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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSDL_DESC_inc
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#define plSDL_DESC_inc
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//
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// Code for State Description Language (SDL) Descriptors.
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// These define a schema representing an object's saveState buffer.
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//
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#include "HeadSpin.h"
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#include "hsStlUtils.h"
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#include "plString.h"
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//
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// Describes a variable in a state descriptor.
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// Every variable is actually a list, either fixed or variable length.
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// Abstract base class.
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//
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class hsStream;
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class plSimpleVarDescriptor;
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class plSDVarDescriptor;
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class plVarDescriptor
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{
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public:
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enum Type
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{
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kNone = -1,
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// atomic types
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kInt,
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kFloat,
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kBool,
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kString32,
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kKey, // plKey - basically a uoid
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kStateDescriptor, // this var refers to another state descriptor
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kCreatable, // plCreatable - basically a classIdx and a read/write buffer
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kDouble,
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kTime, // double which is automatically converted to server clock and back, use for animation times
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kByte,
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kShort,
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kAgeTimeOfDay, // float which is automatically set to the current age time of day (0-1)
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// the following are a vector of floats
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kVector3=50,// atomicCount=3
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kPoint3, // atomicCount=3
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kRGB, // atomicCount=3
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kRGBA, // atomicCount=4
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kQuaternion, // atomicCount=4
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kRGB8, // atomicCount=3
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kRGBA8, // atomicCount=4
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};
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typedef char String32[32];
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enum Flags
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{
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kInternal = 0x1, // Don't allow access to this var in Vault Mgr
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kAlwaysNew = 0x2, // Treat this var as always having the latest timestamp when FlaggingNewerState
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kVariableLength = 0x4 // Var is defined as int foo[], so it's length is variable, starting at 0
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};
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protected:
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static const uint8_t kVersion; // for Read/Write format
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plString fDefault; // set by .sdl
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plString fName; // set by .sdl
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int fCount; // set by .sdl
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Type fType; // set by .sdl
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plString fTypeString; // string version of fType
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uint32_t fFlags;
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plString fDisplayOptions; // set by .sdl
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public:
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plVarDescriptor() : fCount(1), fType(kNone), fFlags(0) { }
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virtual ~plVarDescriptor() { }
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virtual void CopyFrom(const plVarDescriptor* v);
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// conversion ops
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virtual plSimpleVarDescriptor* GetAsSimpleVarDescriptor() = 0;
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virtual plSDVarDescriptor* GetAsSDVarDescriptor() = 0;
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virtual const plSimpleVarDescriptor* GetAsSimpleVarDescriptor() const = 0;
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virtual const plSDVarDescriptor* GetAsSDVarDescriptor() const = 0;
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// getters
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plString GetDefault() const { return fDefault; }
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plString GetName() const { return fName; }
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Type GetType() const { return fType; }
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plString GetTypeString() const { return fTypeString; }
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int GetCount() const { return fCount; }
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bool IsInternal() const { return (fFlags & kInternal) != 0; }
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bool IsAlwaysNew() const { return (fFlags & kAlwaysNew) != 0; }
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bool IsVariableLength() const { return (fFlags & kVariableLength) != 0; }
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plString GetDisplayOptions() const { return fDisplayOptions; }
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// setters
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void SetDefault(const plString& n) { fDefault = n; }
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void SetName(const plString& n) { fName = n; }
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void SetCount(int c) { fCount=c; }
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virtual bool SetType(const plString& type);
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void SetType(Type t) { fType=t; }
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void SetInternal(bool d) { if (d) fFlags |= kInternal; else fFlags &= ~kInternal; }
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void SetAlwaysNew(bool d) { if (d) fFlags |= kAlwaysNew; else fFlags &= ~kAlwaysNew; }
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void SetVariableLength(bool d) { if (d) fFlags |= kVariableLength; else fFlags &= ~kVariableLength; }
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void SetDisplayOptions(const plString& s) { fDisplayOptions=s; }
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// IO
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virtual bool Read(hsStream* s);
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virtual void Write(hsStream* s) const;
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};
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//
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// Simple, non-nested var descriptors. These are comprised of single types, as opposed to
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// referring to another state descriptor.
