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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plParticleSystem.h"
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#include "plParticleEmitter.h"
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#include "plParticleGenerator.h"
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#include "plParticleEffect.h"
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#include "plParticle.h"
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#include "plParticleSDLMod.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnSceneObject/plDrawInterface.h"
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#include "pnSceneObject/plCoordinateInterface.h"
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#include "pnMessage/plTimeMsg.h"
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#include "plMessage/plRenderMsg.h"
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#include "plMessage/plAgeLoadedMsg.h"
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#include "plMessage/plParticleUpdateMsg.h"
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#include "plInterp/plController.h"
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#include "plSurface/hsGMaterial.h"
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#include "plPipeline.h"
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#include "hsTimer.h"
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#include "plProfile.h"
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#include "plTweak.h"
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#include "plDrawable/plParticleFiller.h"
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plProfile_CreateCounter("Num Particles", "Particles", NumParticles);
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const float plParticleSystem::GRAVITY_ACCEL_FEET_PER_SEC2 = 32.0f;
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plParticleSystem::plParticleSystem() : fParticleSDLMod(nil), fAttachedToAvatar(false)
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{
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}
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plParticleSystem::~plParticleSystem()
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{
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int i;
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for (i = 0; i < fNumValidEmitters; i++)
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{
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delete fEmitters[i];
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}
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delete [] fEmitters;
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delete fAmbientCtl;
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delete fDiffuseCtl;
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delete fOpacityCtl;
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delete fWidthCtl;
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delete fHeightCtl;
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}
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void plParticleSystem::Init(uint32_t xTiles, uint32_t yTiles, uint32_t maxTotalParticles, uint32_t maxEmitters,
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plController *ambientCtl, plController *diffuseCtl, plController *opacityCtl,
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plController *widthCtl, plController *heightCtl)
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{
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fTarget = nil;
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fLastTime = 0;
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fCurrTime = 0;
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SetGravity(1.0f);
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fDrag = 0;
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fWindMult = 1.f;
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fNumValidEmitters = 0;
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fNextEmitterToGo = 0;
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fMiscFlags = 0;
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fForces.Reset();
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fEffects.Reset();
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fConstraints.Reset();
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fXTiles = xTiles;
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fYTiles = yTiles;
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fMaxTotalParticles = fMaxTotalParticlesLeft = maxTotalParticles;
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fMaxEmitters = maxEmitters;
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fEmitters = new plParticleEmitter *[fMaxEmitters];
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int i;
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for (i = 0; i < maxEmitters; i++)
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fEmitters[i] = nil;
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fAmbientCtl = ambientCtl;
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fDiffuseCtl = diffuseCtl;
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fOpacityCtl = opacityCtl;
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fWidthCtl = widthCtl;
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fHeightCtl = heightCtl;
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}
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void plParticleSystem::IAddEffect(plParticleEffect *effect, uint32_t type)
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{
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switch(type)
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{
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case kEffectForce:
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fForces.Append(effect);
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break;
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case kEffectMisc:
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default:
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fEffects.Append(effect);
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break;
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case kEffectConstraint:
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fConstraints.Append(effect);
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break;
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}
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}
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plParticleEmitter* plParticleSystem::GetAvailEmitter()
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{
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if( !fNumValidEmitters ) // got to start with at least one.
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return nil;
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float minTTL = 1.e33;
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int iMinTTL = -1;
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int i;
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for( i = 0; i < fNumValidEmitters; i++ )
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{
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if( fEmitters[i]->GetTimeToLive() < minTTL )
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{
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minTTL = fEmitters[i]->GetTimeToLive();
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iMinTTL = i;
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}
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}
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if( minTTL > 0 )
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{
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if( fNumValidEmitters < fMaxEmitters )
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{
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minTTL = 0;
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iMinTTL = fNumValidEmitters++;
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fEmitters[iMinTTL] = new plParticleEmitter();
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fEmitters[iMinTTL]->Clone(fEmitters[0], iMinTTL);
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fMaxTotalParticlesLeft -= fEmitters[iMinTTL]->fMaxParticles;
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hsAssert(fMaxTotalParticlesLeft >= 0, "Should have planned better");
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// Don't really use this. fEmitters[i]->GetSpanIndex() always == i.
