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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "max.h"
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#include "resource.h"
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "MaxMain/plMaxNode.h"
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#include "MaxExport/plExportProgressBar.h"
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#include "HeadSpin.h"
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#include "plShadowComponents.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnMessage/plObjRefMsg.h"
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#include "plGLight/plLightInfo.h"
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#include "plGLight/plShadowCaster.h"
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#include "plGLight/plPointShadowMaster.h"
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#include "plGLight/plDirectShadowMaster.h"
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#include "hsResMgr.h"
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void DummyCodeIncludeFuncShadow()
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{
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}
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static uint16_t QualityBitToMask(int q) { return ~((1 << q) - 1); }
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#define WM_ROLLOUT_OPEN WM_USER+1
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static const int kNumQualities = 4;
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static const char* kQualityStrings[kNumQualities] = {
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"Low",
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"Medium",
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"High",
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"Ultra"
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};
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template <class T> class plQualityProc : public ParamMap2UserDlgProc
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{
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public:
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch (msg)
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{
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case WM_INITDIALOG:
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{
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PostMessage(hWnd, WM_ROLLOUT_OPEN, 0, 0);
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HWND cbox = GetDlgItem(hWnd, IDC_COMP_SHADOW_QUALITY);
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int i;
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for( i = 0; i < kNumQualities; i++ )
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{
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SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)kQualityStrings[i]);
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}
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SendMessage(cbox, CB_SETCURSEL, map->GetParamBlock()->GetInt(T::kQuality), 0);
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}
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return true;
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDC_COMP_SHADOW_QUALITY:
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map->GetParamBlock()->SetValue(T::kQuality, t, SendMessage(GetDlgItem(hWnd, LOWORD(wParam)), CB_GETCURSEL, 0, 0));
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return TRUE;
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}
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break;
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}
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return false;
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}
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void DeleteThis() {}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Contains (in order)
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// ShadowCast
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// ShadowRcv
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// ShadowLight
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// ShadowCast
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CLASS_DESC(plShadowCastComponent, gShadowCastDesc, "Shadow Caster", "ShadowCast", COMP_TYPE_SHADOW, SHADOWCAST_COMP_CID)
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static plQualityProc<plShadowCastComponent> gCastQualityProc;
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ParamBlockDesc2 gShadowCastBk
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(
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plComponent::kBlkComp, _T("ShadowCast"), 0, &gShadowCastDesc, P_AUTO_CONSTRUCT+P_AUTO_UI, plComponent::kRefComp,
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IDD_COMP_SHADOW_CAST, IDS_COMP_SHADOW_CAST, 0, 0, &gCastQualityProc,
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plShadowCastComponent::kSelfShadow, _T("SelfShadow"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_CAST_SELFSHADOW,
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end,
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plShadowCastComponent::kBlur, _T("Blur"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_CAST_BLUR,
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p_enable_ctrls, 1, plShadowCastComponent::kBlurScale,
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end,
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plShadowCastComponent::kBlurScale, _T("BlurScale"), TYPE_FLOAT, 0, 0,
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p_default, 0.0,
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p_range, 0.0, 100.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_SHADOW_CAST_BLURSCALE, IDC_COMP_SHADOW_CAST_BLURSCALE_SPIN, 1.0,
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end,
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plShadowCastComponent::kAtten, _T("Atten"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_CAST_ATTEN,
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p_enable_ctrls, 1, plShadowCastComponent::kAttenScale,
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end,
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plShadowCastComponent::kAttenScale, _T("AttenScale"), TYPE_FLOAT, 0, 0,
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p_default, 100.0,
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p_range, 25.0, 1000.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_SHADOW_CAST_ATTENSCALE, IDC_COMP_SHADOW_CAST_ATTENSCALE_SPIN, 1.0,
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end,
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plShadowCastComponent::kBoost, _T("Boost"), TYPE_FLOAT, 0, 0,
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p_default, 100.0,
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p_range, 0.0, 5000.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_SHADOW_CAST_BOOST, IDC_COMP_SHADOW_CAST_BOOST_SPIN, 1.0,
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end,
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plShadowCastComponent::kQuality, _T("Quality"), TYPE_INT, 0, 0,
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p_default, 0,
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end,
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plShadowCastComponent::kLimitRes, _T("Limit"), TYPE_INT, 0, 0,
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p_default, FALSE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_CAST_LIMIT,
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end,
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end
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);
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plShadowCastComponent::plShadowCastComponent()
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: fCaster(nil)
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{
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fClassDesc = &gShadowCastDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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bool plShadowCastComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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plSceneObject* so = node->GetSceneObject();
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if( !so )
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return true;
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const float kBlurPercentToAbs = 1.e-2f * 1.5f;
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const float kAttenPercentToAbs = 1.e-2f;
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const float kBoostPercentToAbs = 1.e-2f;
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if( !fCaster )
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{
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fCaster = new plShadowCaster;
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plLoadMask lm(QualityBitToMask(fCompPB->GetInt(kQuality)), QualityBitToMask(0));
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hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), fCaster, node->GetLocation(), lm);
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fCaster->SetSelfShadow(fCompPB->GetInt(kSelfShadow));
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if( fCompPB->GetInt(kBlur) )
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fCaster->SetBlurScale(fCompPB->GetFloat(kBlurScale) * kBlurPercentToAbs);
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if( fCompPB->GetInt(kAtten) )
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fCaster->SetAttenScale(fCompPB->GetFloat(kAttenScale) * kAttenPercentToAbs);
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fCaster->SetBoost(fCompPB->GetFloat(kBoost) * kBoostPercentToAbs);
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if( fCompPB->GetInt(kLimitRes) )
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fCaster->SetLimitRes(true);
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}
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AddShadowCastModifier(so, fCaster);
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return true;
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}
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bool plShadowCastComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg)
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{
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fCaster = nil;
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return true;
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}
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bool plShadowCastComponent::PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg)
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{
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return true;
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}
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bool plShadowCastComponent::AddShadowCastModifier(plMaxNode* pNode, plShadowCaster* caster)
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{
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if( !pNode->CanConvert() )
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return false;
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plSceneObject* so = pNode->GetSceneObject();
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if( !so )
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return false;
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return plShadowCastComponent::AddShadowCastModifier(so, caster);
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}
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bool plShadowCastComponent::AddShadowCastModifier(plSceneObject* so, plShadowCaster* caster)
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{
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// First off, ensure that we NEVER NEVER NEVER have more than one shadowcaster on an object.
