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1155 lines
31 KiB
1155 lines
31 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "../plAvatar/plAvCallbackAction.h"
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#include "hsTypes.h"
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#include "plCollisionDetector.h"
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#include "../plMessage/plCollideMsg.h"
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#include "plgDispatch.h"
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#include "../plMessage/plActivatorMsg.h"
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#include "../pnMessage/plCameraMsg.h"
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#include "../pnMessage/plTimeMsg.h"
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#include "../plMessage/plInputIfaceMgrMsg.h"
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#include "../pnInputCore/plControlEventCodes.h"
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#include "../pnNetCommon/plNetApp.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnNetCommon/plNetApp.h"
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#include "../plNetClient/plNetLinkingMgr.h"
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#include "plPhysical.h"
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#include "../pnMessage/plPlayerPageMsg.h"
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#include "../plMessage/plSimStateMsg.h"
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#include "../pnSceneObject/plCoordinateInterface.h"
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#include "../plAvatar/plArmatureMod.h"
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#include "../plAvatar/plAvatarMgr.h"
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#include "../plAvatar/plAvBrainHuman.h"
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#include "../plAvatar/plAvBrainDrive.h"
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#include "../plModifier/plDetectorLog.h"
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#define USE_PHYSX_MULTIPLE_CAMREGION_ENTER 1
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#define USE_PHYSX_COLLISION_FLUTTER_WORKAROUND 1
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plArmatureMod* plCollisionDetector::IGetAvatarModifier(plKey key)
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{
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plSceneObject* avObj = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
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if (avObj)
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{
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// search through its modifiers to see if one of them is an avatar modifier
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plArmatureMod* avMod = nil;
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for (int i = 0; i < avObj->GetNumModifiers(); i++)
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{
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const plModifier* mod = avObj->GetModifier(i);
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// see if it is an avatar mod base class
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avMod = const_cast<plArmatureMod*>(plArmatureMod::ConvertNoRef(mod));
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if (avMod)
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return avMod;
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}
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}
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return nil;
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}
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bool plCollisionDetector::IIsDisabledAvatar(plKey key)
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{
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plArmatureMod* avMod = IGetAvatarModifier(key);
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plArmatureBrain* avBrain = avMod ? avMod->GetCurrentBrain() : nil;
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return (plAvBrainDrive::ConvertNoRef(avBrain) != nil);
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}
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hsBool plCollisionDetector::MsgReceive(plMessage* msg)
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{
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plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
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if (pCollMsg)
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{
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// If the avatar is disabled (flying around), don't trigger
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if (IIsDisabledAvatar(pCollMsg->fOtherKey))
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return false;
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if (fType & kTypeBump)
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{
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if (!fBumped && !fTriggered)
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{
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for (int i = 0; i < fReceivers.Count(); i++)
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{
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plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
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pMsg->AddReceiver( fReceivers[i] );
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if (fProxyKey)
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pMsg->fHiteeObj = fProxyKey;
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else
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pMsg->fHiteeObj = GetTarget()->GetKey();
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pMsg->fHitterObj = pCollMsg->fOtherKey;
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pMsg->SetSender(GetKey());
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pMsg->SetTriggerType( plActivatorMsg::kCollideContact );
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plgDispatch::MsgSend( pMsg );
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}
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fBumped = true;
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fTriggered = true;
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
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return true;
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}
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if (fTriggered)
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{
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fBumped = true;
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return true;
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}
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return false;
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}
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for (int i = 0; i < fReceivers.Count(); i++)
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{
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plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
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pMsg->AddReceiver( fReceivers[i] );
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if (fProxyKey)
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pMsg->fHiteeObj = fProxyKey;
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else
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pMsg->fHiteeObj = GetTarget()->GetKey();
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pMsg->fHitterObj = pCollMsg->fOtherKey;
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pMsg->SetSender(GetKey());
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if (fType & kTypeEnter && pCollMsg->fEntering)
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{
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pMsg->SetTriggerType( plActivatorMsg::kCollideEnter );
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plgDispatch::MsgSend( pMsg );
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continue;
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}
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if (fType & kTypeUnEnter && pCollMsg->fEntering)
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{
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pMsg->SetTriggerType( plActivatorMsg::kEnterUnTrigger );
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plgDispatch::MsgSend( pMsg );
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continue;
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}
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if(fType & kTypeExit && !pCollMsg->fEntering)
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{
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pMsg->SetTriggerType( plActivatorMsg::kCollideExit );
