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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plCollisionDetector_inc
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#define plCollisionDetector_inc
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#include "plDetectorModifier.h"
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#include "hsGeometry3.h"
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#include <list>
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#include <set>
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class plMessage;
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class plCameraMsg;
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class plArmatureMod;
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class plActivatorMsg;
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class plEvalMsg;
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#define USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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class plCollisionDetector : public plDetectorModifier
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{
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protected:
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int8_t fType;
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bool fBumped, fTriggered;
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plArmatureMod* IGetAvatarModifier(plKey key);
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bool IIsDisabledAvatar(plKey key);
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public:
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enum
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{
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kTypeEnter = 0x01,
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kTypeExit = 0x02,
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kTypeAny = 0x04,
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kTypeUnEnter = 0x08,
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kTypeUnExit = 0x10,
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kTypeBump = 0x20,
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};
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plCollisionDetector() : fType(0), fTriggered(false), fBumped(false){ }
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plCollisionDetector(int8_t type) : fType(type), fTriggered(false), fBumped(false) { }
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virtual ~plCollisionDetector(){;}
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virtual bool MsgReceive(plMessage* msg);
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CLASSNAME_REGISTER( plCollisionDetector );
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GETINTERFACE_ANY( plCollisionDetector, plDetectorModifier );
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virtual void SetType(int8_t i) { fType |= i; }
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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// sub type for object-in-volume detectors
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class plObjectInVolumeDetector : public plCollisionDetector
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{
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protected:
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class plCollisionBookKeepingInfo
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{
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public:
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plCollisionBookKeepingInfo(const plKey& key, bool entering)
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: fHitter(key), fEntering(entering) { }
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plKey fHitter;
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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uint32_t fLastStep;
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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bool fEntering;
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};
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void ITrigger(plKey hitter, bool entering);
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void ISendTriggerMsg(plKey hitter, bool entering);
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void IRegisterForEval();
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virtual void IHandleEval(plEvalMsg*);
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bool fWaitingForEval;
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typedef std::list<plCollisionBookKeepingInfo*> bookKeepingList;
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bookKeepingList fCollisionList;
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typedef std::set<plKey> ResidentSet;
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ResidentSet fCurrentResidents;
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public:
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plObjectInVolumeDetector()
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: plCollisionDetector(), fWaitingForEval(false) { }
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plObjectInVolumeDetector(int8_t type)
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: plCollisionDetector(type), fWaitingForEval(false) { }
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virtual ~plObjectInVolumeDetector() { }
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virtual bool MsgReceive(plMessage* msg);
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CLASSNAME_REGISTER(plObjectInVolumeDetector);
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GETINTERFACE_ANY(plObjectInVolumeDetector, plCollisionDetector);
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virtual void SetTarget(plSceneObject* so);
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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class plObjectInVolumeAndFacingDetector : public plObjectInVolumeDetector
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{
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protected:
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float fFacingTolerance;
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bool fNeedWalkingForward;
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bool fAvatarInVolume;
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bool fTriggered;
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void ICheckForTrigger();
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public:
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plObjectInVolumeAndFacingDetector();
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virtual ~plObjectInVolumeAndFacingDetector();
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virtual bool MsgReceive(plMessage* msg);
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CLASSNAME_REGISTER(plObjectInVolumeAndFacingDetector);
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GETINTERFACE_ANY(plObjectInVolumeAndFacingDetector, plObjectInVolumeDetector);
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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// Export only
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void SetFacingTolerance(int degrees);
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void SetNeedWalkingForward(bool v) { fNeedWalkingForward = v; }
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};
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// sub-type for camera command regions
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class plCameraRegionDetector : public plObjectInVolumeDetector
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{
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protected:
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typedef std::vector<plCameraMsg*> plCameraMsgVec;
