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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef SCENE_WATCHER_H
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#define SCENE_WATCHER_H
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#include "Max.h"
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#include "notify.h"
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#include <vector>
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#include <set>
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#include "pnKeyedObject/plKey.h"
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class plMaxNode;
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class SceneWatcher : public ReferenceMaker
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{
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public:
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typedef std::vector<plMaxNode*> NodeList;
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typedef std::set<plMaxNode*> NodeSet;
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typedef std::vector<plKey> KeyList;
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protected:
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NodeList fNodes;
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KeyList fDeleted;
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bool fDirty;
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public:
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SceneWatcher();
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~SceneWatcher();
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////////////////////////////////////////////////////////////////////////////
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// ReferenceMaker functions
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//
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RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message);
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int NumRefs();
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RefTargetHandle GetReference(int i);
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void SetReference(int i, RefTargetHandle rtarg);
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BOOL IsRealDependency(ReferenceTarget *rtarg) { return FALSE; }
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// Get all the nodes we're watching
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const NodeList& GetWatchNodes();
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// Get all the nodes that need to be reconverted
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bool AnyDirty();
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void GetDirty(NodeSet& dirtyNodes);
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bool AnyDeleted();
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KeyList& GetDeleted();
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protected:
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void IAddRef(plMaxNode *node);
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void IRemoveRef(plMaxNode *node);
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void IAddNodeRecur(plMaxNode *node);
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// Helpers for GetDirtyNodes
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void IGetDependents(plMaxNode *node, NodeSet& nodes);
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void IGetLogicDependents(plMaxNode *node, NodeSet& nodes);
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void ISetDirty();
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static void INotify(void *param, NotifyInfo *info);
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};
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#endif //SCENE_WATCHER_H
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