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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIEditBoxMod Definition //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifdef PLASMA_EXTERNAL_RELEASE
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//#define LIMIT_VOICE_CHAT 1
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#endif
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#include "hsTypes.h"
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#include "pfGUIEditBoxMod.h"
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#include "pfGameGUIMgr.h"
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#include "../pnMessage/plRefMsg.h"
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#include "../pfMessage/pfGameGUIMsg.h"
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#include "../plMessage/plAnimCmdMsg.h"
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#include "../plAvatar/plAGModifier.h"
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#include "../plGImage/plDynamicTextMap.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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#include "../pnInputCore/plKeyMap.h"
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#include <locale>
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfGUIEditBoxMod::pfGUIEditBoxMod()
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{
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SetFlag( kWantsInterest );
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SetFlag( kTakesSpecialKeys );
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fIgnoreNextKey = false;
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fEscapedFlag = false;
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fFirstHalfExitKeyPushed = false;
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fSpecialCaptureKeyEventMode = false;
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fBuffer = 0;
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fLastDeadKey = 0;
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SetBufferSize( 128 );
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SetupDeadKeyConverter();
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}
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pfGUIEditBoxMod::~pfGUIEditBoxMod()
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{
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delete [] fBuffer;
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}
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void pfGUIEditBoxMod::SetupDeadKeyConverter()
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{
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int i,j;
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for (i=0; i<255; i++)
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for (j=0; j<255; j++)
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fDeadKeyConverter[i][j] = 0L;
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// we are adding 100 to the indexes because some of these chars have a negative index for some reason
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fDeadKeyConverter['^'+100]['a'] = L'<EFBFBD>';
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fDeadKeyConverter['^'+100]['e'] = L'<EFBFBD>';
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fDeadKeyConverter['^'+100]['i'] = L'<EFBFBD>';
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fDeadKeyConverter['^'+100]['o'] = L'<EFBFBD>';
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fDeadKeyConverter['^'+100]['u'] = L'<EFBFBD>';
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fDeadKeyConverter['^'+100]['A'] = L'<EFBFBD>';
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fDeadKeyConverter['^'+100]['E'] = L'<EFBFBD>';
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fDeadKeyConverter['^'+100]['I'] = L'<EFBFBD>';
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fDeadKeyConverter['^'+100]['O'] = L'<EFBFBD>';
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fDeadKeyConverter['^'+100]['U'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['a'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['e'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['i'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['o'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['u'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['A'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['E'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['I'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['O'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['U'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['a'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['e'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['i'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['o'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['u'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['y'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['A'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['E'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['I'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['O'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['U'] = L'<EFBFBD>';
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fDeadKeyConverter['<EFBFBD>'+100]['Y'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['a'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['e'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['i'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['o'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['u'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['A'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['E'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['I'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['O'] = L'<EFBFBD>';
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fDeadKeyConverter['`'+100]['U'] = L'<EFBFBD>';
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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hsBool pfGUIEditBoxMod::IEval( double secs, hsScalar del, UInt32 dirty )
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{
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return pfGUIControlMod::IEval( secs, del, dirty );
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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hsBool pfGUIEditBoxMod::MsgReceive( plMessage *msg )
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{
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return pfGUIControlMod::MsgReceive( msg );