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// That would be BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD.
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int i;
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for( i = 0; i < so->GetNumModifiers(); i++ )
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{
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if( plShadowCaster::ConvertNoRef(so->GetModifier(i)) )
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return false;
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}
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// Okay, we're clear, just add via notify.
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hsgResMgr::ResMgr()->AddViaNotify(caster->GetKey(), new plObjRefMsg(so->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef);
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// ShadowRcv
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CLASS_DESC(plShadowRcvComponent, gShadowRcvDesc, "Shadow Receiver", "ShadowRcv", COMP_TYPE_SHADOW, SHADOWRCV_COMP_CID)
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ParamBlockDesc2 gShadowRcvBk
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(
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plComponent::kBlkComp, _T("ShadowRcv"), 0, &gShadowRcvDesc, P_AUTO_CONSTRUCT+P_AUTO_UI, plComponent::kRefComp,
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IDD_COMP_SHADOW_RCV, IDS_COMP_SHADOW_RCV, 0, 0, nil,
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plShadowRcvComponent::kForceRadio, _T("ForceShadow"), TYPE_INT, 0, 0,
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p_ui, TYPE_RADIO, 2, IDC_RADIO_FORCE_ON, IDC_RADIO_FORCE_OFF,
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p_vals, plShadowRcvComponent::kForceOn, plShadowRcvComponent::kForceOff,
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p_default, plShadowRcvComponent::kForceOff,
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end,
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end
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);
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plShadowRcvComponent::plShadowRcvComponent()
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{
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fClassDesc = &gShadowRcvDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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bool plShadowRcvComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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return true;
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}
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bool plShadowRcvComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg)
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{
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if( fCompPB->GetInt(kForceRadio) == kForceOn )
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{
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pNode->SetForceShadow(true);
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pNode->SetNoShadow(false);
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}
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else if( fCompPB->GetInt(kForceRadio) == kForceOff )
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{
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pNode->SetForceShadow(false);
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pNode->SetNoShadow(true);
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}
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return true;
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}
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bool plShadowRcvComponent::PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg)
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{
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// ShadowLight
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CLASS_DESC(plShadowLightComponent, gShadowLightDesc, "Shadow Light", "ShadowLight", COMP_TYPE_SHADOW, SHADOWLIGHT_COMP_CID)
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static plQualityProc<plShadowLightComponent> gLightQualityProc;
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ParamBlockDesc2 gShadowLightBk
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(
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plComponent::kBlkComp, _T("ShadowLight"), 0, &gShadowLightDesc, P_AUTO_CONSTRUCT+P_AUTO_UI, plComponent::kRefComp,
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IDD_COMP_SHADOW_LIGHT, IDS_COMP_SHADOW_LIGHT, 0, 0, &gLightQualityProc,
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plShadowLightComponent::kFalloff, _T("Falloff"), TYPE_FLOAT, 0, 0,
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p_default, 10.0,
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p_range, 5.0, 50.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_SHADOW_LIGHT_FALLOFF, IDC_COMP_SHADOW_LIGHT_FALLOFF_SPIN, 1.0,
