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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plPhysicalSDLModifier.h"
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#include "hsGeometry3.h"
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#include "plPhysical.h"
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#include "plSDL/plSDL.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnSceneObject/plSimulationInterface.h"
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#include "pnNetCommon/plNetApp.h"
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#include "hsQuat.h"
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//#include "plHavok1/plSimulationMgr.h"
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#include "plStatusLog/plStatusLog.h"
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// static vars
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static const char* kStrLinear = "linear";
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static const char* kStrAngular = "angular";
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static const char* kStrPosition = "position";
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static const char* kStrOrientation = "orientation";
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int plPhysicalSDLModifier::fLogLevel = 0;
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static void IGetVars(plStateDataRecord::SimpleVarsList& vars,
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hsPoint3& pos, bool& isPosSet,
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hsQuat& rot, bool& isRotSet,
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hsVector3& linV, bool& isLinVSet,
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hsVector3& angV, bool& isAngVSet);
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//
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// get current state from physical
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// fill out state data rec
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//
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void plPhysicalSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
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{
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plPhysical* phys = IGetPhysical();
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// get latest state
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hsPoint3 curPos;
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hsQuat curOrientation;
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hsVector3 curLinear, curAngular;
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phys->GetSyncState(curPos, curOrientation, curLinear, curAngular);
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// put it in sdl state record
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dstState->FindVar(kStrPosition)->Set(&curPos.fX);
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dstState->FindVar(kStrOrientation)->Set(&curOrientation.fX);
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dstState->FindVar(kStrLinear)->Set(&curLinear.fX);
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dstState->FindVar(kStrAngular)->Set(&curAngular.fX);
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if (fLogLevel > 1)
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ILogState(dstState, false, "PUT", plStatusLog::kWhite);
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}
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void plPhysicalSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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plPhysical* phys = IGetPhysical();
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// FIXME PHYSX
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// if(phys->GetBody()->isFixed())
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// {
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// plSimulationMgr::Log("Received synch for fixed body %s", phys->GetKey()->GetName());
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// return;
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// }
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// else if (phys->GetProperty(plSimulationInterface::kPinned))
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// {
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// // This is mainly intended for avatars. When pinning them (like in a multistage),
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// // we don't want physical updates to sneak in due to network lag. If necessary,
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// // this could be made a separate property on the physical, orthagonal to kPinned.
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// return;
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// }
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// else
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{
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hsPoint3 pos;
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bool isPosSet;
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hsQuat rot;
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bool isRotSet;
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hsVector3 linV;
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bool isLinVSet;
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hsVector3 angV;
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bool isAngVSet;
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plStateDataRecord::SimpleVarsList vars;
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srcState->GetUsedVars(&vars);
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IGetVars(vars, pos, isPosSet, rot, isRotSet, linV, isLinVSet, angV, isAngVSet);
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if (fLogLevel > 0)
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ILogState(srcState, false, "RCV", plStatusLog::kGreen);
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phys->SetSyncState(
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isPosSet ? &pos : nil,
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isRotSet ? &rot : nil,
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isLinVSet ? &linV : nil,
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isAngVSet ? &angV : nil);
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}
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}
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void plPhysicalSDLModifier::ISentState(const plStateDataRecord* sentState)
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{
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if (fLogLevel > 0)
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{
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ILogState(sentState, true, "SND", plStatusLog::kYellow);
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// plPhysical* phys = IGetPhysical();
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// if (!phys->GetBody()->isActive())
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// IGetLog()->AddLineF("Phys %s sent state because it deactivated", phys->GetKeyName().c_str());
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}
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}
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static void IGetVars(plStateDataRecord::SimpleVarsList& vars,
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hsPoint3& pos, bool& isPosSet,
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hsQuat& rot, bool& isRotSet,
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hsVector3& linV, bool& isLinVSet,
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hsVector3& angV, bool& isAngVSet)
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{
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isPosSet = false;
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isRotSet = false;
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isLinVSet = false;
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isAngVSet = false;
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int num = vars.size();
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for (int i = 0; i < num; i++)
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{
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if (vars[i]->IsNamed(kStrPosition))
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{
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vars[i]->Get(&pos.fX);
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isPosSet= true;
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}
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else
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if (vars[i]->IsNamed(kStrOrientation))
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{
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vars[i]->Get(&rot.fX);
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isRotSet = true;
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}
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else
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if (vars[i]->IsNamed(kStrLinear))
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{
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vars[i]->Get(&linV.fX);
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isLinVSet = true;
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}
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else
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if (vars[i]->IsNamed(kStrAngular))
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{
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vars[i]->Get(&angV.fX);
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isAngVSet = true;
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}
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else
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if (vars[i]->IsNamed("subworld"))
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{
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// Unused
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}
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else
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{
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hsAssert(false, "Unknown var name");
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}
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}
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}
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void plPhysicalSDLModifier::ILogState(const plStateDataRecord* state, bool useDirty, const char* prefix, uint32_t color)
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{
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hsPoint3 pos;
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bool isPosSet;
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hsQuat rot;
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bool isRotSet;
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hsVector3 linV;
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bool isLinVSet;
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hsVector3 angV;
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bool isAngVSet;
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plStateDataRecord::SimpleVarsList vars;
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if (useDirty)
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state->GetDirtyVars(&vars);
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else
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state->GetUsedVars(&vars);
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IGetVars(vars, pos, isPosSet, rot, isRotSet, linV, isLinVSet, angV, isAngVSet);
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plPhysical* phys = IGetPhysical();
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plStringStream log;
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log << phys->GetKeyName() << ": " << prefix;
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if (isPosSet)
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log << plFormat(" Pos={.1f} {.1f} {.1f}", pos.fX, pos.fY, pos.fZ);
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else
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log << " Pos=None";
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if (isLinVSet)
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log << plFormat(" LinV={.1f} {.1f} {.1f}", linV.fX, linV.fY, linV.fZ);
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else
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log << " LinV=None";
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if (isAngVSet)
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log << plFormat(" AngV={.1f} {.1f} {.1f}", angV.fX, angV.fY, angV.fZ);
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else
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log << " AngV=None";
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if (isRotSet)
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log << plFormat(" Rot={.1f} {.1f} {.1f} {.1f}", rot.fX, rot.fY, rot.fZ, rot.fW);
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else
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log << " Rot=None";
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IGetLog()->AddLine(log.GetString().c_str(), color);
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}
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plStatusLog* plPhysicalSDLModifier::IGetLog()
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{
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static plStatusLog* gLog = nil;
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if (!gLog)
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{
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gLog = plStatusLogMgr::GetInstance().CreateStatusLog(20, "PhysicsSDL.log",
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plStatusLog::kFilledBackground |
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plStatusLog::kTimestamp |
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plStatusLog::kDeleteForMe |
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plStatusLog::kAlignToTop);
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}
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return gLog;
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}
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plPhysical* plPhysicalSDLModifier::IGetPhysical()
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{
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plPhysical* phys = nil;
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plSceneObject* sobj = GetTarget();
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if (sobj)
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{
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const plSimulationInterface* si = sobj->GetSimulationInterface();
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if (si)
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phys = si->GetPhysical();
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}
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hsAssert(phys, "nil hkPhysical");
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return phys;
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}
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