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fNextEmitterToGo = (fNextEmitterToGo + 1) % fMaxEmitters;
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}
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}
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return fEmitters[iMinTTL];
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}
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uint32_t plParticleSystem::AddEmitter(uint32_t maxParticles, plParticleGenerator *gen, uint32_t emitterFlags)
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{
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if (fMaxEmitters == 0) // silly rabbit, Trix are for kids!
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return 0;
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uint32_t currEmitter;
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if (fNumValidEmitters == fMaxEmitters) // No more free spots, snag the next in line.
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{
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int i;
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for (i = 0; i < fMaxEmitters; i++)
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{
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if (fEmitters[i]->GetSpanIndex() == fNextEmitterToGo)
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break;
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}
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currEmitter = i;
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fMaxTotalParticlesLeft += fEmitters[currEmitter]->fMaxParticles;
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hsAssert(fMaxTotalParticlesLeft <= fMaxTotalParticles, "Particle system somehow has more particles than it started with.");
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delete fEmitters[currEmitter];
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}
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else
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{
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currEmitter = fNumValidEmitters;
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fNumValidEmitters++;
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}
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if (maxParticles > fMaxTotalParticlesLeft)
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maxParticles = fMaxTotalParticlesLeft;
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if (maxParticles < 0)
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maxParticles = 0;
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fEmitters[currEmitter] = new plParticleEmitter();
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fEmitters[currEmitter]->Init(this, maxParticles, fNextEmitterToGo, emitterFlags, gen);
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fMaxTotalParticlesLeft -= fEmitters[currEmitter]->fMaxParticles;
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fNextEmitterToGo = (fNextEmitterToGo + 1) % fMaxEmitters;
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return maxParticles;
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}
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void plParticleSystem::AddParticle(hsPoint3 &pos, hsVector3 &velocity, uint32_t tileIndex,
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float hSize, float vSize, float scale, float invMass, float life,
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hsPoint3 &orientation, uint32_t miscFlags, float radsPerSec)
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{
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hsAssert(fNumValidEmitters > 0, "Trying to explicitly add particles to a system with no valid emitters.");
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if (fNumValidEmitters == 0)
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return;
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fEmitters[0]->AddParticle(pos, velocity, tileIndex, hSize, vSize, scale, invMass, life, orientation, miscFlags, radsPerSec);
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}
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void plParticleSystem::GenerateParticles(uint32_t num, float dt /* = 0.f */)
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{
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if (num <= 0)
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return;
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if (fNumValidEmitters > 0 && fEmitters[0]->fGenerator)
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fEmitters[0]->fGenerator->AddAutoParticles(fEmitters[0], dt, num);
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GetTarget(0)->DirtySynchState(kSDLParticleSystem, 0);
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}
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void plParticleSystem::WipeExistingParticles()
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{
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int i;
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for (i = 0; i < fNumValidEmitters; i++)
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fEmitters[i]->WipeExistingParticles();
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}
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void plParticleSystem::KillParticles(float num, float timeToDie, uint8_t flags)
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{
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if (fEmitters[0])
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fEmitters[0]->KillParticles(num, timeToDie, flags);
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GetTarget(0)->DirtySynchState(kSDLParticleSystem, 0);
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}
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void plParticleSystem::TranslateAllParticles(hsPoint3 &amount)
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{
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int i;
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for (i = 0; i < fNumValidEmitters; i++)
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fEmitters[i]->TranslateAllParticles(amount);
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}
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void plParticleSystem::DisableGenerators()
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{
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int i;
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for (i = 0; i < fNumValidEmitters; i++)
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fEmitters[i]->UpdateGenerator(plParticleUpdateMsg::kParamEnabled, 0.f);
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}
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uint16_t plParticleSystem::StealParticlesFrom(plParticleSystem *victim, uint16_t num)
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{
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if (fNumValidEmitters <= 0)
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return 0; // you just lose
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if (victim)
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{
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uint16_t numStolen = fEmitters[0]->StealParticlesFrom(victim->fNumValidEmitters > 0 ? victim->fEmitters[0] : nil, num);
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GetTarget(0)->DirtySynchState(kSDLParticleSystem, 0);
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victim->GetTarget(0)->DirtySynchState(kSDLParticleSystem, 0);
