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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plPickNode_h_inc
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#define plPickNode_h_inc
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#include "hsConfig.h"
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#include "max.h"
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#include <vector>
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class plComponentBase;
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namespace plPick
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{
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bool Node(IParamBlock2 *pb, int paramID, std::vector<Class_ID>* cids, bool single, bool canConvertToType);
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bool Activator(IParamBlock2 *pb, int paramID, bool single);
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bool GUIDialog(IParamBlock2 *pb, int paramID, bool single);
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bool ExcludeRegion(IParamBlock2 *pb, int paramID, bool single);
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bool WaterComponent(IParamBlock2 *pb, int paramID, bool single);
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bool Swim2DComponent(IParamBlock2 *pb, int paramID, bool single);
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bool ClusterComponent(IParamBlock2 *pb, int paramID, bool single);
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bool Animation(IParamBlock2 *pb, int paramID, bool single);
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bool Behavior(IParamBlock2 *pb, int paramID, bool single);
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bool GenericClass(IParamBlock2 *pb, int paramID, bool single, Class_ID classIDToPick );
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bool GrassComponent(IParamBlock2 *pb, int paramID, bool single);
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// Basically the same as activator, but includes other things with built in detectors (ladder)
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// that you can enable/disable but shouldn't be triggering off of
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bool DetectorEnable(IParamBlock2 *pb, int paramID, bool single);
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// Can only pick a target of comp
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bool CompTargets(IParamBlock2 *pb, int paramID, plComponentBase *comp);
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// Can only pick a node this material is applied to
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bool MtlNodes(IParamBlock2* pb, int paramID, Mtl* mtl);
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bool NodeRefKludge(IParamBlock2 *pb, int paramID, std::vector<Class_ID>* cids, bool single, bool canConvertToType);
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}
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#endif // plPickNode_h_inc
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