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}
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//// IPostSetUpDynTextMap ////////////////////////////////////////////////////
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void pfGUIEditBoxMod::IPostSetUpDynTextMap( void )
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{
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pfGUIColorScheme *scheme = GetColorScheme();
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fDynTextMap->SetFont( scheme->fFontFace, scheme->fFontSize, scheme->fFontFlags,
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HasFlag( kXparentBgnd ) ? false : true );
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}
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//// IUpdate /////////////////////////////////////////////////////////////////
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void pfGUIEditBoxMod::IUpdate( void )
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{
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hsColorRGBA c;
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if( fDynTextMap == nil || !fDynTextMap->IsValid() )
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return;
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c.Set( 0.f, 0.f, 0.f, 1.f );
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if ( fFocused && fSpecialCaptureKeyEventMode )
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fDynTextMap->ClearToColor( GetColorScheme()->fSelBackColor );
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else
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fDynTextMap->ClearToColor( GetColorScheme()->fBackColor );
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if( fBuffer != nil )
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{
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// First, calc the cursor position, so we can adjust the scrollPos as necessary
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Int16 cursorPos, oldCursorPos;
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if( fFocused && !fSpecialCaptureKeyEventMode )
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{
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// Really cheap hack here to figure out where to draw the cursor
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wchar_t backup = fBuffer[ fCursorPos ];
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fBuffer[ fCursorPos ] = 0;
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cursorPos = fDynTextMap->CalcStringWidth( fBuffer );
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fBuffer[ fCursorPos ] = backup;
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oldCursorPos = cursorPos;
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cursorPos -= (Int16)fScrollPos;
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if( 4 + cursorPos > fDynTextMap->GetVisibleWidth() - 18 )
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{
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fScrollPos += ( 4 + cursorPos ) - ( fDynTextMap->GetVisibleWidth() - 18 );
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}
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else if( 4 + cursorPos < 4 )
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{
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fScrollPos -= 4 - ( 4 + cursorPos );
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if( fScrollPos < 0 )
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fScrollPos = 0;
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}
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cursorPos = (Int16)(oldCursorPos - fScrollPos);
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}
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if ( fFocused && fSpecialCaptureKeyEventMode )
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// if special and has focus then use select
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fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor, GetColorScheme()->fTransparent &&
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GetColorScheme()->fSelBackColor.a == 0.f );
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else
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fDynTextMap->SetTextColor( GetColorScheme()->fForeColor, GetColorScheme()->fTransparent &&
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GetColorScheme()->fBackColor.a == 0.f );
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fDynTextMap->DrawClippedString( (Int16)(4 - fScrollPos), 4, fBuffer,
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4, 4, fDynTextMap->GetVisibleWidth() - 8, fDynTextMap->GetVisibleHeight() - 8 );
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if( fFocused && !fSpecialCaptureKeyEventMode )
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{
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fDynTextMap->FrameRect( 4 + cursorPos, 4, 2, fDynTextMap->GetVisibleHeight() - 8, GetColorScheme()->fSelForeColor );
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}
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}
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fDynTextMap->FlushToHost();
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}
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void pfGUIEditBoxMod::PurgeDynaTextMapImage()
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{
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if ( fDynTextMap != nil )
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fDynTextMap->PurgeImage();
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void pfGUIEditBoxMod::Read( hsStream *s, hsResMgr *mgr )
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{
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pfGUIControlMod::Read(s, mgr);
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}
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void pfGUIEditBoxMod::Write( hsStream *s, hsResMgr *mgr )
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{
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pfGUIControlMod::Write( s, mgr );
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}
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//// HandleMouseDown /////////////////////////////////////////////////////////
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// What we do: normal click deselects all and selects the item clicked on
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// (if any). Shift-click and ctrl-click avoids the deselect and toggles
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// the item clicked on.
