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62 lines
2.3 KiB
62 lines
2.3 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plRTProjDirLight.h - Header for the derived MAX RT projected directional //
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// light //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 8.2.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plRTProjDirLightClassDesc_h
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#define _plRTProjDirLightClassDesc_h
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#include "plRTProjDirLight.h"
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#include "iparamm2.h"
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#include "resource.h"
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class plRTProjDirLightDesc : public ClassDesc2
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading) { return TRACKED_NEW plRTProjDirLight; }
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const TCHAR* ClassName() { return GetString(IDS_DB_PROJDIR); }
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SClass_ID SuperClassID() { return LIGHT_CLASS_ID; }
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Class_ID ClassID() { return RTPDIR_LIGHT_CLASSID; }
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const TCHAR* Category() { return _T("Plasma RunTime");}
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const TCHAR* InternalName() { return _T("RTProjDir"); } // returns fixed parsable name (scripter-visible name)
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HINSTANCE HInstance() { return hInstance; }
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static plRTProjDirLightDesc fStaticDesc;
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static ClassDesc2 *GetDesc( void ) { return &fStaticDesc; }
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};
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#endif // _plRTProjDirLightClassDesc_h
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