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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plLocalization.h"
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plLocalization::Language plLocalization::fLanguage = plLocalization::kEnglish;
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const char* plLocalization::fLangTags[] =
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{
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"_eng", // kEnglish
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"_fre", // kFrench
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"_ger", // kGerman
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"_spa", // kSpanish
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"_ita", // kItalian
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"_jpn" // kJapanese
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};
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const int kLangTagLen = 4;
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// ISO 639, e.g. used in video tracks
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std::set<plString> plLocalization::fLangCodes[] =
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{
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{"eng", "en"},
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{"fre", "fra", "fr"},
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{"ger", "deu", "de"},
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{"spa", "es"},
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{"ita", "it"},
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{"jpn", "ja"}
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};
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const char* plLocalization::fLangNames[] =
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{
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"English", // kEnglish
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"French", // kFrench
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"German", // kGerman
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"Spanish", // kSpanish
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"Italian", // kItalian
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"Japanese" // kJapanese
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};
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bool plLocalization::fUsesUnicode[] =
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{
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false, // kEnglish
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false, // kFrench
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false, // kGerman
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false, // kSpanish
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false, // kItalian
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true // kJapanese
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};
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plLocalization::encodingTypes plLocalization::fUnicodeEncoding[] =
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{
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Enc_Unencoded, // kEnglish
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Enc_Unencoded, // kFrench
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Enc_Unencoded, // kGerman
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Enc_Unencoded, // kSpanish
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Enc_Unencoded, // kItalian
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Enc_UTF8, // kJapanese
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};
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plFileName plLocalization::IGetLocalized(const plFileName& name, Language lang)
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{
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int underscore = name.AsString().FindLast('_');
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if (underscore >= 0)
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{
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plString langTag = name.AsString().Substr(underscore, kLangTagLen);
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if (langTag == fLangTags[kEnglish])
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return name.AsString().Replace(fLangTags[kEnglish], fLangTags[lang]);
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}
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return "";
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}
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plFileName plLocalization::ExportGetLocalized(const plFileName& name, int lang)
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{
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plFileName localizedName = IGetLocalized(name, Language(lang+1));
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if (plFileInfo(localizedName).Exists())
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return localizedName;
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return "";
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}
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std::string plLocalization::LocalToString(const std::vector<std::string> & localizedText)
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{
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std::string retVal = "";
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for (int i=0; i<localizedText.size(); i++)
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{
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if (i > kNumLanguages-1)
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break;
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std::string langHeader = "$";
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std::string langName = GetLanguageName((Language)i);
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langHeader += langName.substr(0,2) + "$";
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retVal += langHeader + localizedText[i];
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}
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return retVal;
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}
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std::vector<std::string> plLocalization::StringToLocal(const std::string & localizedText)
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{
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std::vector<std::string> retVal;
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wchar_t *temp = hsStringToWString(localizedText.c_str());
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std::wstring wLocalizedText = temp;
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delete [] temp;
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std::vector<std::wstring> wStringVector = StringToLocal(wLocalizedText);
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int i;
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for (i=0; i<wStringVector.size(); i++)
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{
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char *local = hsWStringToString(wStringVector[i].c_str());
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std::string val = local;
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delete [] local;
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retVal.push_back(val);
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}
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return retVal;
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}
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std::vector<std::wstring> plLocalization::StringToLocal(const std::wstring & localizedText)
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{
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std::vector<std::wstring> tags;
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std::vector<int> tagLocs;
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std::vector<int> sortedTagLocs;
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std::vector<std::wstring> retVal;
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int i;
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for (i=0; i<kNumLanguages; i++)
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{
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std::wstring tag = L"$";
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std::string temp = GetLanguageName((Language)i);
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wchar_t *wTemp = hsStringToWString(temp.c_str());
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std::wstring langName = wTemp;
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delete [] wTemp;
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tag += langName.substr(0,2) + L"$";
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tags.push_back(tag);
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tagLocs.push_back(localizedText.find(tag));
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sortedTagLocs.push_back(i);
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retVal.push_back(L"");
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}
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for (i=0; i<kNumLanguages-1; i++)
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{
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for (int j=i; j<kNumLanguages; j++)
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{
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if (tagLocs[sortedTagLocs[i]] > tagLocs[sortedTagLocs[j]])
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sortedTagLocs[i]^=sortedTagLocs[j]^=sortedTagLocs[i]^=sortedTagLocs[j]; // swap the contents (yes, it works)
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}
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}
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// now sortedTagLocs has the indexes of tagLocs sorted from smallest loc to highest loc
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bool noTags = true;
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for (i=0; i<kNumLanguages; i++)
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{
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int lang = sortedTagLocs[i]; // the language we are extracting
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if (tagLocs[lang] != -1)
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{
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noTags = false; // at least one tag was found in the text
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int startLoc = tagLocs[lang] + tags[lang].length();
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int endLoc;
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if (i+1 == kNumLanguages)
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endLoc = localizedText.length();
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else
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endLoc = tagLocs[sortedTagLocs[i+1]];
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retVal[lang] = localizedText.substr(startLoc,endLoc-startLoc);
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}
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}
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if (noTags)
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retVal[0] = localizedText; // if no tags were in the text, we assume it to be English
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return retVal;
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}
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