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plgDispatch::MsgSend( pMsg );
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continue;
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}
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if(fType & kTypeUnExit && !pCollMsg->fEntering)
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{
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pMsg->SetTriggerType( plActivatorMsg::kExitUnTrigger );
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plgDispatch::MsgSend( pMsg );
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continue;
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}
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if (fType & kTypeAny)
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{
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pMsg->SetTriggerType( plActivatorMsg::kCollideContact );
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plgDispatch::MsgSend( pMsg );
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continue;
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}
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delete (pMsg);
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}
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return true;
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}
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plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
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if (pEval)
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{
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if (!fBumped && fTriggered)
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{
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
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for (int i = 0; i < fReceivers.Count(); i++)
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{
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plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
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pMsg->AddReceiver( fReceivers[i] );
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if (fProxyKey)
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pMsg->fHiteeObj = fProxyKey;
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else
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pMsg->fHiteeObj = GetTarget()->GetKey();
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pMsg->SetSender(GetKey());
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pMsg->SetTriggerType( plActivatorMsg::kCollideUnTrigger );
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plgDispatch::MsgSend( pMsg );
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fTriggered = false;
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}
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}
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else
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if (fTriggered && fBumped)
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{
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fBumped = false;
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}
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return true;
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}
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return plDetectorModifier::MsgReceive(msg);
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}
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void plCollisionDetector::Read(hsStream* stream, hsResMgr* mgr)
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{
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plDetectorModifier::Read(stream, mgr);
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stream->ReadSwap(&fType);
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}
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void plCollisionDetector::Write(hsStream* stream, hsResMgr* mgr)
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{
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plDetectorModifier::Write(stream, mgr);
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stream->WriteSwap(fType);
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}
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/////////////////////////////////
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/////////////////////////////////
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/////////////////////////////////
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/////////////////////////////////
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// camera region detector
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plCameraRegionDetector::~plCameraRegionDetector()
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{
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for(int i = 0; i < fMessages.Count(); i++)
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{
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plMessage* pMsg = fMessages[i];
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fMessages.Remove(i);
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delete(pMsg);
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}
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fMessages.SetCountAndZero(0);
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}
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void plCameraRegionDetector::ITrigger(plKey hitter, bool entering, bool immediate)
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{
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
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if (entering && fNumEvals - fLastExitEval <= 1 && fSavingSendMsg)
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{
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DetectorLog("%s: Skipping Camera Entering volume", GetKeyName());
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fLastEnterEval = fNumEvals;
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if (fSavingSendMsg)
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{
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DetectorLog("%s: Dumping saved Camera Exiting volume", GetKeyName());
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}
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fSavingSendMsg = false;
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return;
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}
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if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavingSendMsg)
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{
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DetectorLog("%s: Skipping Exiting volume", GetKeyName());
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fLastExitEval = fNumEvals;
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if (fSavingSendMsg)
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{
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DetectorLog("%s: Dumping saved Camera Entering volume", GetKeyName());
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}
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fSavingSendMsg = false;
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return;
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}
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// get rid of any saved messages... this should happen though
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if (fSavingSendMsg)
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{
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DetectorLog("%s: Killing saved camera message... shouldn't happen", GetKeyName());
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}
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// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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fSavingSendMsg = true;
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fSavedMsgEnterFlag = entering;
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if (entering)
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{
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//DetectorLog("%s: Saving camera Entering volume - Evals=%d", GetKeyName(),fNumEvals);
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fLastEnterEval = fNumEvals;
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}
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else
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{
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//DetectorLog("%s: Saving camera Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
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fLastExitEval = fNumEvals;
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}
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
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// we're saving the message to be dispatched later...