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end,
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plShadowLightComponent::kMaxDist, _T("MaxDist"), TYPE_FLOAT, 0, 0,
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p_default, 0.0,
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p_range, 0.0, 500.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_SHADOW_LIGHT_MAXDIST, IDC_COMP_SHADOW_LIGHT_MAXDIST_SPIN, 1.0,
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end,
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plShadowLightComponent::kPower, _T("Power"), TYPE_FLOAT, 0, 0,
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p_default, 100.0,
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p_range, 0.0, 200.0,
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
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IDC_COMP_SHADOW_LIGHT_POWER, IDC_COMP_SHADOW_LIGHT_POWER_SPIN, 1.0,
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end,
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plShadowLightComponent::kShadowOnly, _T("ShadowOnly"), TYPE_BOOL, 0, 0,
|
|
|
|
p_default, FALSE,
|
|
|
|
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_LIGHT_SHADOWONLY,
|
|
|
|
end,
|
|
|
|
|
|
|
|
plShadowLightComponent::kObeyGroups, _T("ObeyGroups"), TYPE_BOOL, 0, 0,
|
|
|
|
p_default, FALSE,
|
|
|
|
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_LIGHT_OBEYGROUPS,
|
|
|
|
end,
|
|
|
|
|
|
|
|
plShadowLightComponent::kSelfShadow, _T("SelfShadow"), TYPE_BOOL, 0, 0,
|
|
|
|
p_default, FALSE,
|
|
|
|
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_LIGHT_SELFSHADOW,
|
|
|
|
end,
|
|
|
|
|
|
|
|
plShadowLightComponent::kQuality, _T("Quality"), TYPE_INT, 0, 0,
|
|
|
|
p_default, 0,
|
|
|
|
end,
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
plShadowLightComponent::plShadowLightComponent()
|
|
|
|
{
|
|
|
|
fClassDesc = &gShadowLightDesc;
|
|
|
|
fClassDesc->MakeAutoParamBlocks(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plShadowLightComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
|
|
|
|
{
|
|
|
|
plSceneObject* so = node->GetSceneObject();
|
|
|
|
if( !so )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
plLightInfo* liInfo = plLightInfo::ConvertNoRef(so->GetGenericInterface(plLightInfo::Index()));
|
|
|
|
if( !liInfo )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if( fCompPB->GetInt(kShadowOnly) )
|
|
|
|
liInfo->SetProperty(plLightInfo::kLPShadowOnly, true);
|
|
|
|
|
|
|
|
if( fCompPB->GetInt(kObeyGroups) )
|
|
|
|
liInfo->SetProperty(plLightInfo::kLPShadowLightGroup, true);
|
|
|
|
|
|
|
|
plDirectionalLightInfo* dirLiInfo = plDirectionalLightInfo::ConvertNoRef(liInfo);
|
|
|
|
if( dirLiInfo )
|
|
|
|
return IAddDirectMaster(node, so);
|
|
|
|
|
|
|
|
plOmniLightInfo* omniLiInfo = plOmniLightInfo::ConvertNoRef(liInfo);
|
|
|
|
if( omniLiInfo )
|
|
|
|
return IAddPointMaster(node, so);
|
|
|
|
|
|
|
|
plSpotLightInfo* spotLiInfo = plSpotLightInfo::ConvertNoRef(liInfo);
|
|
|
|
if( spotLiInfo )
|
|
|
|
return IAddPointMaster(node, so);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plShadowLightComponent::IAddDirectMaster(plMaxNode* node, plSceneObject* so)
|
|
|
|
{
|
|
|
|
plDirectShadowMaster* directMaster = new plDirectShadowMaster;
|
|
|
|
|
|
|
|
plLoadMask lm(QualityBitToMask(fCompPB->GetInt(kQuality)), QualityBitToMask(0));
|
|
|
|
hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), directMaster, node->GetLocation(), lm);
|
|
|
|
|
|
|
|
directMaster->SetAttenDist(fCompPB->GetFloat(kFalloff));
|
|
|
|
|
|
|
|
directMaster->SetMaxDist(fCompPB->GetFloat(kMaxDist));
|
|
|
|
|
|
|
|
directMaster->SetPower(fCompPB->GetFloat(kPower) * 1.e-2f);
|
|
|
|
|
|
|
|
directMaster->SetProperty(plShadowMaster::kSelfShadow, fCompPB->GetInt(kSelfShadow));
|
|
|
|
|
|
|
|
hsgResMgr::ResMgr()->AddViaNotify(directMaster->GetKey(), new plObjRefMsg(so->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kInterface), plRefFlags::kActiveRef);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plShadowLightComponent::IAddPointMaster(plMaxNode* node, plSceneObject* so)
|
|
|
|
{
|
|
|
|
plPointShadowMaster* pointMaster = new plPointShadowMaster;
|
|
|
|
|
|
|
|
plLoadMask lm(QualityBitToMask(fCompPB->GetInt(kQuality)), QualityBitToMask(0));
|
|
|
|
hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), pointMaster, node->GetLocation(), lm);
|
|
|
|
|
|
|
|
pointMaster->SetAttenDist(fCompPB->GetFloat(kFalloff));
|
|
|
|
|
|
|
|
pointMaster->SetMaxDist(fCompPB->GetFloat(kMaxDist));
|
|
|
|
|
|
|
|
pointMaster->SetPower(fCompPB->GetFloat(kPower) * 1.e-2f);
|
|
|
|
|
|
|
|
pointMaster->SetProperty(plShadowMaster::kSelfShadow, fCompPB->GetInt(kSelfShadow));
|
|
|
|
|
|
|
|
hsgResMgr::ResMgr()->AddViaNotify(pointMaster->GetKey(), new plObjRefMsg(so->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kInterface), plRefFlags::kActiveRef);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plShadowLightComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plShadowLightComponent::PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|