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236 lines
6.7 KiB
236 lines
6.7 KiB
4 years ago
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struct HS_RECT_NAME {
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HS_RECT_TYPE fLeft, fTop, fRight, fBottom;
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HS_RECT_TYPE Width() const { return fRight - fLeft; }
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HS_RECT_TYPE Height() const { return fBottom - fTop; }
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hsBool IsEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
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void SetEmpty() { fLeft = fTop = fRight = fBottom = 0; }
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HS_RECT_NAME* Set(HS_RECT_TYPE left, HS_RECT_TYPE top, HS_RECT_TYPE right, HS_RECT_TYPE bottom)
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{
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fLeft = left; fTop = top; fRight = right; fBottom = bottom;
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return this;
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}
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HS_RECT_NAME* Set(const HS_RECT_POINT* p1, const HS_RECT_POINT* p2)
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{
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if (p1->fX < p2->fX)
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{ fLeft = p1->fX;
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fRight = p2->fX;
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} else
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{ fLeft = p2->fX;
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fRight = p1->fX;
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}
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if (p1->fY < p2->fY)
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{ fTop = p1->fY;
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fBottom = p2->fY;
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} else
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{ fTop = p2->fY;
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fBottom = p1->fY;
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}
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return this;
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}
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HS_RECT_NAME* Set(UInt32 count, const HS_RECT_POINT pts[])
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{
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if (count > 0)
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{ fLeft = fRight = pts[0].fX;
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fTop = fBottom = pts[0].fY;
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(void)this->Union(count - 1, &pts[1]);
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}
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return this;
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}
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hsBool Contains(HS_RECT_TYPE x, HS_RECT_TYPE y) const
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{
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return x >= fLeft && x < fRight && y >= fTop && y < fBottom;
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}
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hsBool Contains(const HS_RECT_POINT* p) const
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{
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return this->Contains(p->fX, p->fY);
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}
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hsBool Contains(const HS_RECT_NAME* r) const
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{
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return fLeft <= r->fLeft && fTop <= r->fTop && fRight >= r->fRight && fBottom >= r->fBottom;
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}
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hsBool Contains(HS_RECT_TYPE left, HS_RECT_TYPE top, HS_RECT_TYPE right, HS_RECT_TYPE bottom) const
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{
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return fLeft <= left && fTop <= top && fRight >= right && fBottom >= bottom;
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}
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HS_RECT_NAME* Offset(HS_RECT_TYPE dx, HS_RECT_TYPE dy)
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{
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fLeft += dx; fTop += dy; fRight += dx; fBottom += dy;
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return this;
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}
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HS_RECT_NAME* MoveTo(HS_RECT_TYPE x, HS_RECT_TYPE y)
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{
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this->fRight += x - this->fLeft;
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this->fBottom += y - this->fTop;
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this->fLeft = x;
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this->fTop = y;
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return this;
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}
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HS_RECT_NAME* Inset(HS_RECT_TYPE dx, HS_RECT_TYPE dy)
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{
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fLeft += dx; fRight -= dx;
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fTop += dy; fBottom -= dy;
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return this;
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}
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HS_RECT_NAME* UnionX(HS_RECT_TYPE x)
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{
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if (x < fLeft) fLeft = x; else
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if (x > fRight) fRight = x;
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return this;
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}
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HS_RECT_NAME* UnionY(HS_RECT_TYPE y)
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{
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if (y < fTop) fTop = y; else
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if (y > fBottom) fBottom = y;
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return this;
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}
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HS_RECT_NAME* Union(const HS_RECT_NAME* r)
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{
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if (r->fLeft < fLeft) fLeft = r->fLeft;
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if (r->fTop < fTop) fTop = r->fTop;
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if (r->fRight > fRight) fRight = r->fRight;
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if (r->fBottom > fBottom) fBottom = r->fBottom;
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return this;
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}
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HS_RECT_NAME* Union(const HS_RECT_POINT* p)
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{
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if (p->fX < fLeft) fLeft = p->fX;
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if (p->fX > fRight) fRight = p->fX;
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if (p->fY < fTop) fTop = p->fY;
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if (p->fY> fBottom) fBottom = p->fY;
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return this;
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}
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HS_RECT_NAME* Union(UInt32 count, const HS_RECT_POINT p[])
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{
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HS_RECT_TYPE left = this->fLeft;
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HS_RECT_TYPE top = this->fTop;
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HS_RECT_TYPE right = this->fRight;
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HS_RECT_TYPE bottom = this->fBottom;
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for (; count > 0; ++p, --count)
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{ HS_RECT_TYPE value = p->fX;
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if (value < left) left = value;
