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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plDynamicTextMsg Header //
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// Message wrapper for commands to plDynamicTextMap. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "plgDispatch.h"
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#include "../plMessage/plDynamicTextMsg.h"
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#include "pyKey.h"
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#include "plPythonFileMod.h"
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#include "pyColor.h"
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#include "pyImage.h"
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#include "../plGImage/plDynamicTextMap.h"
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#include "pyDynamicText.h"
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pyDynamicText::pyDynamicText()
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{
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IInit();
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}
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pyDynamicText::pyDynamicText(pyKey& key)
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{
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IInit();
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fReceivers.Append(key.getKey());
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}
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pyDynamicText::pyDynamicText(plKey key)
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{
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IInit();
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fReceivers.Append(key);
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}
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void pyDynamicText::IInit()
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{
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fSenderKey = nil;
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fNetPropagate = false;
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fNetForce = false;
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fWrap = false;
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fClip = false;
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}
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// methods that will be exposed to Python
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void pyDynamicText::SetSender(pyKey& selfKey)
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{
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fSenderKey = selfKey.getKey();
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}
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void pyDynamicText::ClearReceivers()
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{
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fReceivers.Reset();
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}
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void pyDynamicText::AddReceiver(pyKey& key)
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{
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fReceivers.Append(key.getKey());
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}
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void pyDynamicText::SetNetPropagate(hsBool propagate)
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{
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fNetPropagate = propagate;
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}
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void pyDynamicText::SetNetForce(hsBool force)
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{
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fNetForce = force;
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}
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//////////////////////////////////////////////
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// internal methods
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//////////////////////////////////////////////
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plDynamicTextMsg* pyDynamicText::ICreateDTMsg()
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{
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// must have a receiver!
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if ( fReceivers.Count() > 0 )
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{
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plDynamicTextMsg* pMsg = TRACKED_NEW plDynamicTextMsg;
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if ( fSenderKey )
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pMsg->SetSender(fSenderKey);
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if ( fNetPropagate )
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pMsg->SetBCastFlag(plMessage::kNetPropagate);
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if ( fNetForce )
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pMsg->SetBCastFlag(plMessage::kNetForce);
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// add all our receivers to the message receiver list
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int i;
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for ( i=0; i<fReceivers.Count(); i++ )
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{
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pMsg->AddReceiver(fReceivers[i]);
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}
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return pMsg;
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}
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else
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return nil;
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}
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//////////////////////////////////////////////
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// dynamicText commands
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//////////////////////////////////////////////
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//
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// Need to determine whether to send over the network (netpropagate) or not
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//
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void pyDynamicText::ClearToColor( pyColor& color )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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pMsg->ClearToColor(color.getColor());
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void pyDynamicText::Flush( void )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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pMsg->Flush();
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void pyDynamicText::PurgeImage( void )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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pMsg->PurgeImage();
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void pyDynamicText::SetTextColor( pyColor& color )
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{
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SetTextColor2(color,false);
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}
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void pyDynamicText::SetTextColor2( pyColor& color, bool blockRGB )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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pMsg->SetTextColor(color.getColor(),blockRGB);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void pyDynamicText::SetFont( const char *facename, Int16 size )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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pMsg->SetFont(facename,size);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void pyDynamicText::FillRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, pyColor& color )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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pMsg->FillRect(left,top,right,bottom,color.getColor());
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void pyDynamicText::FrameRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, pyColor& color )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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pMsg->FrameRect(left,top,right,bottom,color.getColor());
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void pyDynamicText::SetClipping( UInt16 clipLeft, UInt16 clipTop, UInt16 clipRight, UInt16 clipBottom)
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{
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fClip = true;
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fClipLeft = clipLeft;
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fClipTop = clipTop;
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fClipRight = clipRight;
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fClipBottom = clipBottom;
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}
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void pyDynamicText::UnsetClipping()