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return numStolen;
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}
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return 0;
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}
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plParticleGenerator *plParticleSystem::GetExportedGenerator() const
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{
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return (fNumValidEmitters > 0 ? fEmitters[0]->fGenerator : nil);
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}
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plParticleEffect *plParticleSystem::GetEffect(uint16_t type) const
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{
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int i;
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for (i = 0; i < fForces.GetCount(); i++)
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if (fForces[i]->ClassIndex() == type)
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return fForces[i];
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for (i = 0; i < fEffects.GetCount(); i++)
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if (fEffects[i]->ClassIndex() == type)
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return fEffects[i];
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for (i = 0; i < fConstraints.GetCount(); i++)
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if (fConstraints[i]->ClassIndex() == type)
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return fConstraints[i];
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return nil;
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}
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uint32_t plParticleSystem::GetNumValidParticles(hsBool immortalOnly /* = false */) const
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{
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uint32_t count = 0;
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int i, j;
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for (i = 0; i < fNumValidEmitters; i++)
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{
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if (immortalOnly)
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{
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for (j = 0; j < fEmitters[i]->fNumValidParticles; j++)
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{
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if (fEmitters[i]->fParticleExts[j].fMiscFlags & plParticleExt::kImmortal)
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count++;
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}
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}
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else
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count += fEmitters[i]->fNumValidParticles;
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}
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return count;
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}
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const hsMatrix44 &plParticleSystem::GetLocalToWorld() const
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{
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return fTarget->GetCoordinateInterface()->GetLocalToWorld();
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}
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hsBool plParticleSystem::IEval(double secs, float del, uint32_t dirty)
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{
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return false;
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}
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hsBool plParticleSystem::IShouldUpdate(plPipeline* pipe) const
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{
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if (fMiscFlags & kParticleSystemAlwaysUpdate)
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return true;
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if (IGetTargetDrawInterface(0) && IGetTargetDrawInterface(0)->GetProperty(plDrawInterface::kDisable))
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return false;
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// First, what are the cumulative bounds for this system.
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hsBounds3Ext wBnd;
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wBnd.MakeEmpty();
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int i;
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for( i = 0; i < fNumValidEmitters; i++ )
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{
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if( fEmitters[i]->GetBoundingBox().GetType() == kBoundsNormal )
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wBnd.Union(&fEmitters[i]->GetBoundingBox());
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}
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// Always update if we are currently empty
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if( wBnd.GetType() == kBoundsEmpty )
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{
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return true;
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}
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// Now, are we visible?
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hsBool isVisible = pipe->TestVisibleWorld(wBnd);
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float delta = fLastTime > 0 ? float(fCurrTime - fLastTime) : hsTimer::GetDelSysSeconds();
|
|
|
|
if( isVisible )
|
|
|
|
{
|
|
|
|
// If we know how fast the fastest particle is moving, then we can
|
|
|
|
// decide if the system is too far away to need to update every single frame.
|
|
|
|
// In fact, based on the speed of the fastest particle, we can determine an
|
|
|
|
// exact update rate for a given error (say 3 pixels?).
|
|
|
|
// But we don't currently know the speed of the fastest particle, so
|
|
|
|
// until we do, I'm commenting this out. Most of the speed gain from
|
|
|
|
// culling particle updates was from not updating systems that aren't visible
|
|
|
|
// anyway.
|
|
|
|
#if 0 // ALWAYS_IF_VISIBLE
|
|
|
|
// We're in view, but how close are we to the camera? Look at closest point.
|
|
|
|
hsPoint2 depth;
|
|
|
|
wBnd.TestPlane(pipe->GetViewDirWorld(), depth);
|
|
|
|
float eyeDist = pipe->GetViewDirWorld().InnerProduct(pipe->GetViewPositionWorld());
|
|
|
|
float dist = depth.fX - eyeDist;
|
|
|
|
|
|
|
|
static float kUpdateCutoffDist = 100.f;
|
|
|
|
if( dist > kUpdateCutoffDist )
|
|
|
|
{
|
|
|
|
static float kDistantUpdateSecs = 0.1f;
|
|
|
|
return delta >= kDistantUpdateSecs;
|
|
|
|
}
|
|
|
|
#endif // ALWAYS_IF_VISIBLE
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static float kOffscreenUpdateSecs = 1.f;
|
|
|
|
return delta >= kOffscreenUpdateSecs;
|
|
|
|
}
|
|
|
|
|
|
|
|
plDrawInterface* plParticleSystem::ICheckDrawInterface()
|
|
|
|
{
|
|
|
|
plDrawInterface* di = IGetTargetDrawInterface(0);
|
|
|
|
if( !di )
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
if( di->GetDrawableMeshIndex(0) == uint32_t(-1) )
|
|
|
|
{
|
|
|
|
di->SetUpForParticleSystem( fMaxEmitters + 1, fMaxTotalParticles, fTexture, fPermaLights );
|
|
|
|
hsAssert(di->GetDrawableMeshIndex( 0 ) != (uint32_t)-1, "SetUpForParticleSystem should never fail"); // still invalid, didn't fix it.