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else if (value > right) right = value;
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value = p->fY;
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if (value < top) top = value;
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else if (value > bottom) bottom = value;
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}
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return this->Set(left, top, right, bottom);
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}
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#if 0 // Havok reeks
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friend int operator==(const HS_RECT_NAME& a, const HS_RECT_NAME& b)
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{
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return a.fLeft == b.fLeft && a.fTop == b.fTop &&
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a.fRight == b.fRight && a.fBottom == b.fBottom;
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}
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friend int operator!=(const HS_RECT_NAME& a, const HS_RECT_NAME& b)
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{
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return !(a == b);
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}
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#else // Havok reeks
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int operator==(const HS_RECT_NAME& aa) const
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{
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return aa.fLeft == fLeft && aa.fTop == fTop &&
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aa.fRight == fRight && aa.fBottom == fBottom;
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}
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int operator!=(const HS_RECT_NAME& aa) const
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{
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return !(aa == *this);
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}
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#endif // Havok reeks
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// Intersect Test
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friend int operator&&(const HS_RECT_NAME& a, const HS_RECT_NAME& b)
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{
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return a.fLeft < b.fRight && a.fRight > b.fLeft &&
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a.fTop < b.fBottom && a.fBottom > b.fTop;
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}
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hsBool Intersect(const HS_RECT_NAME* r)
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{
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return this->Intersect(r->fLeft, r->fTop, r->fRight, r->fBottom);
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}
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hsBool Intersect(HS_RECT_TYPE left, HS_RECT_TYPE top, HS_RECT_TYPE right, HS_RECT_TYPE bottom)
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{
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if (left < fRight && top < fBottom && fLeft < right && fTop < bottom)
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{ if (left > fLeft) fLeft = left;
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if (top > fTop) fTop = top;
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if (right < fRight) fRight = right;
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if (bottom < fBottom) fBottom = bottom;
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return true;
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}
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return false;
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}
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hsBool Intersect(const HS_RECT_NAME* a, const HS_RECT_NAME* b)
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{
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if (a->fLeft < b->fRight && a->fTop < b->fBottom && b->fLeft < a->fRight && b->fTop < a->fBottom)
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{ *this = *b;
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if (a->fLeft > fLeft) fLeft = a->fLeft;
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if (a->fTop > fTop) fTop = a->fTop;
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if (a->fRight < fRight) fRight = a->fRight;
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if (a->fBottom < fBottom) fBottom = a->fBottom;
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return true;
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}
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return false; // "this" is not changed
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}
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HS_RECT_POINT* ToQuad(HS_RECT_POINT quad[4]) const
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{
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quad[0].fX = fLeft; quad[0].fY = fTop;
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quad[1].fX = fRight; quad[1].fY = fTop;
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quad[2].fX = fRight; quad[2].fY = fBottom;
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quad[3].fX = fLeft; quad[3].fY = fBottom;
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return quad;
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}
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hsBool CornerTest(const HS_RECT_NAME* area,
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HS_RECT_POINT* hitPt = nil, HS_RECT_POINT* oppositePt = nil) const
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{
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if (area->Contains(fLeft, fTop))
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{ if (hitPt) hitPt->Set(fLeft, fTop);
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if (oppositePt) oppositePt->Set(fRight, fBottom);
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return true;
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}
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if (area->Contains(fLeft, fBottom))
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{ if (hitPt) hitPt->Set(fLeft, fBottom);
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if (oppositePt) oppositePt->Set(fRight, fTop);
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return true;
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}
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if (area->Contains(fRight, fTop))
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{ if (hitPt) hitPt->Set(fRight, fTop);
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if (oppositePt) oppositePt->Set(fLeft, fBottom);
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return true;
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}
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if (area->Contains(fRight, fBottom))
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{ if (hitPt) hitPt->Set(fRight, fBottom);
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if (oppositePt) oppositePt->Set(fLeft, fTop);
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return true;
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}
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return false;
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}
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hsBool CornerTest(HS_RECT_POINT* pt, HS_RECT_TYPE tolerance,
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HS_RECT_POINT* hitPt = nil, HS_RECT_POINT* oppositePt = nil) const
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{
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HS_RECT_NAME area = { pt->fX - tolerance, pt->fY - tolerance,
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pt->fX + tolerance, pt->fY + tolerance };
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return this->CornerTest(&area, hitPt, oppositePt);
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}
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#if !(HS_RECT_EXTEND)
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};
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#endif
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#undef HS_RECT_NAME
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#undef HS_RECT_POINT
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#undef HS_RECT_TYPE
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#undef HS_RECT_EXTEND
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