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void pfGUIEditBoxMod::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers )
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{
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wchar_t backup;
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UInt16 width;
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if( fBuffer != nil && fDynTextMap != nil )
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{
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if( !fBounds.IsInside( &mousePt ) )
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return;
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IScreenToLocalPt( mousePt );
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mousePt.fX *= fDynTextMap->GetVisibleWidth();
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mousePt.fX += fScrollPos - 4;
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for( fCursorPos = 0; fCursorPos < wcslen( fBuffer ); fCursorPos++ )
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{
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backup = fBuffer[ fCursorPos + 1 ];
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fBuffer[ fCursorPos + 1 ] = 0;
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width = fDynTextMap->CalcStringWidth( fBuffer );
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fBuffer[ fCursorPos + 1 ] = backup;
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if( width > mousePt.fX )
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break;
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}
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IUpdate();
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}
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}
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//// HandleMouseUp ///////////////////////////////////////////////////////////
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void pfGUIEditBoxMod::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers )
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{
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}
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//// HandleMouseDrag /////////////////////////////////////////////////////////
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void pfGUIEditBoxMod::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers )
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{
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}
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hsBool pfGUIEditBoxMod::HandleKeyPress( char inKey, UInt8 modifiers )
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{
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wchar_t key = (wchar_t)inKey;
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if( fBuffer == nil )
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return false;
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if( fIgnoreNextKey )
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{
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// So we don't process keys that already got handled by HandleKeyEvent()
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fIgnoreNextKey = false;
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return true;
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}
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if (plKeyboardDevice::KeyIsDeadKey())
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{
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if (fLastDeadKey != 0)
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|
|
|
{
|
|
|
|
|
wchar_t temp = key; // we have two dead keys in a row, print out the old one and store the new one