|
|
|
|
}
|
|
|
|
|
|
|
|
return di;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleSystem::IHandleRenderMsg(plPipeline* pipe)
|
|
|
|
{
|
|
|
|
fCurrTime = hsTimer::GetSysSeconds();
|
|
|
|
float delta = float(fCurrTime - fLastTime);
|
|
|
|
if (delta == 0)
|
|
|
|
return;
|
|
|
|
plConst(float) kMaxDelta(0.3f);
|
|
|
|
if( delta > kMaxDelta )
|
|
|
|
delta = kMaxDelta;
|
|
|
|
|
|
|
|
plDrawInterface* di = ICheckDrawInterface();
|
|
|
|
if( !di )
|
|
|
|
return;
|
|
|
|
|
|
|
|
hsBool disabled = di->GetProperty(plDrawInterface::kDisable);
|
|
|
|
if (!IShouldUpdate(pipe))
|
|
|
|
{
|
|
|
|
if (disabled)
|
|
|
|
di->ResetParticleSystem(); // Need to call this, otherwise particles get drawn, even though the DI is disabled.
|
|
|
|
// (Yes, it's lame.)
|
|
|
|
|
|
|
|
// Otherwise, we leave the DI alone, and the particles draw in the same place they were last frame.
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fContext.fPipeline = pipe;
|
|
|
|
fContext.fSystem = this;
|
|
|
|
fContext.fSecs = fCurrTime;
|
|
|
|
fContext.fDelSecs = delta;
|
|
|
|
|
|
|
|
di->ResetParticleSystem();
|
|
|
|
|
|
|
|
if (fPreSim > 0)
|
|
|
|
IPreSim();
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < fNumValidEmitters; i++)
|
|
|
|
{
|
|
|
|
fEmitters[i]->IUpdate(delta);
|
|
|
|
plProfile_IncCount(NumParticles, fEmitters[i]->fNumValidParticles);
|
|
|
|
if (!disabled)
|
|
|
|
{
|
|
|
|
if( fEmitters[ i ]->GetParticleCount() > 0 )
|
|
|
|
di->AssignEmitterToParticleSystem( fEmitters[ i ] ); // Go make those polys!
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// plParticleFiller::FillParticlePolys(pipe, di);
|
|
|
|
|
|
|
|
fLastTime = fCurrTime;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#include "plProfile.h"
|
|
|
|
plProfile_CreateTimer("ParticleSys", "RenderSetup", ParticleSys);
|
|
|
|
|
|
|
|
|
|
|
|
hsBool plParticleSystem::MsgReceive(plMessage* msg)
|
|
|
|
{
|
|
|
|
plGenRefMsg* refMsg;
|
|
|
|
plParticleUpdateMsg *partMsg;
|
|
|
|
plParticleKillMsg *killMsg;
|
|
|
|
plSceneObject *scene;
|
|
|
|
plParticleEffect *effect;
|
|
|
|
hsGMaterial *mat;
|
|
|
|
plRenderMsg *rend;
|
|
|
|
plAgeLoadedMsg* ageLoaded;
|
|
|
|
|
|
|
|
if ((rend = plRenderMsg::ConvertNoRef(msg)))
|
|
|
|
{
|
|
|
|
plProfile_BeginLap(ParticleSys, this->GetKey()->GetUoid().GetObjectName());
|
|
|
|
IHandleRenderMsg(rend->Pipeline());
|
|
|
|
plProfile_EndLap(ParticleSys, this->GetKey()->GetUoid().GetObjectName());
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if ((refMsg = plGenRefMsg::ConvertNoRef(msg)))
|
|
|
|
{
|
|
|
|
if ((scene = plSceneObject::ConvertNoRef(refMsg->GetRef())))
|
|
|
|
{
|
|
|
|
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
|
|
|
|
AddTarget(scene);
|
|
|
|
else
|
|
|
|
RemoveTarget(scene);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if ((mat = hsGMaterial::ConvertNoRef(refMsg->GetRef())))
|
|
|
|
{
|
|
|
|
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
|
|
|
|
fTexture = mat;
|
|
|
|
else
|
|
|
|
fTexture = nil;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if ((effect = plParticleEffect::ConvertNoRef(refMsg->GetRef())))
|
|
|
|
{
|
|
|
|
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
|
|
|
|
IAddEffect(effect, refMsg->fType);
|
|
|
|
//else
|
|
|
|
// IRemoveEffect(effect, refMsg->fType);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ((partMsg = plParticleUpdateMsg::ConvertNoRef(msg)))