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{
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fClip = false;
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}
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void pyDynamicText::SetWrapping( UInt16 wrapWidth, UInt16 wrapHeight )
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{
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fWrap = true;
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fWrapWidth = wrapWidth;
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fWrapHeight = wrapHeight;
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}
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void pyDynamicText::UnsetWrapping()
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{
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fWrap = false;
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}
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//
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// Draw text paying attention to Clipping and Wrapping if user wanted it
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//
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void pyDynamicText::DrawText( Int16 x, Int16 y, const char *text )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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// The priority is:
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// 1) wrap (if you wrap you probably don't need to clip)
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// 2) clip
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// 3) just draw
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if ( fWrap )
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pMsg->DrawWrappedString(x,y,fWrapWidth,fWrapHeight,text);
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else if ( fClip )
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pMsg->DrawClippedString(x,y,fClipLeft,fClipTop,fClipRight,fClipBottom,text);
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else
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pMsg->DrawString(x,y,text);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void pyDynamicText::DrawTextW( Int16 x, Int16 y, std::wstring text )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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// The priority is:
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// 1) wrap (if you wrap you probably don't need to clip)
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// 2) clip
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// 3) just draw
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if ( fWrap )
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pMsg->DrawWrappedString(x,y,fWrapWidth,fWrapHeight,text.c_str());
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else if ( fClip )
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pMsg->DrawClippedString(x,y,fClipLeft,fClipTop,fClipRight,fClipBottom,text.c_str());
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else
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pMsg->DrawString(x,y,text.c_str());
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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//
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// Draw an image on the DynamicMap
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//
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void pyDynamicText::DrawImage( UInt16 x, UInt16 y, pyImage& image, hsBool respectAlpha )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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pMsg->DrawImage( x, y, image.GetKey(), respectAlpha);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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//
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// Draw an image on the DynamicMap
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//
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void pyDynamicText::DrawImageClipped( UInt16 x, UInt16 y, pyImage& image, UInt16 cx, UInt16 cy, UInt16 cw, UInt16 ch,
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hsBool respectAlpha )
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{
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// create message
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if ( pMsg )
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{
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pMsg->DrawClippedImage( x, y, image.GetKey(), cx, cy, cw, ch, respectAlpha);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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UInt16 pyDynamicText::GetWidth( void )
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{
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// We better just pick our first key. Note that the ONLY time we should be getting multiple receivers
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// is if the export process ends up creating multiple copies of the material. Now, WHY you'd be wanting
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// to draw all of them is a question for wiser men, but they should all be the same size regardless
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if( fReceivers.GetCount() == 0 )
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return 0;
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plDynamicTextMap *dtMap = plDynamicTextMap::ConvertNoRef( fReceivers[ 0 ]->ObjectIsLoaded() );
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if( dtMap == nil )
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return 0;
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return (UInt16)dtMap->GetWidth();
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}
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UInt16 pyDynamicText::GetHeight( void )
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{
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// We better just pick our first key. Note that the ONLY time we should be getting multiple receivers
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// is if the export process ends up creating multiple copies of the material. Now, WHY you'd be wanting
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// to draw all of them is a question for wiser men, but they should all be the same size regardless
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if( fReceivers.GetCount() == 0 )
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return 0;
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plDynamicTextMap *dtMap = plDynamicTextMap::ConvertNoRef( fReceivers[ 0 ]->ObjectIsLoaded() );
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if( dtMap == nil )
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return 0;
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return (UInt16)dtMap->GetHeight();
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}
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void pyDynamicText::CalcTextExtents( std::wstring text, unsigned &width, unsigned &height )
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{
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width = 0;
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height = 0;
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if (fReceivers.GetCount() == 0)
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return;
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plDynamicTextMap* dtMap = plDynamicTextMap::ConvertNoRef(fReceivers[0]->ObjectIsLoaded());
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if (!dtMap)
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return;
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width = dtMap->CalcStringWidth(text.c_str(), (UInt16*)&height);
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}
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void pyDynamicText::SetJustify(UInt8 justify)
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{
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if (pMsg)
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{
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pMsg->SetJustify(justify);
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plgDispatch::MsgSend(pMsg);
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}
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}
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void pyDynamicText::SetLineSpacing(Int16 spacing)
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{
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plDynamicTextMsg* pMsg = ICreateDTMsg();
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if (pMsg)
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{
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|
pMsg->SetLineSpacing(spacing);
|
|
|
|
plgDispatch::MsgSend(pMsg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
plKey pyDynamicText::GetImage()
|
|
|
|
{
|
|
|
|
if (fReceivers.GetCount() > 0)
|
|
|
|
return fReceivers[0];
|
|
|
|
else
|
|
|
|
return nil;
|
|
|
|
}
|