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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp
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*
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***/
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#include "../../Pch.h"
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#pragma hdrstop
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/****************************************************************************
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*
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* Spin lock functions
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*
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***/
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//===========================================================================
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static inline void EnterSpinLock (long * spinLock) {
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for (;;)
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if (*spinLock < 0)
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if (!InterlockedIncrement(spinLock))
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return;
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else
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InterlockedDecrement(spinLock);
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}
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//===========================================================================
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static inline void LeaveSpinLock (long * spinLock) {
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InterlockedDecrement(spinLock);
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}
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/****************************************************************************
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*
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* CLockWaitSet / CLockWaitSetAllocator
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*
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***/
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class CLockWaitSet {
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private:
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unsigned m_refCount;
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HANDLE m_waitEvent;
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public:
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LINK(CLockWaitSet) link;
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inline CLockWaitSet ();
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inline ~CLockWaitSet ();
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inline void DecRef ();
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inline void IncRef ();
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inline void Signal ();
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inline void Wait ();
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};
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class CLockWaitSetAllocator {
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private:
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CLockWaitSet m_array[256];
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CLockWaitSetAllocator * m_prev;
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LISTDECL(CLockWaitSet, link) m_spareList;
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LISTDECL(CLockWaitSet, link) m_usedList;
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static CLockWaitSetAllocator * s_allocator;
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static long s_spinLock;
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public:
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CLockWaitSetAllocator (CLockWaitSetAllocator * prev);
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~CLockWaitSetAllocator ();
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static CLockWaitSet * Alloc ();
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static void Free (CLockWaitSet * waitSet);
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static void __cdecl Shutdown ();
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};
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CLockWaitSetAllocator * CLockWaitSetAllocator::s_allocator;
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long CLockWaitSetAllocator::s_spinLock = -1;
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//===========================================================================
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CLockWaitSet::CLockWaitSet () {
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m_refCount = 0;
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m_waitEvent = CreateEvent(nil, true, false, nil);
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}
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//===========================================================================
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CLockWaitSet::~CLockWaitSet () {
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ASSERT(!m_refCount);
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CloseHandle(m_waitEvent);
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m_waitEvent = 0;
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}
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//===========================================================================
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void CLockWaitSet::DecRef () {
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ASSERT(m_refCount);
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if (!--m_refCount) {
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ResetEvent(m_waitEvent);
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CLockWaitSetAllocator::Free(this);
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}
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}
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//===========================================================================
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void CLockWaitSet::IncRef () {
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++m_refCount;
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}
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//===========================================================================
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void CLockWaitSet::Signal () {
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ASSERT(m_refCount);
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SetEvent(m_waitEvent);
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}
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//===========================================================================
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void CLockWaitSet::Wait () {
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ASSERT(m_refCount);
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WaitForSingleObject(m_waitEvent, INFINITE);
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}
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//===========================================================================
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CLockWaitSetAllocator::CLockWaitSetAllocator (CLockWaitSetAllocator * prev) {
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m_prev = prev;
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if (prev) {
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m_spareList.Link(&prev->m_spareList);
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m_usedList.Link(&prev->m_usedList);
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}
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for (unsigned index = arrsize(m_array); index--; )
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m_spareList.Link(&m_array[index]);
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}
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//===========================================================================
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CLockWaitSetAllocator::~CLockWaitSetAllocator () {
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DEL(m_prev);
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}
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//===========================================================================
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CLockWaitSet * CLockWaitSetAllocator::Alloc () {
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EnterSpinLock(&s_spinLock);
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// If there is no active allocator or if the active allocator is full,
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// create a new one
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if (!s_allocator || !s_allocator->m_spareList.Head()) {
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if (!s_allocator)
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atexit(Shutdown);
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s_allocator = NEW(CLockWaitSetAllocator)(s_allocator);
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}
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// Get an available wait set from the active allocator
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CLockWaitSet * waitSet = s_allocator->m_spareList.Head();
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s_allocator->m_usedList.Link(waitSet);
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LeaveSpinLock(&s_spinLock);
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return waitSet;
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}
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//===========================================================================
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void CLockWaitSetAllocator::Free (CLockWaitSet * waitSet) {
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EnterSpinLock(&s_spinLock);
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// Return this wait set to the active allocator's spare list
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ASSERT(s_allocator);
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s_allocator->m_spareList.Link(waitSet);
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LeaveSpinLock(&s_spinLock);
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}
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//===========================================================================
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void CLockWaitSetAllocator::Shutdown () {
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EnterSpinLock(&s_spinLock);
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// Free all allocators
