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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plPipelineCreate Class Header //
// Cyan, Inc. //
// //
// Here's a fun static class. All it does is contain wrapper functions for //
// returning pointers to new pipelines of various types. This way, someone //
// else, say, plClient, can create a new plDXPipeline without having to //
// include every DX header in the known universe. Its messy and there's //
// probably a better way to do it with the resource manager, but neither //
// Chris nor Matt can tell me what it is, so there. :P //
// //
// Note: complile-time trick is that the actual functions for these are //
// in the pipeline sources themselves. Makes more sense, esp. since we //
// then avoid any possible header conflict between the pipelines, should //
// one ever exist. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 3.8.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plPipelineCreate_h
#define _plPipelineCreate_h
//// plPipelineCreate Class Definition ////////////////////////////////////////
class plPipeline;
class plPipelineCreate
{
protected:
static plPipeline *ICreateDXPipeline( hsWinRef hWnd, const hsG3DDeviceModeRecord *devMode );
public:
static plPipeline *CreatePipeline( hsWinRef hWnd, const hsG3DDeviceModeRecord *devMode )
{
// Just this for now. Later we'll key off of the devMode
return ICreateDXPipeline( hWnd, devMode );
}
};
#endif // _plPipelineCreate_h