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//
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class plSimpleVarDescriptor : public plVarDescriptor
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{
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protected:
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Type fAtomicType; // base type (it. quaternion == kFloat)
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int fAtomicCount; // computed from type in .sdl (ie. quaternion == 4)
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public:
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plSimpleVarDescriptor();
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virtual ~plSimpleVarDescriptor() { }
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plSimpleVarDescriptor* GetAsSimpleVarDescriptor() { return this; }
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plSDVarDescriptor* GetAsSDVarDescriptor() { return nil; }
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const plSimpleVarDescriptor* GetAsSimpleVarDescriptor() const { return this; }
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const plSDVarDescriptor* GetAsSDVarDescriptor() const { return nil; }
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void CopyFrom(const plSimpleVarDescriptor* v);
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void CopyFrom(const plVarDescriptor* v) { plVarDescriptor::CopyFrom(v); } // lame compiler
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// getters
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int GetSize() const;
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int GetAtomicSize() const; // size of one item in bytes (regardless of count)
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Type GetAtomicType() const { return fAtomicType; }
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int GetAtomicCount() const { return fAtomicCount; }
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// setters
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bool SetType(const plString& type);
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void SetType(Type t) { plVarDescriptor::SetType(t); } // for lame compiler
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void SetAtomicType(Type t) { fAtomicType=t; }
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// IO
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virtual bool Read(hsStream* s);
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virtual void Write(hsStream* s) const;
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};
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//
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// A var descriptor which references another state descriptor.
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//
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class plStateDescriptor;
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class plSDVarDescriptor : public plVarDescriptor
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{
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protected:
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plStateDescriptor* fStateDesc;
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public:
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plSDVarDescriptor(plStateDescriptor* sd=nil) : fStateDesc(sd) { }
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plSimpleVarDescriptor* GetAsSimpleVarDescriptor() { return nil; }
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plSDVarDescriptor* GetAsSDVarDescriptor() { return this; }
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const plSimpleVarDescriptor* GetAsSimpleVarDescriptor() const { return nil; }
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const plSDVarDescriptor* GetAsSDVarDescriptor() const { return this; }
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// getters
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plStateDescriptor* GetStateDescriptor() const { return fStateDesc; }
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// setters
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void SetStateDesc(plStateDescriptor* sd) { fStateDesc=sd; }
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void CopyFrom(const plSDVarDescriptor* v);
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void CopyFrom(const plVarDescriptor* v) { plVarDescriptor::CopyFrom(v); } // lame compiler
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// IO
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bool Read(hsStream* s);
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void Write(hsStream* s) const;
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};
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//
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// A state descriptor - describes the contents of a type of state buffer.
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// There is one of these for each persistent object type.
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// These descriptors are defined in a user-created .sdl file.
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//
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class plKey;
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class plStateDescriptor
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{
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private:
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static const uint8_t kVersion; // for Read/Write format
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typedef std::vector<plVarDescriptor*> VarsList;
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VarsList fVarsList;
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int fVersion;
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plString fName;
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std::string fFilename; // the filename this descriptor was read from
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void IDeInit();
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public:
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plStateDescriptor() : fVersion(-1) {}
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~plStateDescriptor();
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// getters
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plString GetName() const { return fName; }
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int GetNumVars() const { return fVarsList.size(); }
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plVarDescriptor* GetVar(int i) const { return fVarsList[i]; }
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int GetVersion() const { return fVersion; }
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const char * GetFilename() const { return fFilename.c_str();}
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// setters
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void SetVersion(int v) { fVersion=v; }
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void SetName(const plString& n) { fName=n; }
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void AddVar(plVarDescriptor* v) { fVarsList.push_back(v); }
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void SetFilename( const char * n ) { fFilename=n;}
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plVarDescriptor* FindVar(const plString& name, int* idx=nil) const;
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// IO
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bool Read(hsStream* s);
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void Write(hsStream* s) const;
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};
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#endif // plSDL_DESC_inc
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