|
|
|
|
{
|
|
|
|
UpdateGenerator(partMsg->GetParamID(), partMsg->GetParamValue());
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if ((killMsg = plParticleKillMsg::ConvertNoRef(msg)))
|
|
|
|
{
|
|
|
|
KillParticles(killMsg->fNumToKill, killMsg->fTimeLeft, killMsg->fFlags);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if( (ageLoaded = plAgeLoadedMsg::ConvertNoRef(msg)) && ageLoaded->fLoaded )
|
|
|
|
{
|
|
|
|
ICheckDrawInterface();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return plModifier::MsgReceive(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleSystem::UpdateGenerator(uint32_t paramID, float value)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < fNumValidEmitters; i++)
|
|
|
|
fEmitters[i]->UpdateGenerator(paramID, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleSystem::AddTarget(plSceneObject *so)
|
|
|
|
{
|
|
|
|
if (fTarget != nil)
|
|
|
|
RemoveTarget(fTarget);
|
|
|
|
|
|
|
|
fTarget = so;
|
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plTimeMsg::Index(), GetKey());
|
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey());
|
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
|
|
|
|
|
|
|
|
delete fParticleSDLMod;
|
|
|
|
fParticleSDLMod = new plParticleSDLMod;
|
|
|
|
fParticleSDLMod->SetAttachedToAvatar(fAttachedToAvatar);
|
|
|
|
so->AddModifier(fParticleSDLMod);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleSystem::RemoveTarget(plSceneObject *so)
|
|
|
|
{
|
|
|
|
if (so == fTarget && so != nil)
|
|
|
|
{
|
|
|
|
if (fParticleSDLMod)
|
|
|
|
{
|
|
|
|
so->RemoveModifier(fParticleSDLMod);
|
|
|
|
delete fParticleSDLMod;
|
|
|
|
fParticleSDLMod = nil;
|
|
|
|
}
|
|
|
|
fTarget = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This can be done much faster, but it's only done on load, and very very clean as is. Saving optimization for
|
|
|
|
// when we observe that it's too slow.
|
|
|
|
void plParticleSystem::IPreSim()
|
|
|
|
{
|
|
|
|
const double PRESIM_UPDATE_TICK = 0.1;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < fNumValidEmitters; i++)
|
|
|
|
{
|
|
|
|
double secs = fPreSim;
|
|
|
|
while (secs > 0)
|
|
|
|
{
|
|
|
|
fEmitters[i]->IUpdateParticles((float)PRESIM_UPDATE_TICK);
|
|
|
|
secs -= PRESIM_UPDATE_TICK;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fPreSim = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleSystem::IReadEffectsArray(hsTArray<plParticleEffect *> &effects, uint32_t type, hsStream *s, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plGenRefMsg *msg;
|
|
|
|
effects.Reset();
|
|
|
|
uint32_t count = s->ReadLE32();
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
msg = new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, (int8_t)type);
|
|
|
|
mgr->ReadKeyNotifyMe(s, msg, plRefFlags::kActiveRef);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleSystem::Read(hsStream *s, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plModifier::Read(s, mgr);
|
|
|
|
|
|
|
|
plGenRefMsg* msg;
|
|
|
|
msg = new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, 0); // Material
|
|
|
|
mgr->ReadKeyNotifyMe(s, msg, plRefFlags::kActiveRef);
|
|
|
|
|
|
|
|
fAmbientCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
|
|
|
|
fDiffuseCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
