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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plRenderTarget.cpp - RenderTarget functions //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 7.19.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "plRenderTarget.h"
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#include "plCubicRenderTarget.h"
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#include "hsStream.h"
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#include "hsGDeviceRef.h"
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#include "plPipeline.h"
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#include "plgDispatch.h"
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#include "pnMessage/plPipeResMakeMsg.h"
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///////////////////////////////////////////////////////////////////////////////
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//// plRenderTarget Functions /////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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void plRenderTarget::SetKey(plKey k)
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{
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hsKeyedObject::SetKey(k);
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if( k )
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{
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if( !fParent )
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plgDispatch::Dispatch()->RegisterForExactType( plPipeRTMakeMsg::Index(), GetKey() );
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}
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}
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bool plRenderTarget::MsgReceive(plMessage* msg)
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{
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plPipeRTMakeMsg* make = plPipeRTMakeMsg::ConvertNoRef(msg);
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if( make )
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{
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if( !GetDeviceRef() || GetDeviceRef()->IsDirty() )
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{
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make->Pipeline()->MakeRenderTargetRef(this);
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}
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return true;
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}
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return plBitmap::MsgReceive(msg);
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}
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uint32_t plRenderTarget::Read( hsStream *s )
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{
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uint32_t total = plBitmap::Read( s );
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fWidth = s->ReadLE16();
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fHeight = s->ReadLE16();
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fProportionalViewport = s->ReadBool();
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if( fProportionalViewport )
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{
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fViewport.fProportional.fLeft = s->ReadLEScalar();
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fViewport.fProportional.fTop = s->ReadLEScalar();
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fViewport.fProportional.fRight = s->ReadLEScalar();
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fViewport.fProportional.fBottom = s->ReadLEScalar();
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}
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else
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{
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fViewport.fAbsolute.fLeft = s->ReadLE16();
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fViewport.fAbsolute.fTop = s->ReadLE16();
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fViewport.fAbsolute.fRight = s->ReadLE16();
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fViewport.fAbsolute.fBottom = s->ReadLE16();
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}
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fZDepth = s->ReadByte();
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fStencilDepth = s->ReadByte();
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return total + 2 * 2 + 2 + 4 * ( fProportionalViewport ? sizeof( float ) : sizeof( uint16_t ) ) + sizeof( bool );
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}
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uint32_t plRenderTarget::Write( hsStream *s )
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{
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uint32_t total = plBitmap::Write( s );
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s->WriteLE16( fWidth );
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s->WriteLE16( fHeight );
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s->WriteBool( fProportionalViewport );
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if( fProportionalViewport )
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{
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s->WriteLEScalar( fViewport.fProportional.fLeft );
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s->WriteLEScalar( fViewport.fProportional.fTop );
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s->WriteLEScalar( fViewport.fProportional.fRight );
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s->WriteLEScalar( fViewport.fProportional.fBottom );
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}
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else
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{
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s->WriteLE16( fViewport.fAbsolute.fLeft );
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s->WriteLE16( fViewport.fAbsolute.fTop );
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s->WriteLE16( fViewport.fAbsolute.fRight );
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s->WriteLE16( fViewport.fAbsolute.fBottom );
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}
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s->WriteByte( fZDepth );
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s->WriteByte( fStencilDepth );
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return total + 2 * 2 + 2 + 4 * ( fProportionalViewport ? sizeof( float ) : sizeof( uint16_t ) ) + sizeof( bool );
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}
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///////////////////////////////////////////////////////////////////////////////
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//// plCubicRenderTarget Functions ////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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uint32_t plCubicRenderTarget::Read( hsStream *s )
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{
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int i;
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uint32_t total = plRenderTarget::Read( s );
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for( i = 0; i < 6; i++ )
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{
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if( fFaces[ i ] == nil )
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fFaces[ i ] = new plRenderTarget();
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fFaces[ i ]->fParent = this;
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total += fFaces[ i ]->Read( s );
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}
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return total;
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}
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uint32_t plCubicRenderTarget::Write( hsStream *s )
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{
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int i;
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uint32_t total = plRenderTarget::Write( s );
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for( i = 0; i < 6; i++ )
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{
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total += fFaces[ i ]->Write( s );
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}
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return total;
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}
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uint32_t plCubicRenderTarget::GetTotalSize( void ) const
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{
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uint32_t size = 0, i;
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for( i = 0; i < 6; i++ )
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{
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if( fFaces[ i ] != nil )
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size += fFaces[ i ]->GetTotalSize();
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}
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return size;
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}
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//// SetCameraMatrix //////////////////////////////////////////////////////////
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void plCubicRenderTarget::SetCameraMatrix(const hsPoint3& pos)
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{
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hsMatrix44::MakeEnvMapMatrices(pos, fWorldToCameras, fCameraToWorlds);
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}
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