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while (s_allocator) {
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CLockWaitSetAllocator * prev = s_allocator->m_prev;
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DEL(s_allocator);
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s_allocator = prev;
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}
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LeaveSpinLock(&s_spinLock);
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}
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/****************************************************************************
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*
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* CLock
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*
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***/
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//===========================================================================
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CLock::CLock () {
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m_waitSet = nil;
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m_spinLock = -1;
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m_readerCount = 0;
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m_writerCount = 0;
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}
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//===========================================================================
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CLock::~CLock () {
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ASSERT(!m_waitSet);
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ASSERT(m_spinLock == -1);
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ASSERT(!m_readerCount);
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ASSERT(!m_writerCount);
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}
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//===========================================================================
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void CLock::EnterRead () {
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EnterSpinLock(&m_spinLock);
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for (;;) {
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// If there are no writers, claim this lock for reading
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if (!m_writerCount) {
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++m_readerCount;
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break;
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}
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// Otherwise, wait until the existing writer releases the lock
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CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc());
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waitSet->IncRef();
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LeaveSpinLock(&m_spinLock);
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waitSet->Wait();
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EnterSpinLock(&m_spinLock);
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waitSet->DecRef();
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}
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LeaveSpinLock(&m_spinLock);
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}
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//===========================================================================
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void CLock::EnterWrite () {
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EnterSpinLock(&m_spinLock);
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for (;;) {
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// If there are no readers or writers, claim this lock for writing
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if (!m_readerCount && !m_writerCount) {
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++m_writerCount;
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break;
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}
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// Otherwise, wait until the existing writer or all existing readers
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// release the lock
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CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc());
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waitSet->IncRef();
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LeaveSpinLock(&m_spinLock);
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waitSet->Wait();
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EnterSpinLock(&m_spinLock);
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waitSet->DecRef();
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}
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LeaveSpinLock(&m_spinLock);
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}
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//===========================================================================
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void CLock::LeaveRead () {
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EnterSpinLock(&m_spinLock);
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// If this is the last reader, signal waiting threads to try claiming
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// the lock again
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ASSERT(m_readerCount);
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if (!--m_readerCount)
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if (m_waitSet) {
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m_waitSet->Signal();
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m_waitSet = nil;
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}
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LeaveSpinLock(&m_spinLock);
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}
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//===========================================================================
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void CLock::LeaveWrite () {
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EnterSpinLock(&m_spinLock);
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// This is the last writer. Signal waiting threads to try claiming the
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// lock again.
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ASSERT(m_writerCount == 1);
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--m_writerCount;
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if (m_waitSet) {
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m_waitSet->Signal();
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m_waitSet = nil;
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}
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LeaveSpinLock(&m_spinLock);
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}
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/*****************************************************************************
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*
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* CEvent
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*
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***/
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//============================================================================
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CEvent::CEvent (
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ECEventResetBehavior resetType,
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bool initialSet
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) {
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m_handle = CreateEvent(
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nil, // security attributes
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(resetType == kEventManualReset) ? true : false,
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initialSet,
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nil // name
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);
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}
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//============================================================================
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CEvent::~CEvent () {
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(void) CloseHandle(m_handle);
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}
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//============================================================================
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void CEvent::Signal () {
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SetEvent(m_handle);
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}
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//============================================================================
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void CEvent::Reset () {
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ResetEvent(m_handle);
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}
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//============================================================================
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bool CEvent::Wait (unsigned waitMs) {
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ThreadAssertCanBlock(__FILE__, __LINE__);
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return WaitForSingleObject(m_handle, waitMs) == WAIT_OBJECT_0;
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}
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/****************************************************************************
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*
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* Exported functions
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*
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***/
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//===========================================================================
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long AtomicAdd (long * value, long increment) {
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return InterlockedExchangeAdd(value, increment);
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}
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//===========================================================================
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long AtomicSet (long * value, long set) {
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return InterlockedExchange(value, set);
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}
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