|
|
|
|
|
key = fLastDeadKey;
|
|
|
|
|
fLastDeadKey = temp;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
fLastDeadKey = key; // store the dead key and don't print it until we get the next char
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int i = wcslen( fBuffer );
|
|
|
|
|
if (fLastDeadKey != 0) // we have a dead key that needs to be added in
|
|
|
|
|
{
|
|
|
|
|
wchar_t translatedKey = fDeadKeyConverter[(char)fLastDeadKey+100][(char)key];
|
|
|
|
|
if (translatedKey == 0) // no translation possible?
|
|
|
|
|
{
|
|
|
|
|
// so we need to print the dead key, followed by the typed key
|
|
|
|
|
// unless key is a space, then we just type the dead key
|
|
|
|
|
if (key == L' ')
|
|
|
|
|
{
|
|
|
|
|
if (i<fBufferSize - 1)
|
|
|
|
|
{
|
|
|
|
|
memmove(fBuffer+fCursorPos+1, fBuffer+fCursorPos, (i - fCursorPos + 1) * sizeof(wchar_t));
|
|
|
|
|
fBuffer[fCursorPos] = fLastDeadKey;
|
|
|
|
|
fCursorPos++;
|
|
|
|
|
HandleExtendedEvent(kValueChanging);
|
|
|
|
|
}
|
|
|
|
|
fLastDeadKey = 0L;
|
|
|
|
|
IUpdate();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
// print two chars now
|
|
|
|
|
if (i<fBufferSize - 2 && key != 0L)
|
|
|
|
|
{
|
|
|
|
|
memmove(fBuffer+fCursorPos+2, fBuffer+fCursorPos, (i - fCursorPos + 2) * sizeof(wchar_t));
|
|
|
|
|
fBuffer[fCursorPos] = fLastDeadKey;
|
|
|
|
|
fCursorPos++;
|
|
|
|
|
fBuffer[fCursorPos] = key;
|
|
|
|
|
fCursorPos++;
|
|
|
|
|
|
|
|
|
|
HandleExtendedEvent( kValueChanging );
|
|
|
|
|
}
|
|
|
|
|
fLastDeadKey = 0L;
|
|
|
|
|
IUpdate();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
// ok, so we have a translated key now, so assign it to our key and print it normally
|
|
|
|
|
key = translatedKey;
|
|
|
|
|
fLastDeadKey = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Insert character at the current cursor position, then inc the cursor by one
|
|
|
|
|
if( i < fBufferSize - 1 && key != 0 )
|
|
|
|
|
{
|
|
|
|
|
memmove( fBuffer + fCursorPos + 1, fBuffer + fCursorPos, (i - fCursorPos + 1) * sizeof(wchar_t) );
|
|
|
|
|
fBuffer[ fCursorPos ] = key;
|
|
|
|
|
fCursorPos++;
|
|
|
|
|
|
|
|
|
|
HandleExtendedEvent( kValueChanging );
|
|
|
|
|
}
|
|
|
|
|
IUpdate();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
hsBool pfGUIEditBoxMod::HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers )
|
|
|
|
|
{
|
|
|
|
|
if ( fSpecialCaptureKeyEventMode)
|
|
|
|
|
{
|
|
|
|
|
// handle doing special caputre mode
|
|
|
|
|
if ( event == pfGameGUIMgr::kKeyDown )
|
|
|
|
|
{
|
|
|
|
|
#ifdef LIMIT_VOICE_CHAT
|
|
|
|
|
// don't allow them to map the TAB key to anything! 'cause we'll use it later
|
|
|
|
|
if ( key == KEY_TAB)
|
|
|
|
|
{
|
|
|
|
|
fIgnoreNextKey = true;
|
|
|
|
|
fFirstHalfExitKeyPushed = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
// capture the key
|
|
|
|
|
fSavedKey = key;
|
|
|
|
|
fSavedModifiers = modifiers;
|
|
|
|
|
|
|
|
|
|
// turn key event into string
|
|
|
|
|
char keyStr[30];
|
|
|
|
|
if (plKeyMap::ConvertVKeyToChar( key ))
|
|
|
|
|
strcpy(keyStr, plKeyMap::ConvertVKeyToChar( key ));
|
|
|
|
|
else
|
|
|
|
|
memset(keyStr, 0, sizeof(keyStr));
|
|
|
|
|
|
|
|
|
|
static char shortKey[ 2 ];
|
|
|
|
|
if( strlen(keyStr) == 0 )
|
|
|
|
|
{
|
|
|
|
|
if( isalnum( key ) )
|
|
|
|
|
{
|
|
|
|
|
shortKey[ 0 ] = (char)key;
|
|
|
|
|
shortKey[ 1 ] = 0;
|
|
|
|
|
strcpy(keyStr, shortKey);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
strcpy(keyStr, plKeyMap::GetStringUnmapped());
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// check to see the buffer has ForewardSlash and change it to ForwardSlash
|
|
|
|
|
if ( strcmp(keyStr,"ForewardSlash") == 0)
|
|
|
|
|
{
|
|
|
|
|
