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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plDynamicEnvMap_inc
#define plDynamicEnvMap_inc
#include "plCubicRenderTarget.h"
#include "../plScene/plRenderRequest.h"
#include "hsBitVector.h"
class plRenderRequestMsg;
class hsStream;
class plMessage;
class plVisRegion;
class plGenRefMsg;
class hsResMgr;
class plCameraModifier1;
class plSceneObject;
class plBitmap;
class plLayer;
class plDynamicEnvMap : public plCubicRenderTarget
{
public:
enum {
kRefVisSet,
kRefRootNode,
};
protected:
plRenderRequest fReqs[6];
plRenderRequestMsg* fReqMsgs[6];
plSceneObject* fRootNode;
hsPoint3 fPos;
hsScalar fHither;
hsScalar fYon;
hsScalar fFogStart;
hsColorRGBA fColor;
hsScalar fRefreshRate;
double fLastRefresh;
int fLastRender;
int fOutStanding;
hsBitVector fVisSet;
hsTArray<plVisRegion*> fVisRegions;
hsTArray<char *> fVisRegionNames;
hsBool fIncCharacters;
void IUpdatePosition();
hsBool INeedReRender();
void ISetupRenderRequests();
void ISubmitRenderRequests();
void ISubmitRenderRequest(int i);
void ICheckForRefresh(double t, plPipeline *pipe);
hsBool IOnRefMsg(plGenRefMsg* refMsg);
public:
plDynamicEnvMap();
plDynamicEnvMap(UInt16 width, UInt16 height, UInt8 bitDepth, UInt8 zDepth = -1, UInt8 sDepth = -1);
virtual ~plDynamicEnvMap();
CLASSNAME_REGISTER( plDynamicEnvMap );
GETINTERFACE_ANY( plDynamicEnvMap, plCubicRenderTarget );
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* msg);
void ReRender();
void Init();
void SetPosition(const hsPoint3& pos);
void SetHither(hsScalar f);
void SetYon(hsScalar f);
void SetFogStart(hsScalar f);
void SetColor(const hsColorRGBA& col);
void SetRefreshRate(hsScalar secs);
hsPoint3 GetPosition() const;
hsScalar GetHither() const { return fHither; }
hsScalar GetYon() const { return fYon; }
hsScalar GetFogStart() const { return fFogStart; }
hsColorRGBA GetColor() const { return fColor; }
hsScalar GetRefreshRate() const { return 6.f * fRefreshRate; }
void AddVisRegion(plVisRegion* reg); // Will just send a ref
void SetIncludeCharacters(hsBool b);
hsBool GetIncludeCharacters() const { return fIncCharacters; }
void SetVisRegionName(char *name){ fVisRegionNames.Push(name); }
};
////////////////////////////////////////////////////////////////////////////
// Yes, it's lame that a lot of this code is nearly the same as
// plDynamicEnvMap, but this derives from plRenderTarget, not plCubicRenderTarget
// and I don't want to touch multiple inheritance.
class plDynamicCamMap : public plRenderTarget
{
public:
enum
{
kRefVisSet,
kRefCamera,
kRefRootNode,
kRefTargetNode,
kRefDisableTexture,
kRefMatLayer,
};
hsScalar fHither;
hsScalar fYon;
hsScalar fFogStart;
hsColorRGBA fColor;
protected:
plRenderRequest fReq;
plRenderRequestMsg* fReqMsg;
hsScalar fRefreshRate;
double fLastRefresh;
int fOutStanding;
hsBitVector fVisSet;
hsTArray<plVisRegion*> fVisRegions;
hsTArray<char *> fVisRegionNames; // this allows us to specify vis-regions in other pages.
hsBool fIncCharacters;
plCameraModifier1* fCamera;
plSceneObject* fRootNode;
hsTArray<plSceneObject*> fTargetNodes;
// Extra info for swapping around textures when reflections are disabled.
plBitmap* fDisableTexture;
hsTArray<plLayer*> fMatLayers;
static UInt8 fFlags;
enum
{
kReflectionCapable = 0x01,
kReflectionEnabled = 0x02,
kReflectionMask = kReflectionCapable | kReflectionEnabled,
};
hsBool INeedReRender();
void ISetupRenderRequest(plPipeline *pipe);
void ISubmitRenderRequest(plPipeline *pipe);
void ICheckForRefresh(double t, plPipeline *pipe);
void IPrepTextureLayers();
hsBool IOnRefMsg(plRefMsg* refMsg);
public:
plDynamicCamMap();
plDynamicCamMap(UInt16 width, UInt16 height, UInt8 bitDepth, UInt8 zDepth = -1, UInt8 sDepth = -1);
virtual ~plDynamicCamMap();
CLASSNAME_REGISTER( plDynamicCamMap );
GETINTERFACE_ANY( plDynamicCamMap, plRenderTarget );
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* msg);
void ReRender();
void Init();
void SetIncludeCharacters(hsBool b);
void SetRefreshRate(hsScalar secs);
void AddVisRegion(plVisRegion* reg);
void SetVisRegionName(char *name){ fVisRegionNames.Push(name); }
static hsBool GetEnabled() { return (fFlags & kReflectionEnabled) != 0; }
static void SetEnabled(hsBool enable);
static hsBool GetCapable() { return (fFlags & kReflectionCapable) != 0; }
static void SetCapable(hsBool capable);
};
#endif // plDynamicEnvMap_inc