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plCameraMsgVec fMessages;
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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uint32_t fLastStep;
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#endif
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bool fIsInside;
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bool fEntering;
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void ISendTriggerMsg();
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virtual void IHandleEval(plEvalMsg*);
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public:
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plCameraRegionDetector()
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: plObjectInVolumeDetector(), fIsInside(false) { }
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~plCameraRegionDetector();
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virtual bool MsgReceive(plMessage* msg);
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void AddMessage(plCameraMsg* pMsg) { fMessages.push_back(pMsg); }
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CLASSNAME_REGISTER( plCameraRegionDetector );
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GETINTERFACE_ANY( plCameraRegionDetector, plCollisionDetector );
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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// sub-type for subworld regions
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class plSubworldRegionDetector : public plCollisionDetector
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{
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protected:
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plKey fSub;
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bool fOnExit;
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public:
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enum
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{
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kSubworld = 0,
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};
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plSubworldRegionDetector() : fSub(nil), fOnExit(false){;}
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~plSubworldRegionDetector();
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virtual bool MsgReceive(plMessage* msg);
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void SetSubworldKey(plKey pKey) { fSub = pKey; }
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void SetTriggerOnExit(bool b) { fOnExit = b; }
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CLASSNAME_REGISTER( plSubworldRegionDetector );
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GETINTERFACE_ANY( plSubworldRegionDetector, plCollisionDetector );
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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// sub-type for panic link regions
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class plPanicLinkRegion : public plCollisionDetector
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{
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public:
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bool fPlayLinkOutAnim;
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plPanicLinkRegion() : fPlayLinkOutAnim(true) { }
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virtual bool MsgReceive(plMessage* msg);
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CLASSNAME_REGISTER( plPanicLinkRegion );
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GETINTERFACE_ANY( plPanicLinkRegion, plCollisionDetector );
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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/** \Class plSimpleRegionSensor
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A dead-simple interface for a collision region. Holds one message that it
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sends to anyone who enters, and another message that it sends to anyone
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who exits.
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We may want to tie this into the plCollisionDetector so that it could be
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integrated with responders.
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*/
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class plSimpleRegionSensor : public plSingleModifier
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{
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public:
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plSimpleRegionSensor();
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plSimpleRegionSensor(plMessage *enterMsg, plMessage *exitMsg);
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virtual ~plSimpleRegionSensor();
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virtual bool MsgReceive(plMessage *msg);
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CLASSNAME_REGISTER( plSimpleRegionSensor );
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GETINTERFACE_ANY( plSimpleRegionSensor, plSingleModifier);
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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virtual bool IEval(double secs, float del, uint32_t dirty);
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protected:
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plMessage *fEnterMsg;
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plMessage *fExitMsg;
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};
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// This class really just exists so that I can hunt for it specifically by index
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// (and not accidentally get some other SimpleRegionSensor).
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class plSwimDetector : public plSimpleRegionSensor
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{
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public:
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plSwimDetector() {}
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plSwimDetector(plMessage *enterMsg, plMessage *exitMsg) : plSimpleRegionSensor(enterMsg, exitMsg) {}
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virtual ~plSwimDetector() {}
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CLASSNAME_REGISTER( plSwimDetector );
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GETINTERFACE_ANY( plSwimDetector, plSimpleRegionSensor);
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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bool MsgReceive(plMessage *msg);
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};
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class plRidingAnimatedPhysicalDetector: public plSimpleRegionSensor
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{
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public:
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plRidingAnimatedPhysicalDetector(){}
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plRidingAnimatedPhysicalDetector(plMessage *enterMsg, plMessage *exitMsg) : plSimpleRegionSensor(enterMsg, exitMsg) {}
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virtual ~plRidingAnimatedPhysicalDetector(){}
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virtual bool MsgReceive(plMessage *msg);
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CLASSNAME_REGISTER( plRidingAnimatedPhysicalDetector );
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GETINTERFACE_ANY( plRidingAnimatedPhysicalDetector, plSimpleRegionSensor);
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};
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#endif //plCollisionDetector_inc
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