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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pfMarkerMgr.h"
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#include "../pfMessage/pfMarkerMsg.h"
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#include "pfMarkerInfo.h"
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#include "../plModifier/plCloneSpawnModifier.h"
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#include "../plStatusLog/plStatusLog.h"
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#include "../plMessage/plLoadCloneMsg.h"
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#include "../pnMessage/plTimeMsg.h"
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#include "../pnMessage/plNotifyMsg.h"
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#include "../plNetClient/plNetClientMgr.h"
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#include "plgDispatch.h"
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////////////////////////////////////////////////////////////////////////////////
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pfMarkerMgr* pfMarkerMgr::fInstance = nil;
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const UInt32 pfMarkerMgr::kNoMarkerSelected = (UInt32)(-1);
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pfMarkerMgr* pfMarkerMgr::Instance()
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{
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if (!pfMarkerMgr::fInstance)
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{
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pfMarkerMgr::fInstance = TRACKED_NEW pfMarkerMgr;
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pfMarkerMgr::fInstance->IInit();
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}
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return pfMarkerMgr::fInstance;
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}
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void pfMarkerMgr::Shutdown()
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{
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if (pfMarkerMgr::fInstance)
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{
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pfMarkerMgr::fInstance->IShutdown();
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pfMarkerMgr::fInstance = nil;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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pfMarkerMgr::pfMarkerMgr(): fSelectedMarker(kNoMarkerSelected), fShowingLocalMarkers(false), fMarkersRespawn(false)
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{
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fLog = plStatusLogMgr::GetInstance().CreateStatusLog(20, "Marker.log", plStatusLog::kAlignToTop | plStatusLog::kFilledBackground);
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pfMarkerInfo::Init();
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}
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pfMarkerMgr::~pfMarkerMgr()
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{
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delete fLog;
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}
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void pfMarkerMgr::IInit()
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{
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fMyKey = RegisterAs(kMarkerMgr_KEY);
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
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}
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void pfMarkerMgr::IShutdown()
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{
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std::map<UInt32, pfMarkerInfo*>::iterator curMarker = fMarkers.begin();
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while (curMarker != fMarkers.end())
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{
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curMarker->second->Remove();
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DEL(curMarker->second);
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++curMarker;
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}
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fMarkers.clear();
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
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UnRegisterAs(kMarkerMgr_KEY);
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}
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pfMarkerInfo* pfMarkerMgr::IFindMarker(plKey markerKey, UInt32& id)
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{
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std::map<UInt32, pfMarkerInfo*>::iterator curMarker = fMarkers.begin();
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while (curMarker != fMarkers.end())
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{
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if (curMarker->second->GetKey() == markerKey)
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{
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id = curMarker->first;
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return curMarker->second;
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}
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++curMarker;
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}
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id = kNoMarkerSelected;
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return nil;
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}
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void pfMarkerMgr::IUpdate()
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{
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// Update all markers
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std::map<UInt32, pfMarkerInfo*>::iterator curMarker = fMarkers.begin();
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while (curMarker != fMarkers.end())
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{
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curMarker->second->Update(hsTimer::GetSeconds());
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++curMarker;
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}
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}
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void pfMarkerMgr::IMarkerHit(plKey markerKey, plKey playerKey)
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{
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if (playerKey != plNetClientMgr::GetInstance()->GetLocalPlayerKey())
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return; // not the local player, abort
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// make sure the marker isn't frozen
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UInt32 id;
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pfMarkerInfo* hitMarker = IFindMarker(markerKey, id);
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if (!hitMarker)
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return; // abort, something weird is going on
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if (hitMarker->IsFrozen())
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return; // marker frozen, abort
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// tell people about it
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pfMarkerMsg* msg = TRACKED_NEW pfMarkerMsg;
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msg->fType = pfMarkerMsg::kMarkerCaptured;
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msg->fMarkerID = id;
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msg->Send();
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}
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void pfMarkerMgr::AddMarker(double x, double y, double z, UInt32 id, bool justCreated)
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{
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if (fMarkers.find(id) != fMarkers.end())
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{
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// delete existing one if we're changing its location
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fMarkers[id]->Remove();
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DEL(fMarkers[id]);
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}
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hsPoint3 pos((hsScalar)x, (hsScalar)y, (hsScalar)z);
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fMarkers[id] = TRACKED_NEW pfMarkerInfo(pos, justCreated);
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fMarkers[id]->Spawn(pfMarkerInfo::kMarkerOpen);
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}
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void pfMarkerMgr::RemoveMarker(UInt32 id)
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{
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if (fMarkers.find(id) == fMarkers.end())
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return;
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fMarkers[id]->Remove();
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DEL(fMarkers[id]);
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fMarkers.erase(id);
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}
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void pfMarkerMgr::RemoveAllMarkers()
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{