strcpy(keyStr,"ForwardSlash");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static char newKey[ 16 ];
|
|
|
|
|
newKey[0] = 0;
|
|
|
|
|
if( modifiers & kShift )
|
|
|
|
|
strcat( newKey, plKeyMap::GetStringShift() );
|
|
|
|
|
if( modifiers & kCtrl )
|
|
|
|
|
strcat( newKey, plKeyMap::GetStringCtrl() );
|
|
|
|
|
strcat( newKey, keyStr );
|
|
|
|
|
|
|
|
|
|
// set something in the buffer to be displayed
|
|
|
|
|
wchar_t* temp = hsStringToWString(newKey);
|
|
|
|
|
wcsncpy( fBuffer, temp , fBufferSize - 1 );
|
|
|
|
|
delete [] temp;
|
|
|
|
|
fCursorPos = 0;
|
|
|
|
|
SetCursorToEnd();
|
|
|
|
|
IUpdate();
|
|
|
|
|
|
|
|
|
|
// done capturing... tell the handler
|
|
|
|
|
DoSomething();
|
|
|
|
|
}
|
|
|
|
|
fIgnoreNextKey = true;
|
|
|
|
|
fFirstHalfExitKeyPushed = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// HACK for now--pass through caps lock so the runlock stuff will work even while a GUI is up
|
|
|
|
|
if( key == KEY_CAPSLOCK )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if( event == pfGameGUIMgr::kKeyDown || event == pfGameGUIMgr::kKeyRepeat )
|
|
|
|
|
{
|
|
|
|
|
fFirstHalfExitKeyPushed = false;
|
|
|
|
|
// Use arrow keys to do our dirty work
|
|
|
|
|
if( key == KEY_UP || key == KEY_HOME )
|
|
|
|
|
{
|
|
|
|
|
SetCursorToHome();
|
|
|
|
|
}
|
|
|
|
|
else if( key == KEY_DOWN || key == KEY_END )
|
|
|
|
|
{
|
|
|
|
|
SetCursorToEnd();
|
|
|
|
|
}
|
|
|
|
|
else if( key == KEY_LEFT )
|
|
|
|
|
{
|
|
|
|
|
if( fCursorPos > 0 )
|
|
|
|
|
fCursorPos--;
|
|
|
|
|
}
|
|
|
|
|
else if( key == KEY_RIGHT && fBuffer != nil )
|
|
|
|
|
{
|
|
|
|
|
if( fCursorPos < wcslen( fBuffer ) )
|
|
|
|
|
fCursorPos++;
|
|
|
|
|
}
|
|
|
|
|
else if( key == KEY_BACKSPACE && fBuffer != nil )
|
|
|
|
|
{
|
|
|
|
|
if( fCursorPos > 0 )
|
|
|
|
|
{
|
|
|
|
|
fCursorPos--;
|
|
|
|
|
memmove( fBuffer + fCursorPos, fBuffer + fCursorPos + 1, (wcslen( fBuffer + fCursorPos + 1 ) + 1) * sizeof(wchar_t) );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if( key == KEY_DELETE && fBuffer != nil )
|
|
|
|
|
{
|
|
|
|
|
if( fCursorPos < wcslen( fBuffer ) )
|
|
|
|
|
memmove( fBuffer + fCursorPos, fBuffer + fCursorPos + 1, (wcslen( fBuffer + fCursorPos + 1 ) + 1) * sizeof(wchar_t) );
|
|
|
|
|
}
|
|
|
|
|
else if( key == KEY_ENTER )
|
|
|
|
|
{
|
|
|
|
|
// do nothing here... wait for the keyup event
|
|
|
|
|
fFirstHalfExitKeyPushed = true;
|
|
|
|
|
}
|
|
|
|
|
else if( key == KEY_ESCAPE )
|
|
|
|
|
{
|
|
|
|
|
// // do nothing here... wait for the keyup event
|
|
|
|
|
// fFirstHalfExitKeyPushed = true;
|
|
|
|
|
fEscapedFlag = true;
|
|
|
|
|
DoSomething(); // Query WasEscaped() to see if it was escape vs enter
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
fIgnoreNextKey = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fIgnoreNextKey = true;
|
|
|
|
|
IUpdate();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
// wait until the Key up for enter and escape to make sure we capture the whole key
|
|
|
|
|
// ...before we give on focus control
|
|
|
|
|
else if( event == pfGameGUIMgr::kKeyUp )
|
|
|
|
|
{
|
|
|
|
|
if( key == KEY_ENTER )
|
|
|
|
|
{
|
|
|
|
|
if (fFirstHalfExitKeyPushed)
|
|
|
|
|
{
|
|
|
|
|
// Do jack, just here to filter out it being added to the buffer
|
|
|
|
|
// Well, ok, actually do *something*. *cough*.
|
|
|
|
|
DoSomething();
|
|
|
|
|
fFirstHalfExitKeyPushed = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if( key == KEY_ESCAPE )
|
|
|
|
|
{
|
|
|
|
|
if (fFirstHalfExitKeyPushed)
|
|
|
|
|
{
|
|
|
|
|
// fEscapedFlag = true;
|
|
|
|
|
// DoSomething(); // Query WasEscaped() to see if it was escape vs enter
|
|
|
|
|
fFirstHalfExitKeyPushed = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
fFirstHalfExitKeyPushed = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// We don't process them, but we don't want anybody else processing them either
