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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "max.h"
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#include "resource.h"
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#include <map>
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#include "hsResMgr.h"
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#include "MaxMain/plPlasmaRefMsgs.h"
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#include "MaxMain/plMaxNode.h"
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#include "plFootstepComponent.h"
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#include "plAudioComponents.h"
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#include "plComponentReg.h"
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#include "plAvatar/plAvatarClothing.h"
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#include "plAvatar/plArmatureEffects.h"
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#include "plAvatar/plArmatureMod.h"
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#include "pfAudio/plRandomSoundMod.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnMessage/plNodeRefMsg.h"
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#include "plPickNode.h"
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void DummyCodeIncludeFuncFootstepSound()
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{
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}
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CLASS_DESC(plFootstepSoundComponent, gFootstepSoundDesc, "Avatar FootstepSound", "AvatarFootstepSound", COMP_TYPE_AVATAR, FOOTSTEP_SOUND_COMPONENT_CLASS_ID)
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static plFootstepSoundComponentProc gFootstepSoundComponentProc;
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ParamBlockDesc2 gFootstepSoundBk
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(
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plComponent::kBlkComp, _T("FootstepSound"), 0, &gFootstepSoundDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
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//Roll out
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IDD_COMP_FOOTSTEP_SOUND, IDS_COMP_FOOTSTEP_SOUND, 0, 0, &gFootstepSoundComponentProc,
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plFootstepSoundComponent::kSurface, _T("Surface"), TYPE_INT, 0, 0,
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p_default, plArmatureEffectsMgr::kFootDirt,
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end,
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plFootstepSoundComponent::kSurfaceList, _T("SoundGroups"), TYPE_INODE_TAB, plArmatureEffectsMgr::kMaxSurface, 0, 0,
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end,
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plFootstepSoundComponent::kNodePicker, _T("NodePicker"), TYPE_INODE, 0, 0,
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end,
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end
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);
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plFootstepSoundComponent::plFootstepSoundComponent()
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{
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fClassDesc = &gFootstepSoundDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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extern const plArmatureMod * FindArmatureMod(const plSceneObject *obj);
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/*{
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int count = obj->GetNumModifiers();
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for (int i = 0; i < count; i++)
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{
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const plModifier *mod = obj->GetModifier(i);
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const plArmatureMod * avMod = plArmatureMod::ConvertNoRef(mod);
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if(avMod)
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return avMod;
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}
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return nil;
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}*/
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bool plFootstepSoundComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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plGenRefMsg *msg;
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plArmatureEffectFootSound *effect = new plArmatureEffectFootSound();
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// Note: MUST be a hard-coded keyname, since we search for same name in plArmatureMod.cpp
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hsgResMgr::ResMgr()->NewKey( "FootstepSounds", effect, node->GetLocation());
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int i;
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for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++)
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{
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plMaxNode *compNode = (plMaxNode*)fCompPB->GetINode(ParamID(kSurfaceList), 0, i);
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if (compNode)
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{
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plRandomSoundComponent *rsComp = (plRandomSoundComponent *)compNode->ConvertToComponent();
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if (rsComp)
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{
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plRandomSoundMod *mod = rsComp->fSoundMods[node];
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if (mod != nil)
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{
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msg = new plGenRefMsg(effect->GetKey(), plRefMsg::kOnCreate, i, -1);
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hsgResMgr::ResMgr()->AddViaNotify(mod->GetKey(), msg, plRefFlags::kActiveRef);
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}
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}
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}
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}
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// Add it to the scene node's generic list, so that all avatars can access it.
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plNodeRefMsg* nodeRefMsg = new plNodeRefMsg(node->GetRoomKey(), plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kGeneric);
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hsgResMgr::ResMgr()->AddViaNotify(effect->GetKey(), nodeRefMsg, plRefFlags::kActiveRef);
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////////////
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BOOL plFootstepSoundComponentProc::DlgProc(TimeValue t, IParamMap2 *pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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IParamBlock2 *pb = pm->GetParamBlock();
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HWND hSurface = GetDlgItem(hWnd, IDC_COMP_FOOTSTEP_SOUND_SURFACE);
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HWND hPick = GetDlgItem(hWnd, IDC_COMP_FOOTSTEP_SOUND_PICK);
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INode *curPick = nil;
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int curSurface = 0;
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switch (msg)
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{
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case WM_INITDIALOG:
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{
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int i;
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for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++)
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ComboBox_AddString(hSurface, plArmatureEffectsMgr::SurfaceStrings[i]);
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curSurface = pb->GetInt(ParamID(plFootstepSoundComponent::kSurface));
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ComboBox_SetCurSel(hSurface, curSurface);
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curPick = pb->GetINode(ParamID(plFootstepSoundComponent::kSurfaceList), 0, curSurface);
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Button_SetText(hPick, (curPick == nil ? "None" : curPick->GetName()));
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}
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return TRUE;
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case WM_COMMAND:
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if (HIWORD(wParam) == BN_CLICKED)
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{
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if (LOWORD(wParam) == IDC_COMP_FOOTSTEP_SOUND_PICK)
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{
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std::vector<Class_ID> cids;
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cids.push_back(RANDOM_SOUND_COMPONENT_ID);
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if (plPick::NodeRefKludge(pb, plFootstepSoundComponent::kNodePicker, &cids, true, false))
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{
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curPick = pb->GetINode(ParamID(plFootstepSoundComponent::kNodePicker));
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curSurface = pb->GetInt(ParamID(plFootstepSoundComponent::kSurface));
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pb->SetValue(ParamID(plFootstepSoundComponent::kSurfaceList), 0, curPick, curSurface);
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Button_SetText(hPick, (curPick == nil ? "None" : curPick->GetName()));
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}
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return TRUE;
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}
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}
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else if (LOWORD(wParam) == IDC_COMP_FOOTSTEP_SOUND_SURFACE)
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{
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curSurface = ComboBox_GetCurSel(hSurface);
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curPick = pb->GetINode(ParamID(plFootstepSoundComponent::kSurfaceList), 0, curSurface);
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pb->SetValue(ParamID(plFootstepSoundComponent::kSurface), 0, curSurface);
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Button_SetText(hPick, (curPick == nil ? "None" : curPick->GetName()));
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}
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}
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return FALSE;
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}
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