it fires
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all its applicators, or (ideally) only those that need to be fired.
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*/
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class plAGModifier : public plSingleModifier
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{
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public:
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/** Default constructor, primarily for the class factory. */
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plAGModifier();
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/** Construct given a name. This name will be used to match up
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incoming channels with this modifier. You may also supply an
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autoApply parameter, which indicates whether this modifier
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should apply itself every frame, or only when explicitly asked to. */
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plAGModifier(const char *name, hsBool autoApply = true);
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/** It's a destructor. Destroys the name passed into the constructor,
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and a bunch of other stuff you don't need to know anything about. */
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virtual ~plAGModifier();
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/** Get the name of the channel controlled by this modifier. */
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const char * GetChannelName() const;
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/** Change the channel name of the modifier. Will delete the previous
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name. Will NOT remove any channels that are already attached, so
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you could wind up with a modifier named "Fred" and a bunch of
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channels attached to it that were intended for "Lamont." */
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void SetChannelName(char * name);
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/** Attach a TRACKED_NEW applicator to our modifier. Will arbitrate with existing
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modifiers if necessary, based on pin type. May destruct existing applicators. */
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plAGChannel *MergeChannel(plAGApplicator *app, plAGChannel *chan, plScalarChannel *blend,
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plAGAnimInstance *anim, int priority);
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/** Remove the given channel. Will also remove the channel's applicator. */
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hsBool DetachChannel(plAGChannel * channel);
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/** Set the applicator for a modifier.
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\deprecated */
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void SetApplicator(plAGApplicator *app);
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/** Get the applicator for a given pintype. Note that an ag modifier can
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only have one applicator of a given pin type attached at a time.
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The exception is for the unknown pin type, which never conflicts
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with any other pin type, including itself. */
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plAGApplicator *GetApplicator(plAGPinType pin) const;
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/** Apply the animation for our scene object. */
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void Apply(double time) const;
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/** Get the channel tied to our ith applicator */
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plAGChannel * GetChannel(int i) { return fApps[i]->GetChannel(); }
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void Enable(hsBool val);
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// PERSISTENCE
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plAGModifier );
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GETINTERFACE_ANY( plAGModifier, plSingleModifier );
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protected:
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typedef std::vector<plAGApplicator*> plAppTable;
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plAppTable fApps; // the applicators (with respective channels) that we're applying to our scene object
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char *fChannelName; // name used for matching animation channels to this modifier
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hsBool fAutoApply; // evaluate animation automatically during IEval call
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hsBool fEnabled; // if not enabled, we don't eval any of our anims
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// APPLYING THE ANIMATION
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
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virtual hsBool IHandleCmd(plAnimCmdMsg* modMsg) { return false; } // only plAGMasterMod should handle these
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virtual void IApplyDynamic() {}; // dummy function required by base class
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// INTERNAL ACCESSORS FOR SCENE OBJECT INTERFACES
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plAudioInterface * LeakAI() const { return IGetTargetAudioInterface(0); };
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plCoordinateInterface * LeakCI() const { return IGetTargetCoordinateInterface(0); };
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plDrawInterface * LeakDI() const { return IGetTargetDrawInterface(0); };
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plSimulationInterface * LeakSI() const { return IGetTargetSimulationInterface(0); };
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plObjInterface * LeakGI(UInt32 classIdx) const { return IGetTargetGenericInterface(0, classIdx); }
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friend plAudioInterface * plAGApplicator::IGetAI(const plAGModifier * modifier) const;
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friend plCoordinateInterface * plAGApplicator::IGetCI(const plAGModifier * modifier) const;
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friend plDrawInterface * plAGApplicator::IGetDI(const plAGModifier * modifier) const;
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friend plSimulationInterface * plAGApplicator::IGetSI(const plAGModifier * modifier) const;
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friend plObjInterface * plAGApplicator::IGetGI(const plAGModifier * modifier, UInt16 classIdx) const;
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};
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const plModifier * FindModifierByClass(const plSceneObject *obj, int classID);
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#endif
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