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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plLayerConverter - Utility class that converts plPlasmaMAXLayers into //
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// other stuff. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 1.13.2002 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plLayerConverter_h
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#define _plLayerConverter_h
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#include "HeadSpin.h"
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#include "hsTemplates.h"
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#include "Max.h"
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//// Class Definition /////////////////////////////////////////////////////////
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class plErrorMsg;
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class plLayerInterface;
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class plMaxNode;
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class plPlasmaMAXLayer;
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class plLayer;
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class plLocation;
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class plBitmapData;
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class plDynamicTextMap;
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class plBitmap;
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class plCubicRenderTarget;
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class hsConverterUtils;
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class plDynamicTextLayer;
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class plString;
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class plLayerConverter
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{
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private:
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plLayerConverter();
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protected:
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static const Class_ID fDerivedTypes[];
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public:
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~plLayerConverter();
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static plLayerConverter &Instance( void );
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void Init( bool save, plErrorMsg *msg );
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void DeInit( void );
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plLayerInterface *ConvertTexmap( Texmap *texmap, plMaxNode *maxNode,
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uint32_t blendFlags, bool preserveUVOffset, bool upperLayer );
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plBitmap *CreateSimpleTexture(const char *fileName, const plLocation &loc, uint32_t clipID = 0, uint32_t texFlags = 0, bool useJPEG = false);
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void MuteWarnings( void );
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void UnmuteWarnings( void );
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protected:
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plErrorMsg *fErrorMsg;
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uint32_t fWarned, fSavedWarned;
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bool fSaving;
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Interface *fInterface;
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hsConverterUtils &fConverterUtils;
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const char *fDbgNodeName;
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hsTArray<plPlasmaMAXLayer *> fConvertedLayers;
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plLayer *ICreateLayer( const plString &name, bool upperLayer, plLocation &loc );
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void IProcessUVGen( plPlasmaMAXLayer *srcLayer, plLayer *destLayer, plBitmapData *bitmapData, bool preserveUVOffset );
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plDynamicTextMap *ICreateDynTextMap( const plString &layerName, uint32_t width, uint32_t height, bool includeAlpha, plMaxNode *node );
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plLayer *IAssignTexture( plBitmapData *bd, plMaxNode *maxNode, plLayer *destLayer, bool upperLayer, int clipID = -1 );
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plCubicRenderTarget *IMakeCubicRenderTarget( const plString &name, plMaxNode *maxNode, plMaxNode *anchor );
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// Add your function to process your layer type here
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plLayerInterface *IConvertLayerTex( plPlasmaMAXLayer *layer, plMaxNode *maxNode, uint32_t blendFlags, bool preserveUVOffset, bool upperLayer );
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plLayerInterface *IConvertStaticEnvLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, uint32_t blendFlags, bool preserveUVOffset, bool upperLayer );
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plLayerInterface *IConvertDynamicEnvLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, uint32_t blendFlags, bool preserveUVOffset, bool upperLayer );
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plLayerInterface *IConvertCameraLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, uint32_t blendFlags, bool preserveUVOffset, bool upperLayer );
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plLayerInterface *IConvertDynamicTextLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, uint32_t blendFlags, bool preserveUVOffset, bool upperLayer );
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plBitmap* IGetAttenRamp( plMaxNode *maxNode, BOOL isAdd, int loClamp, int hiClamp);
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plLayer* ICreateAttenuationLayer(const plString& name, plMaxNode *maxNode, int uvwSrc, float tr0, float op0, float tr1, float op1, int loClamp, int hiClamp);
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plLayerInterface* IConvertAngleAttenLayer(plPlasmaMAXLayer *layer, plMaxNode *maxNode, uint32_t blendFlags, bool preserveUVOffset, bool upperLayer);
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void IRegisterConversion( plPlasmaMAXLayer *origLayer, plLayerInterface *convertedLayer );
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uint32_t *IGetInitBitmapBuffer( plDynamicTextLayer *layer ) const;
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};
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#endif // _plLayerConverter_h
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