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string pfGUIEditBoxMod::GetBuffer( void )
|
|
|
|
|
{
|
|
|
|
|
char* temp = hsWStringToString(fBuffer);
|
|
|
|
|
std::string retVal = temp;
|
|
|
|
|
delete [] temp;
|
|
|
|
|
return retVal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfGUIEditBoxMod::ClearBuffer( void )
|
|
|
|
|
{
|
|
|
|
|
if( fBuffer != nil )
|
|
|
|
|
{
|
|
|
|
|
memset( fBuffer, 0, (fBufferSize + 1) * sizeof(wchar_t) );
|
|
|
|
|
fCursorPos = 0;
|
|
|
|
|
fScrollPos = 0;
|
|
|
|
|
IUpdate();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfGUIEditBoxMod::SetText( const char *str )
|
|
|
|
|
{
|
|
|
|
|
wchar_t* temp = hsStringToWString(str);
|
|
|
|
|
SetText(temp);
|
|
|
|
|
delete [] temp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfGUIEditBoxMod::SetText( const wchar_t *str )
|
|
|
|
|
{
|
|
|
|
|
if( fBuffer != nil )
|
|
|
|
|
{
|
|
|
|
|
wcsncpy( fBuffer, str, fBufferSize - 1 );
|
|
|
|
|
fCursorPos = 0;
|
|
|
|
|
fScrollPos = 0;
|
|
|
|
|
IUpdate();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfGUIEditBoxMod::SetBufferSize( UInt32 size )
|
|
|
|
|
{
|
|
|
|
|
delete [] fBuffer;
|
|
|
|
|
|
|
|
|
|
fBufferSize = size;
|
|
|
|
|
if( size > 0 )
|
|
|
|
|
{
|
|
|
|
|
fBuffer = TRACKED_NEW wchar_t[ size + 1 ];
|
|
|
|
|
memset( fBuffer, 0, (size + 1) * sizeof(wchar_t) );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
fBuffer = nil;
|
|
|
|
|
|
|
|
|
|
fCursorPos = 0;
|
|
|
|
|
fScrollPos = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void pfGUIEditBoxMod::SetCursorToHome( void )
|
|
|
|
|
{
|
|
|
|
|
fCursorPos = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfGUIEditBoxMod::SetCursorToEnd( void )
|
|
|
|
|
{
|
|
|
|
|
if( fBuffer != nil )
|
|
|
|
|
fCursorPos = wcslen( fBuffer );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfGUIEditBoxMod::SetLastKeyCapture(UInt32 key, UInt8 modifiers)
|
|
|
|
|
{
|
|
|
|
|
// capture the key
|
|
|
|
|
fSavedKey = (plKeyDef)key;
|
|
|
|
|
fSavedModifiers = modifiers;
|
|
|
|
|
|
|
|
|
|
// turn key event into string
|
|
|
|
|
char keyStr[30];
|
|
|
|
|
if (plKeyMap::ConvertVKeyToChar( key ))
|
|
|
|
|
strcpy(keyStr, plKeyMap::ConvertVKeyToChar( key ));
|
|
|
|
|
else
|
|
|
|
|
memset(keyStr, 0, sizeof(keyStr));
|
|
|
|
|
|
|
|
|
|
static char shortKey[ 2 ];
|
|
|
|
|
if( strlen(keyStr) == 0 )
|
|
|
|
|
{
|
|
|
|
|
if( isalnum( key ) )
|
|
|
|
|
{
|
|
|
|
|
shortKey[ 0 ] = (char)key;
|
|
|
|
|
shortKey[ 1 ] = 0;
|
|
|
|
|
strcpy(keyStr, shortKey);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
strcpy(keyStr, plKeyMap::GetStringUnmapped());
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// check to see the buffer has ForewardSlash and change it to ForwardSlash
|
|
|
|
|
if ( strcmp(keyStr,"ForewardSlash") == 0)
|
|
|
|
|
{
|
|
|
|
|
strcpy(keyStr,"ForwardSlash");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static char newKey[ 16 ];
|
|
|
|
|
newKey[0] = 0;
|
|
|
|
|
if( modifiers & kShift )
|
|
|
|
|
strcat( newKey, plKeyMap::GetStringShift() );
|
|
|
|
|
if( modifiers & kCtrl )
|
|
|
|
|
strcat( newKey, plKeyMap::GetStringCtrl() );
|
|
|
|
|
strcat( newKey, keyStr );
|
|
|
|
|
|
|
|
|
|
// set something in the buffer to be displayed
|
|
|
|
|
wchar_t* temp = hsStringToWString(newKey);
|
|
|
|
|
wcsncpy( fBuffer, temp , fBufferSize - 1 );
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|
|
|
|
delete [] temp;
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fCursorPos = 0;
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|
|
SetCursorToEnd();
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|
|
IUpdate();
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|
|
|
|
}
|