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129 lines
4.6 KiB
129 lines
4.6 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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13 years ago
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp
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*
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***/
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13 years ago
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#include "pnUtList.h"
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14 years ago
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/****************************************************************************
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*
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* CBaseList
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*
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***/
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//===========================================================================
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void CBaseList::Link (CBaseList * list, uint8_t * afterNode, uint8_t * beforeNode, ELinkType linkType, uint8_t * existingNode) {
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14 years ago
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// Verify that the two lists share a common link offset
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ASSERT(m_linkOffset != LINK_OFFSET_UNINIT);
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ASSERT(m_linkOffset == list->m_linkOffset);
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// Verify that the two lists are distinct
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CBaseLink * sourceTerminator = &list->m_terminator;
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ASSERT(sourceTerminator != &m_terminator);
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// Find the first and last nodes to move from the source list
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CBaseLink * afterLink = afterNode ? GetLink(afterNode) : sourceTerminator;
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CBaseLink * beforeLink = beforeNode ? GetLink(beforeNode) : sourceTerminator;
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CBaseLink * firstLink = afterLink->NextLink();
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CBaseLink * lastLink = beforeLink->m_prevLink;
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if (lastLink == afterLink)
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return;
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ASSERT(firstLink != beforeLink);
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// Store nodes for later use in linking
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uint8_t * firstNode = afterLink->m_next;
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uint8_t * lastNextNode = lastLink->m_next;
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ASSERT(firstNode);
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ASSERT(lastNextNode);
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// Find the previous and next nodes in the destination list which will
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// bound all of the nodes of the source list
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CBaseLink * existingLink = existingNode ? GetLink(existingNode) : &m_terminator;
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CBaseLink * prevLink, * nextLink;
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switch (linkType) {
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case kListLinkAfter:
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prevLink = existingLink;
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nextLink = existingLink->NextLink();
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break;
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case kListLinkBefore:
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prevLink = existingLink->m_prevLink;
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nextLink = existingLink;
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break;
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DEFAULT_FATAL(linkType);
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}
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// Update the first and last nodes of the moved range to point to the
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// previous and next nodes in the destination list
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firstLink->m_prevLink = prevLink;
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lastLink->m_next = prevLink->m_next;
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// Update the previous and next nodes in the destination list to point to
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// the first and last nodes of the source range
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nextLink->m_prevLink = lastLink;
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prevLink->m_next = firstNode;
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// Update the before and after links from the source list to point to
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// each other
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afterLink->m_next = lastNextNode;
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beforeLink->m_prevLink = afterLink;
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}
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//===========================================================================
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void CBaseList::UnlinkAll () {
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for (CBaseLink * link = m_terminator.m_prevLink, * prev; link != &m_terminator; link = prev) {
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prev = link->m_prevLink;
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link->InitializeLinksWithOffset(m_linkOffset);
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}
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m_terminator.InitializeLinksWithOffset(m_linkOffset);
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}
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