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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pyBlueSpiralMsg.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base BlueSpiral msg class
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//
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pyBlueSpiralMsg::pyBlueSpiralMsg(): pyGameCliMsg() {}
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pyBlueSpiralMsg::pyBlueSpiralMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
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{
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if (message && (message->gameCli->GetGameTypeId() != kGameTypeId_BlueSpiral))
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message = nil; // wrong type, just clear it out
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}
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int pyBlueSpiralMsg::GetBlueSpiralMsgType() const
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{
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if (message)
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return message->netMsg->messageId;
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return -1;
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}
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PyObject* pyBlueSpiralMsg::UpcastToFinalBlueSpiralMsg() const
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{
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if (!message)
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PYTHON_RETURN_NONE;
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switch (message->netMsg->messageId)
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{
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case kSrv2Cli_BlueSpiral_ClothOrder:
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return pyBlueSpiralClothOrderMsg::New(message);
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case kSrv2Cli_BlueSpiral_SuccessfulHit:
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return pyBlueSpiralSuccessfulHitMsg::New(message);
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case kSrv2Cli_BlueSpiral_GameWon:
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return pyBlueSpiralGameWonMsg::New(message);
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case kSrv2Cli_BlueSpiral_GameOver:
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return pyBlueSpiralGameOverMsg::New(message);
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case kSrv2Cli_BlueSpiral_GameStarted:
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return pyBlueSpiralGameStartedMsg::New(message);
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default:
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PYTHON_RETURN_NONE;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// The different messages we can receive
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//
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pyBlueSpiralClothOrderMsg::pyBlueSpiralClothOrderMsg(): pyBlueSpiralMsg() {}
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pyBlueSpiralClothOrderMsg::pyBlueSpiralClothOrderMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_ClothOrder))
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message = nil; // wrong type, just clear it out
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}
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std::vector<int> pyBlueSpiralClothOrderMsg::Order()
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{
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std::vector<int> retVal;
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if (message)
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{
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const Srv2Cli_BlueSpiral_ClothOrder* gmMsg = (const Srv2Cli_BlueSpiral_ClothOrder*)message->netMsg;
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for (int i = 0; i < arrsize(gmMsg->order); ++i)
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retVal.push_back(gmMsg->order[i]);
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}
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return retVal;
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}
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///////////////////////////////////////////////////////////////////////////////
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pyBlueSpiralSuccessfulHitMsg::pyBlueSpiralSuccessfulHitMsg(): pyBlueSpiralMsg() {}
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pyBlueSpiralSuccessfulHitMsg::pyBlueSpiralSuccessfulHitMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_SuccessfulHit))
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message = nil; // wrong type, just clear it out
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}
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///////////////////////////////////////////////////////////////////////////////
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pyBlueSpiralGameWonMsg::pyBlueSpiralGameWonMsg(): pyBlueSpiralMsg() {}
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pyBlueSpiralGameWonMsg::pyBlueSpiralGameWonMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_GameWon))
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message = nil; // wrong type, just clear it out
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}
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///////////////////////////////////////////////////////////////////////////////
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pyBlueSpiralGameOverMsg::pyBlueSpiralGameOverMsg(): pyBlueSpiralMsg() {}
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pyBlueSpiralGameOverMsg::pyBlueSpiralGameOverMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_GameOver))
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message = nil; // wrong type, just clear it out
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}
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///////////////////////////////////////////////////////////////////////////////
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pyBlueSpiralGameStartedMsg::pyBlueSpiralGameStartedMsg(): pyBlueSpiralMsg() {}
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pyBlueSpiralGameStartedMsg::pyBlueSpiralGameStartedMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_GameStarted))
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message = nil; // wrong type, just clear it out
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}
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bool pyBlueSpiralGameStartedMsg::StartSpin()
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{
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if (message)
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{
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const Srv2Cli_BlueSpiral_GameStarted* gmMsg = (const Srv2Cli_BlueSpiral_GameStarted*)message->netMsg;
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return gmMsg->startSpin;
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}
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return false;
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}
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