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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <Python.h>
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#include "plgDispatch.h"
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#include "pyKey.h"
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#include "hsResMgr.h"
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#pragma hdrstop
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#include "cyCamera.h"
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#include "pnMessage/plCameraMsg.h"
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#include "plMessage/plInputEventMsg.h"
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#include "pnKeyedObject/plFixedKey.h"
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#include "pnKeyedObject/plUoid.h"
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#include "pfCamera/plVirtualCamNeu.h"
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#include "pfCamera/plCameraModifier.h"
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#include "pfCamera/plCameraBrain.h"
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cyCamera::cyCamera()
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{
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// get _the_ virtual camera
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plUoid pU( kVirtualCamera1_KEY );
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hsResMgr* hrm = hsgResMgr::ResMgr();
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if ( hrm)
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fTheCam = hrm->FindKey( pU );
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else
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fTheCam = nil;
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}
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// setters
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void cyCamera::SetSender(plKey &sender)
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{
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fSender = sender;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : Push
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// PARAMETERS :
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//
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// PURPOSE : Save the current state of the virtual camera
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//
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// NOTE: doesn't work by itself at the moment
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//
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void cyCamera::Push(pyKey& newCamKey)
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{
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// create message
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plCameraMsg* pMsg = new plCameraMsg;
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if ( fSender )
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pMsg->SetSender(fSender);
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// if we're sending to the virtual camera
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if ( fTheCam )
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pMsg->AddReceiver(fTheCam);
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else
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// otherwise, broadcast by type
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pMsg->SetBCastFlag(plMessage::kBCastByType);
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// set command to do the transition
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pMsg->SetCmd(plCameraMsg::kResponderTrigger);
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pMsg->SetCmd(plCameraMsg::kRegionPushCamera);
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// set the new camera
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pMsg->SetNewCam(newCamKey.getKey());
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : Pop
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// PARAMETERS :
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//
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// PURPOSE : Restore the state of the virtual camera with a previously saved setting
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//
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void cyCamera::Pop(pyKey& oldCamKey)
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{
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// create message
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plCameraMsg* pMsg = new plCameraMsg;
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if ( fSender )
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pMsg->SetSender(fSender);
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// if we're sending to the virtual camera
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if ( fTheCam )
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pMsg->AddReceiver(fTheCam);
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else
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// otherwise, broadcast by type
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pMsg->SetBCastFlag(plMessage::kBCastByType);
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// set command to undo the camera... somehow not saying ResponderTrigger but Push means Pop...whatever
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pMsg->SetCmd(plCameraMsg::kRegionPushCamera);
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// set the new camera
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pMsg->SetNewCam(oldCamKey.getKey());
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : ControlKey
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// PARAMETERS : controlKey - what command key to simulate being hit
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// : activate - whether its being pressed or released (activated or deactivated)
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//
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// PURPOSE : Send controlKey commands to the virtual camera (should be like a pass thru)
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//
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void cyCamera::ControlKey(int32_t controlKey, bool activated)
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{
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// make sure that we have a virtual camera to send this to
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if ( fTheCam )
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{
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plControlEventMsg* pMsg = new plControlEventMsg;
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// set sender if there is one
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if ( fSender )
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pMsg->SetSender(fSender);
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// if we're sending to the virtual camera
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pMsg->AddReceiver(fTheCam);
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// set the control key and activateFlag
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pMsg->SetControlCode((ControlEventCode)controlKey);
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pMsg->SetControlActivated(activated);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : TransitionTo
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// PARAMETERS : newCamKey - what to switch the camera to
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// : time - how long it takes to transition to new camera
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//
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// PURPOSE : Transition to a new camera (position and settings)
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//
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void cyCamera::TransitionTo(pyKey& newCamKey, double time, bool save)
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{
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// create message
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plCameraMsg* pMsg = new plCameraMsg;
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if ( fSender )
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pMsg->SetSender(fSender);
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// must have a receiver!
