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struct HS_POINT2_NAME {
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HS_POINT2_TYPE fX, fY;
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HS_POINT2_NAME& Set(HS_POINT2_TYPE x, HS_POINT2_TYPE y)
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{
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fX = x;
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fY = y;
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return *this;
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}
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HS_POINT2_NAME& operator+=(const HS_POINT2_NAME& s)
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{
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this->fX += s.fX;
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this->fY += s.fY;
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return *this;
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}
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HS_POINT2_NAME& operator-=(const HS_POINT2_NAME& s)
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{
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this->fX -= s.fX;
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this->fY -= s.fY;
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return *this;
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}
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#if 0 // Havok reeks
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friend int operator==(const HS_POINT2_NAME& s, const HS_POINT2_NAME& t)
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{
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return (s.fX == t.fX && s.fY == t.fY);
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}
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friend int operator!=(const HS_POINT2_NAME& s, const HS_POINT2_NAME& t)
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{
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return !(s == t);
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}
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#else // Havok reeks
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int operator==(const HS_POINT2_NAME& ss) const
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{
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return (ss.fX == fX && ss.fY == fY);
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}
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int operator!=(const HS_POINT2_NAME& ss)
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{
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return !(ss == *this);
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}
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#endif // Havok reeks
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friend HS_POINT2_NAME operator+(const HS_POINT2_NAME& s, const HS_POINT2_NAME& t)
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{
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HS_POINT2_NAME result;
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result.Set(s.fX + t.fX, s.fY + t.fY);
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return result;
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}
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friend HS_POINT2_NAME operator-(const HS_POINT2_NAME& s, const HS_POINT2_NAME& t)
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{
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HS_POINT2_NAME result;
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result.Set(s.fX - t.fX, s.fY - t.fY);
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return result;
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}
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friend HS_POINT2_NAME operator-(const HS_POINT2_NAME& s)
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{
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HS_POINT2_NAME result = { -s.fX, -s.fY };
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return result;
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}
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#undef HS_POINT2_NAME
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#undef HS_POINT2_TYPE
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