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std::map<UInt32, pfMarkerInfo*>::iterator curMarker = fMarkers.begin();
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while (curMarker != fMarkers.end())
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{
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curMarker->second->Remove();
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DEL(curMarker->second);
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++curMarker;
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}
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fMarkers.clear();
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}
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void pfMarkerMgr::ClearSelectedMarker()
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{
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if (fSelectedMarker != kNoMarkerSelected)
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{
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if (fMarkers.find(fSelectedMarker) != fMarkers.end())
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fMarkers[fSelectedMarker]->SetType(pfMarkerInfo::kMarkerOpen);
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fSelectedMarker = kNoMarkerSelected;
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}
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}
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void pfMarkerMgr::SetSelectedMarker(UInt32 id)
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{
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ClearSelectedMarker();
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if (id != kNoMarkerSelected)
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{
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if (fMarkers.find(id) != fMarkers.end())
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{
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fMarkers[id]->SetType(pfMarkerInfo::kMarkerLocalSelected);
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fSelectedMarker = id;
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}
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}
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}
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UInt32 pfMarkerMgr::GetSelectedMarker()
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{
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return fSelectedMarker;
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}
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// for QUEST games (no teams)
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void pfMarkerMgr::CaptureMarker(UInt32 id, bool captured)
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{
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if (fMarkers.find(id) == fMarkers.end())
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return;
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if (fMarkersRespawn)
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fMarkers[id]->SetFrozen(hsTimer::GetSeconds());
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else
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fMarkers[id]->Show(!captured);
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fMarkers[id]->PlayHitSound();
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fMarkers[id]->SetType(captured ? pfMarkerInfo::kMarkerGreen : pfMarkerInfo::kMarkerOpen);
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}
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// for TEAM games (0 = not captured)
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void pfMarkerMgr::CaptureMarker(UInt32 id, int team)
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{
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if (fMarkers.find(id) == fMarkers.end())
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return;
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if (fMarkersRespawn)
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fMarkers[id]->SetFrozen(hsTimer::GetSeconds());
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else
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fMarkers[id]->Show(team == 0); // 0 = uncaptured
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fMarkers[id]->PlayHitSound();
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if (team == 0)
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fMarkers[id]->SetType(pfMarkerInfo::kMarkerOpen);
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else if (team == 1)
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fMarkers[id]->SetType(pfMarkerInfo::kMarkerGreen);
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else
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fMarkers[id]->SetType(pfMarkerInfo::kMarkerRed);
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}
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void pfMarkerMgr::LocalShowMarkers(bool show)
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{
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fShowingLocalMarkers = show;
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if (show)
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{
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std::map<UInt32, pfMarkerInfo*>::iterator curMarker = fMarkers.begin();
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while (curMarker != fMarkers.end())
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curMarker->second->Show(true);
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}
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else
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{
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std::map<UInt32, pfMarkerInfo*>::iterator curMarker = fMarkers.begin();
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while (curMarker != fMarkers.end())
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curMarker->second->Show(false);
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}
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}
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bool pfMarkerMgr::AreLocalMarkersShowing()
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{
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return fShowingLocalMarkers;
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}
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hsBool pfMarkerMgr::MsgReceive(plMessage* msg)
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{
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plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg);
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if (evalMsg)
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{
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IUpdate();
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return true;
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}
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// Somebody hit a marker
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plNotifyMsg* notify = plNotifyMsg::ConvertNoRef(msg);
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if (notify)
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{
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proCollisionEventData* cEvent = (proCollisionEventData*)notify->FindEventRecord(proEventData::kCollision);
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if (cEvent)
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{
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plKey markerKey = cEvent->fHittee;
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plKey playerKey = cEvent->fHitter;
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if (plNetClientMgr::GetInstance()->IsAPlayerKey(cEvent->fHittee))
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{
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// swap the above, since the hittee is actually the player
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playerKey = cEvent->fHittee;
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markerKey = cEvent->fHitter;
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}
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IMarkerHit(markerKey, playerKey);
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}
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return true;
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}
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plLoadCloneMsg* cloneMsg = plLoadCloneMsg::ConvertNoRef(msg);
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if (cloneMsg)
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{
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plKey cloneKey = cloneMsg->GetCloneKey();
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if (cloneMsg->GetIsLoading() && cloneKey)
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{
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UInt32 id;
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pfMarkerInfo* marker = IFindMarker(cloneKey, id);
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marker->InitSpawned(cloneKey);
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}
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return true;
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}
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return hsKeyedObject::MsgReceive(msg);
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}
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