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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plAutoUIBase.h"
#include "max.h"
#include "iparamb2.h"
#include "plAutoUIParams.h"
#include "hsUtils.h"
#include "resource.h"
#include "plGUICompClassIDs.h"
plAutoUIBase::plAutoUIBase() :
fhDlg(nil), fDesc(nil), fPBlock(nil), fName(nil), fhRollup(nil)
{
}
plAutoUIBase::~plAutoUIBase()
{
if (fDesc)
{
// The internal names are just pointers Max keeps to OUR copy of the string.
// We'll free them here to prevent leaks
UInt16 count = fDesc->Count();
for (UInt16 i = 0; i < count; i++)
{
ParamID id = fDesc->IndextoID(i);
ParamDef& def = fDesc->GetParamDef(id);
char *name = def.int_name;
def.int_name = nil;
delete [] name;
if (def.type == TYPE_STRING)
{
char *defVal = def.def.s;
def.def.s = nil;
delete [] defVal;
}
}
delete fDesc;
fDesc = nil;
}
UInt32 count = fParams.size();
for (UInt32 i = 0; i < count; i++)
delete fParams[i];
fParams.clear();
delete [] fName;
fName = nil;
}
char *plAutoUIBase::IMakeScriptName(const char *fullName)
{
if (!fullName)
return nil;
char buf[256];
buf[0] = '\0';
char *bufptr = buf;
while (*fullName != '\0')
{
if (isalpha(*fullName) || isdigit(*fullName))
{
*bufptr = *fullName;
bufptr++;
}
fullName++;
}
*bufptr = '\0';
if (buf[0] == '\0')
return nil;
return hsStrcpy(buf);
}
////////////////////////////////////////////////////////////////////////////////
// Setup control
//
void plAutoUIBase::AddCheckBox(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, hsBool def)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_BOOL, 0, 0,
p_default, def, end,
end);
plAutoUIParam* param = TRACKED_NEW plCheckBoxParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddFloatSpinner(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, hsScalar def, hsScalar min, hsScalar max)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_FLOAT, 0, 0,
p_default, def,
p_range, min, max,
end,
end);
plAutoUIParam* param = TRACKED_NEW plSpinnerParam(id, name, true);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddIntSpinner(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, int def, int min, int max)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INT, 0, 0,
p_default, def,
p_range, min, max,
end,
end);
plAutoUIParam* param = TRACKED_NEW plSpinnerParam(id, name, false);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddEditBox(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, const char *def, int lines)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_STRING, 0, 0,
p_default, def ? hsStrcpy(def) : nil, end,
end);
plAutoUIParam* param = TRACKED_NEW plEditParam(id, name, lines);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickNodeList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<Class_ID>* filter)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE_TAB, 0, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickListParam(id, name, filter);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickNodeButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<Class_ID>* filter, bool canConvertToType)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickButtonParam(id, name, filter, canConvertToType);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<Class_ID>* filter, bool canConvertToType)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickComponentButtonParam(id, name, filter, canConvertToType);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickComponentList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<Class_ID>* filter)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE_TAB, 0, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickComponentListParam(id, name, filter);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickActivatorButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickActivatorButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickActivatorList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE_TAB, 0, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickActivatorListParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickDynamicTextButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_REFTARG, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickDynamicTextButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickGUIDialogButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickSingleComponentButtonParam(id, name,plAutoUIParam::kTypeGUIDialog,GUI_DIALOG_COMP_CLASS_ID);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickExcludeRegionButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickExcludeRegionButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickWaterComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickWaterComponentButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickSwimCurrentInterfaceButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickSwimCurrentInterfaceButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickClusterComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickClusterComponentButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickAnimationButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickAnimationButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickBehaviorButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickBehaviorButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickMaterialButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_REFTARG, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickMaterialButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickMaterialAnimationButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_REFTARG, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickMaterialAnimationButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickGUIPopUpMenuButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickSingleComponentButtonParam(id, name,plAutoUIParam::kTypeGUIPopUpMenu,GUI_MENUANCHOR_CLASSID);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickGUISkinButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickSingleComponentButtonParam(id, name,plAutoUIParam::kTypeGUISkin,GUI_SKIN_CLASSID);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddDropDownList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<std::string>* options)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_STRING, 0, 0,
p_default, nil, end,
end);
plAutoUIParam* param = TRACKED_NEW plDropDownListParam(id, name, options);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
void plAutoUIBase::AddPickGrassComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates)
{
char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name);
fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0,
end,
end);
plAutoUIParam* param = TRACKED_NEW plPickGrassComponentButtonParam(id, name);
param->SetVisInfo(vid, vstates);
fParams.push_back(param);
}
BOOL CALLBACK plAutoUIBase::ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
plAutoUIBase *pthis = NULL;
if (msg == WM_INITDIALOG)
{
SetWindowLong(hDlg, GWL_USERDATA, lParam);
pthis = (plAutoUIBase*)lParam;
}
else
pthis = (plAutoUIBase*)GetWindowLong(hDlg, GWL_USERDATA);
return pthis->DlgProc(hDlg, msg, wParam, lParam);
}
#define WM_SIZE_PANEL WM_APP+1
BOOL plAutoUIBase::DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg == WM_INITDIALOG)
{
fhDlg = hDlg;
ICreateControls();
PostMessage(fhDlg, WM_SIZE_PANEL, 0, 0);
}
UInt32 count = fParams.size();
for (UInt32 i = 0; i < count; i++)
{
if (fParams[i]->IsMyMessage(msg, wParam, lParam, fPBlock))
{
if (fParams[i]->GetParamType() == plAutoUIParam::kTypeDropDownList && HIWORD(wParam) == CBN_SELENDOK)
{
plDropDownListParam* ddl = (plDropDownListParam*)fParams[i];
ParamID id = ddl->GetID();
std::string str = ddl->GetString(fPBlock);
int yOffset = 10;
// We now have the id and current state of the drop-down list that changed
// so now we need to update the visible state of the controls
for (UInt32 idx = 0; idx < fParams.size(); idx++)
{
plAutoUIParam* par = fParams[idx];
if (par->CheckVisibility(id, str))
{
par->Show(yOffset);
yOffset += par->GetHeight() + 5;
}
else
{
par->Hide();
}
}
IRollupWindow *rollup = GetCOREInterface()->GetCommandPanelRollup();
int index = rollup->GetPanelIndex(fhDlg);
if (index >= 0)
rollup->SetPageDlgHeight(index, yOffset);
InvalidateRect(fhDlg, NULL, TRUE);
}
return TRUE;
}
}
// During init but after everything else we want to update the visibility
if (msg == WM_SIZE_PANEL)
{
// Ok, this sucks but I don't know of a better way at this point
// We need to intialize the visible state of the controls, and the only way to do this
// is by looping through and finding all of the drop-down lists
for (UInt32 i = 0; i < fParams.size(); i++)
{
if (fParams[i]->GetParamType() == plAutoUIParam::kTypeDropDownList)
{
plDropDownListParam* ddl = (plDropDownListParam*)fParams[i];
ParamID id = ddl->GetID();
std::string str = "";
const char* cstr = ddl->GetString(fPBlock);
int yOffset = 10;
if (cstr)
str = cstr;
// We now have the id and current state of the drop-down list that changed
// so now we need to update the visible state of the controls
for (UInt32 idx = 0; idx < fParams.size(); idx++)
{
if (fParams[idx]->CheckVisibility(id, str))
{
fParams[idx]->Show(yOffset);
yOffset += fParams[idx]->GetHeight() + 5;
}
else
{
fParams[idx]->Hide();
}
}
IRollupWindow *rollup = GetCOREInterface()->GetCommandPanelRollup();
int index = rollup->GetPanelIndex(fhDlg);
if (index >= 0)
rollup->SetPageDlgHeight(index, yOffset);
InvalidateRect(fhDlg, NULL, TRUE);
}
}
return TRUE;
}
return FALSE;
}
void plAutoUIBase::ICreateControls()
{
int yOffset = 10;
UInt32 count = fParams.size();
for (UInt32 i = 0; i < count; i++)
yOffset = fParams[i]->Create(fhDlg, fPBlock, yOffset)+5;
//yOffset = fParams[i]->CreateControls(fhDlg, fPBlock, yOffset)+5;
RECT rect;
GetWindowRect(fhDlg, &rect);
MoveWindow(fhDlg, rect.left, rect.top, rect.right - rect.left, yOffset+5, FALSE);
}
void plAutoUIBase::CreateAutoRollup(IParamBlock2 *pb)
{
fPBlock = pb;
// Don't bother putting up a rollup if there are no params
if (pb->NumParams() == 0)
return;
fhRollup = GetCOREInterface()->AddRollupPage(hInstance,
MAKEINTRESOURCE(IDD_COMP_AUTO),
ForwardDlgProc,
(fName ? fName : (char*)fDesc->cd->ClassName()),
(LPARAM)this);
}
void plAutoUIBase::DestroyAutoRollup()
{
if (fhDlg)
{
GetCOREInterface()->DeleteRollupPage(fhDlg);
fhDlg = nil;
}
fPBlock = nil;
}