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if ( fTheCam )
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{
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pMsg->AddReceiver(fTheCam);
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// set command to do the transition
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pMsg->SetCmd(plCameraMsg::kTransitionTo);
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// set the new camera
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pMsg->SetNewCam(newCamKey.getKey());
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// set the transition time
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pMsg->SetTransTime(time);
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// test to see if they want to save
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if ( save )
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pMsg->SetCmd(plCameraMsg::kPush);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void cyCamera::SetEnableFirstPersonOverride(bool state) const
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{
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// must have a receiver!
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if ( fTheCam )
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{
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// create message
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plCameraMsg* pMsg = new plCameraMsg;
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if ( fSender )
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pMsg->SetSender(fSender);
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pMsg->AddReceiver(fTheCam);
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// set command to do the transition
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pMsg->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
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// set the state
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pMsg->SetActivated(state);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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void cyCamera::UndoFirstPerson()
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{
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// create message
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plCameraMsg* pMsg = new plCameraMsg;
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if ( fSender )
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pMsg->SetSender(fSender);
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// must have a receiver!
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if ( fTheCam )
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{
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pMsg->AddReceiver(fTheCam);
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// set command to do the transition
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pMsg->SetCmd(plCameraMsg::kPythonUndoFirstPerson);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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float cyCamera::GetFOV()
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{
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if ( fTheCam )
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{
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
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if ( virtCam )
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{
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plCameraModifier1* curCam = virtCam->GetCurrentCamera();
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if ( curCam )
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{
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return curCam->GetFOVh();
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}
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}
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}
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return 0.0;
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}
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void cyCamera::SetFOV(float fov, double t)
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{
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if ( fTheCam )
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{
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
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if ( virtCam )
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{
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plCameraModifier1* curCam = virtCam->GetCurrentCamera();
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if ( curCam )
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{
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plCameraBrain1* camBrain = curCam->GetBrain();
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if (camBrain)
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{
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camBrain->SetFOVGoal(0.f, fov, t);
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}
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}
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}
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}
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}
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void cyCamera::SetSmootherCam(bool state)
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{
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if ( fTheCam )
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{
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
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if ( virtCam )
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{
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if (state)
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{
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virtCam->fUseAccelOverride = false;
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}
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else
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{
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virtCam->fAccel = 50.0;
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virtCam->fDecel = 50.0;
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virtCam->fVel = 100.0;
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virtCam->fUseAccelOverride = true;
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}
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}
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}
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}
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bool cyCamera::IsSmootherCam()
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{
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if ( fTheCam )
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{
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
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if ( virtCam )
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{
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if ( virtCam->fUseAccelOverride )
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return false;
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else
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return true;
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}
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}
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return false;
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}
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void cyCamera::SetWalkAndVerticalPan(bool state)
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{
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if ( fTheCam )
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{
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
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if ( virtCam )
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{
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if (state)
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virtCam->WalkPan3rdPerson = true;
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else
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virtCam->WalkPan3rdPerson = false;
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}
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}
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}
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bool cyCamera::IsWalkAndVerticalPan()
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{
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if ( fTheCam )
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{
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
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if ( virtCam )
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{
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return virtCam->WalkPan3rdPerson;
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}
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}
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return false;
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}
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void cyCamera::SetStayInFirstPerson(bool state)
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{
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if ( fTheCam )
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{
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
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if ( virtCam )
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{
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if (state)
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virtCam->StayInFirstPersonForever = true;
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else
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virtCam->StayInFirstPersonForever = false;
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}
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}
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}
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bool cyCamera::IsStayInFirstPerson()
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{
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if ( fTheCam )
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{
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plVirtualCam1* virtCam = plVirtualCam1::ConvertNoRef( fTheCam->ObjectIsLoaded() );
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if ( virtCam )
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{
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return virtCam->StayInFirstPersonForever;
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}
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}
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return false;
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}
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