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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <process.h>
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#include "hsThread.h"
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#include "hsExceptions.h"
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#include "hsMemory.h"
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// typedef unsigned int __stdcall (*EntryPtCB)(void*);
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static DWORD __stdcall gEntryPoint(void* param)
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{
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return ((hsThread*)param)->WinRun();
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}
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static unsigned int __stdcall gEntryPointBT(void* param)
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{
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return ((hsThread*)param)->WinRun();
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}
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hsThread::hsThread(UInt32 stackSize) : fStackSize(stackSize), fQuit(false), fThreadH(nil), fQuitSemaH(nil)
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{
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}
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hsThread::~hsThread()
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{
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this->Stop();
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}
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void hsThread::Start()
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{
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if (fThreadH == nil)
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{
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fQuitSemaH = ::CreateSemaphore(nil, 0, kPosInfinity32, nil);
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if (fQuitSemaH == nil)
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throw hsOSException(-1);
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#if 0
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fThreadH = ::CreateThread(nil, fStackSize, gEntryPoint, this, 0, &fThreadId);
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#else
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fThreadH = (HANDLE)_beginthreadex(nil, fStackSize, gEntryPointBT, this, 0, (unsigned int*)&fThreadId);
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#endif
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if (fThreadH == nil)
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throw hsOSException(-1);
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}
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}
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void hsThread::Stop()
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{
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if (fThreadH != nil)
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{ this->fQuit = true;
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if (fQuitSemaH != nil)
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::WaitForSingleObject(fQuitSemaH, INFINITE); // wait for the thread to quit
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::CloseHandle(fThreadH);
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fThreadH = nil;
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::CloseHandle(fQuitSemaH);
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fQuitSemaH = nil;
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}
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}
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DWORD hsThread::WinRun()
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{
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DWORD result = this->Run();
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::ReleaseSemaphore(fQuitSemaH, 1, nil); // signal that we've quit
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return result;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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void* hsThread::Alloc(size_t size)
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{
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return HSMemory::New(size);
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}
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void hsThread::Free(void* p)
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{
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HSMemory::Delete(p);
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}
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void hsThread::ThreadYield()
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{
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// Don't know how to explicitly yield on WIN32
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}
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//////////////////////////////////////////////////////////////////////////////
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hsMutex::hsMutex()
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{
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fMutexH = ::CreateMutex(nil, false, nil);
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if (fMutexH == nil)
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throw hsOSException(-1);
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}
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hsMutex::~hsMutex()
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{
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::CloseHandle(fMutexH);
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}
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void hsMutex::Lock()
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{
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DWORD state = ::WaitForSingleObject(fMutexH, INFINITE);
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hsAssert(state != WAIT_FAILED,"hsMutex::Lock -> Wait Failed");
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hsAssert(state != WAIT_ABANDONED,"hsMutex::Lock -> Abandoned Mutex");
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hsAssert(state != WAIT_TIMEOUT,"hsMutex::Lock -> Infinite Timeout expired?");
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}
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hsBool hsMutex::TryLock()
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{
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DWORD state = ::WaitForSingleObject(fMutexH, 0);
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hsAssert(state != WAIT_ABANDONED,"hsMutex::TryLock -> Abandoned Mutex");
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return state == WAIT_OBJECT_0?true:false;
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}
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void hsMutex::Unlock()
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{
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BOOL result = ::ReleaseMutex(fMutexH);
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hsAssert(result != 0, "hsMutex::Unlock Failed!");
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}
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//////////////////////////////////////////////////////////////////////////////
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hsSemaphore::hsSemaphore(int initialValue, const char *name)
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{
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fSemaH = ::CreateSemaphore(nil, initialValue, kPosInfinity32, name);
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if (fSemaH == nil)
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throw hsOSException(-1);
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}
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hsSemaphore::~hsSemaphore()
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{
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::CloseHandle(fSemaH);
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}
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hsBool hsSemaphore::Wait(hsMilliseconds timeToWait)
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{
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if (timeToWait == kPosInfinity32)
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timeToWait = INFINITE;
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DWORD result =::WaitForSingleObject(fSemaH, timeToWait);
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if (result == WAIT_OBJECT_0)
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return true;
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else
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{ hsThrowIfFalse(result == WAIT_TIMEOUT);
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return false;
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}
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}
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void hsSemaphore::Signal()
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{
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::ReleaseSemaphore(fSemaH, 1, nil);
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}
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///////////////////////////////////////////////////////////////
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hsEvent::hsEvent()
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{
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fEvent = ::CreateEvent(nil,true,false,nil);
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if (fEvent == nil)
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throw hsOSException(-1);
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}
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hsEvent::~hsEvent()
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{
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::CloseHandle(fEvent);
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}
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hsBool hsEvent::Wait(hsMilliseconds timeToWait)
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{
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if (timeToWait == kPosInfinity32)
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timeToWait = INFINITE;
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DWORD result =::WaitForSingleObject(fEvent, timeToWait);
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if (result == WAIT_OBJECT_0)
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{
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::ResetEvent(fEvent);
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return true;
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}
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else
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{ hsThrowIfFalse(result == WAIT_TIMEOUT);
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return false;
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}
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}
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void hsEvent::Signal()
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{
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::SetEvent(fEvent);
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}
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