|
|
|
|
fOpacityCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
|
|
|
|
fWidthCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
|
|
|
|
fHeightCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
|
|
|
|
|
|
|
|
uint32_t xTiles = s->ReadLE32();
|
|
|
|
uint32_t yTiles = s->ReadLE32();
|
|
|
|
uint32_t maxTotal = s->ReadLE32();
|
|
|
|
uint32_t maxEmitters = s->ReadLE32();
|
|
|
|
Init(xTiles, yTiles, maxTotal, maxEmitters, fAmbientCtl, fDiffuseCtl, fOpacityCtl, fWidthCtl, fHeightCtl);
|
|
|
|
|
|
|
|
fPreSim = s->ReadLEScalar();
|
|
|
|
fAccel.Read(s);
|
|
|
|
fDrag = s->ReadLEScalar();
|
|
|
|
fWindMult = s->ReadLEScalar();
|
|
|
|
|
|
|
|
fNumValidEmitters = s->ReadLE32();
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < fNumValidEmitters; i++)
|
|
|
|
{
|
|
|
|
fEmitters[i] = plParticleEmitter::ConvertNoRef(mgr->ReadCreatable(s));
|
|
|
|
fEmitters[i]->ISetSystem(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
IReadEffectsArray(fForces, kEffectForce, s, mgr);
|
|
|
|
IReadEffectsArray(fEffects, kEffectMisc, s, mgr);
|
|
|
|
IReadEffectsArray(fConstraints, kEffectConstraint, s, mgr);
|
|
|
|
|
|
|
|
int count = s->ReadLE32();
|
|
|
|
fPermaLights.SetCount(count);
|
|
|
|
for( i = 0; i < count; i++ )
|
|
|
|
{
|
|
|
|
fPermaLights[i] = mgr->ReadKey(s);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleSystem::Write(hsStream *s, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plModifier::Write(s, mgr);
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
mgr->WriteKey(s, fTexture);
|
|
|
|
|
|
|
|
// Arguments to the Init() function
|
|
|
|
mgr->WriteCreatable(s, fAmbientCtl);
|
|
|
|
mgr->WriteCreatable(s, fDiffuseCtl);
|
|
|
|
mgr->WriteCreatable(s, fOpacityCtl);
|
|
|
|
mgr->WriteCreatable(s, fWidthCtl);
|
|
|
|
mgr->WriteCreatable(s, fHeightCtl);
|
|
|
|
|
|
|
|
s->WriteLE32(fXTiles);
|
|
|
|
s->WriteLE32(fYTiles);
|
|
|
|
s->WriteLE32(fMaxTotalParticles);
|
|
|
|
s->WriteLE32(fMaxEmitters);
|
|
|
|
|
|
|
|
s->WriteLEScalar(fPreSim);
|
|
|
|
fAccel.Write(s);
|
|
|
|
s->WriteLEScalar(fDrag);
|
|
|
|
s->WriteLEScalar(fWindMult);
|
|
|
|
|
|
|
|
s->WriteLE32(fNumValidEmitters);
|
|
|
|
for (i = 0; i < fNumValidEmitters; i++)
|
|
|
|
{
|
|
|
|
mgr->WriteCreatable(s, fEmitters[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
int count;
|
|
|
|
count = fForces.GetCount();
|
|
|
|
s->WriteLE32(count);
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
mgr->WriteKey(s, fForces.Get(i));
|
|
|
|
|
|
|
|
count = fEffects.GetCount();
|
|
|
|
s->WriteLE32(count);
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
mgr->WriteKey(s, fEffects.Get(i));
|
|
|
|
|
|
|
|
count = fConstraints.GetCount();
|
|
|
|
s->WriteLE32(count);
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
mgr->WriteKey(s, fConstraints.Get(i));
|
|
|
|
|
|
|
|
count = fPermaLights.GetCount();
|
|
|
|
s->WriteLE32(count);
|
|
|
|
for( i = 0; i < count; i++ )
|
|
|
|
mgr->WriteKey(s, fPermaLights[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleSystem::SetAttachedToAvatar(bool attached)
|
|
|
|
{
|
|
|
|
fAttachedToAvatar = attached;
|
|
|
|
if (fParticleSDLMod)
|
|
|
|
fParticleSDLMod->SetAttachedToAvatar(attached);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plParticleSystem::AddLight(plKey liKey)
|
|
|
|
{
|
|
|
|
fPermaLights.Append(liKey);
|
|
|
|
}
|