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if (immediate)
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{
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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ISendSavedTriggerMsgs();
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#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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}
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#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
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}
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void plCameraRegionDetector::ISendSavedTriggerMsgs()
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{
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if (fSavingSendMsg)
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{
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for (int i = 0; i < fMessages.Count(); i++)
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{
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char str[256];
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hsRefCnt_SafeRef(fMessages[i]);
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if (fSavedMsgEnterFlag)
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{
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fMessages[i]->SetCmd(plCameraMsg::kEntering);
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sprintf(str, "Entering cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count());
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fIsInside = true;
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}
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else
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{
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fMessages[i]->ClearCmd(plCameraMsg::kEntering);
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sprintf(str, "Exiting cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count());
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fIsInside = false;
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}
|
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plgDispatch::MsgSend(fMessages[i]);
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DetectorLog("%s", str);
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}
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}
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fSavingSendMsg = false;
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}
|
||
|
|
||
|
|
||
|
hsBool plCameraRegionDetector::MsgReceive(plMessage* msg)
|
||
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{
|
||
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
|
||
|
|
||
|
if (pCollMsg)
|
||
|
{
|
||
|
// camera collisions are only for the local player
|
||
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
|
||
|
return true;
|
||
|
|
||
|
|
||
|
#ifdef USE_PHYSX_MULTIPLE_CAMREGION_ENTER
|
||
|
// first determine if this is a multiple camera region enter (PHYSX BUG WORKAROUND)
|
||
|
if (!fWaitingForEval)
|
||
|
{//plObjectInVolumeCollisionDetector::MsgReceive() will flip fWaitingForEval
|
||
|
// and registers for the Eval, child objects of plObjectInVolumeCollisionDetector
|
||
|
//must decide when they are no longer interested in Evals. I suggest using IHandleEvals()
|
||
|
|
||
|
fNumEvals = 0;
|
||
|
fLastEnterEval=-999;
|
||
|
fLastExitEval=-999;
|
||
|
}
|
||
|
|
||
|
// end of (PHYSX BUG WORKAROUND)
|
||
|
#endif // USE_PHYSX_MULTIPLE_CAMREG_ENTER
|
||
|
|
||
|
}
|
||
|
return plObjectInVolumeDetector::MsgReceive(msg);
|
||
|
}
|
||
|
void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plDetectorModifier::Read(stream, mgr);
|
||
|
int n = stream->ReadSwap32();
|
||
|
fMessages.SetCountAndZero(n);
|
||
|
for(int i = 0; i < n; i++ )
|
||
|
{
|
||
|
plCameraMsg* pMsg = plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream));
|
||
|
fMessages[i] = pMsg;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plDetectorModifier::Write(stream, mgr);
|
||
|
stream->WriteSwap32(fMessages.GetCount());
|
||
|
for(int i = 0; i < fMessages.GetCount(); i++ )
|
||
|
mgr->WriteCreatable( stream, fMessages[i] );
|
||
|
|
||
|
}
|
||
|
void plCameraRegionDetector::IHandleEval(plEvalMsg *pEval)
|
||
|
{
|
||
|
fNumEvals++;
|
||
|
if (fNumEvals - fLastEnterEval > 1 && fNumEvals-fLastExitEval>1)
|
||
|
{
|
||
|
ISendSavedTriggerMsgs();
|
||
|
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
|
||
|
fWaitingForEval = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(fSavedActivatorMsg)
|
||
|
DetectorLog("%s didn't send its message. fNumEvals=%d fLastEnterEval=%d, fLastExit=%d",
|
||
|
GetKeyName(),fNumEvals, fLastEnterEval, fLastExitEval);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////
|
||
|
/////////////////////////////////
|
||
|
/////////////////////////////////
|
||
|
/////////////////////////////////
|
||
|
// object-in-volume detector
|
||
|
|
||
|
void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering, bool immediate)
|
||
|
{
|
||
|
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||
|
/* if (entering && fNumEvals - fLastExitEval <= 1 && fSavedActivatorMsg)
|
||
|
{
|
||
|
//DetectorLog("%s: Skipping Entering volume", GetKeyName());
|
||
|
fLastEnterEval = fNumEvals;
|
||
|
if (fSavedActivatorMsg)
|
||
|
{
|
||
|
//DetectorLog("%s: Dumping saved Exiting volume", GetKeyName());
|
||
|
delete fSavedActivatorMsg;
|
||
|
}
|
||
|
fSavedActivatorMsg = nil;
|
||
|
return;
|
||
|
}
|
||
|
if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavedActivatorMsg)
|
||
|
{
|
||
|
//DetectorLog("%s: Skipping Exiting volume", GetKeyName());
|
||
|
fLastExitEval = fNumEvals;
|
||
|
if (fSavedActivatorMsg)
|
||
|
{
|
||
|
//DetectorLog("%s: Dumping saved Entering volume", GetKeyName());
|
||
|
delete fSavedActivatorMsg;
|
||
|
}
|
||
|
fSavedActivatorMsg = nil;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// get rid of any saved messages... this should happen though
|
||
|
if (fSavedActivatorMsg)
|
||
|
{
|
||
|
delete fSavedActivatorMsg;
|
||
|
DetectorLog("%s: Killing saved message... shouldn't happen", GetKeyName());
|
||
|
}
|
||
|
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||
|
*/
|
||
|
if(!immediate)
|
||
|
{
|
||
|
|
||
|
bookKeepingList::iterator curit=fCollisionList.begin();
|
||
|
while(curit!=fCollisionList.end())
|
||
|
{
|
||
|
if(hitter==(*curit)->hitter)
|
||
|
{//hey the object is already in my list
|
||
|
//try and figure out what my real state is
|
||
|
if(entering)
|
||
|
{
|
||
|
(*curit)->enters++;
|
||
|
if(!(*curit)->fSubStepCurState)
|
||
|
{//We weren't already in
|
||
|
(*curit)->fSubStepCurState =true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
(*curit)->exits++;
|
||
|
if((*curit)->fSubStepCurState)
|
||
|
{//We were already in
|
||
|
(*curit)->fSubStepCurState =false;
|
||
|
}
|
||
|
}
|
||
|
//get out
|
||
|
break;
|
||
|
}
|
||
|
curit++;
|
||
|
}
|
||
|
if(curit==fCollisionList.end())
|
||
|
{
|
||
|
//hitter was not in the list add him in
|
||
|
//hitter was not in the current frame list
|
||
|
//lets find out its state in the begining of the frame
|
||
|
ResidentSet::iterator curres = fCurrentResidents.find(hitter);
|
||
|
bool initialState;
|
||
|
if(curres != fCurrentResidents.end())
|
||
|
initialState =true;
|
||
|
else
|
||
|
initialState =false;
|
||
|
|
||
|
plCollisionBookKeepingInfo* BookKeeper=TRACKED_NEW plCollisionBookKeepingInfo(hitter);
|
||
|
if(entering)
|
||
|
{
|
||
|
BookKeeper->enters++;
|
||
|
BookKeeper->fSubStepCurState =true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BookKeeper->exits++;
|
||
|
BookKeeper->fSubStepCurState =false;
|
||
|
}
|
||
|
fCollisionList.push_front(BookKeeper);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
plActivatorMsg* ActivatorMsg = TRACKED_NEW plActivatorMsg;
|
||
|
ActivatorMsg->AddReceivers(fReceivers);
|
||
|
if (fProxyKey)
|
||
|
ActivatorMsg->fHiteeObj = fProxyKey;
|
||
|
else
|
||
|
ActivatorMsg->fHiteeObj = GetTarget()->GetKey();
|
||
|
|
||
|
ActivatorMsg->fHitterObj = hitter;
|
||
|
ActivatorMsg->SetSender(GetKey());
|
||
|
if (entering)
|
||
|
{
|
||
|
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
|
||
|
}
|
||
|
|
||
|
plgDispatch::MsgSend(ActivatorMsg);
|
||
|
|
||
|
|
||
|
}
|
||
|
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
|
||
|
/* fSavedActivatorMsg = TRACKED_NEW plActivatorMsg;
|
||
|
|
||
|
fSavedActivatorMsg->AddReceivers(fReceivers);
|
||
|
|
||
|
if (fProxyKey)
|
||
|
fSavedActivatorMsg->fHiteeObj = fProxyKey;
|
||
|
else
|
||
|
fSavedActivatorMsg->fHiteeObj = GetTarget()->GetKey();
|
||
|
|
||
|
fSavedActivatorMsg->fHitterObj = hitter;
|
||
|
fSavedActivatorMsg->SetSender(GetKey());
|
||
|
|
||
|
if (entering)
|
||
|
{
|
||
|
//DetectorLog("%s: Saving Entering volume - Evals=%d", GetKeyName(),fNumEvals);
|
||
|
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
|
||
|
fLastEnterEval = fNumEvals;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//DetectorLog("%s: Saving Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
|
||
|
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
|
||
|
fLastExitEval = fNumEvals;
|
||
|
}
|
||
|
*/
|
||
|
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||
|
// we're saving the message to be dispatched later...
|
||
|
if (immediate)
|
||
|
{
|
||
|
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
|
||
|
|
||
|
// fSavedActivatorMsg = nil;
|
||
|
|
||
|
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
}
|
||
|
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
}
|
||
|
/*
|
||
|
void plObjectInVolumeDetector::ISendSavedTriggerMsgs()
|
||
|
{
|
||
|
if (fSavedActivatorMsg)
|
||
|
{
|
||
|
if (fSavedActivatorMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
||
|
DetectorLog("%s: Sending Entering volume - Evals=%d", GetKeyName(),fNumEvals);
|
||
|
else
|
||
|
DetectorLog("%s: Sending Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
|
||
|
|
||
|
// we're saving the message to be dispatched later...
|
||
|
plgDispatch::MsgSend(fSavedActivatorMsg);
|
||
|
}
|
||
|
fSavedActivatorMsg = nil;
|
||
|
}
|
||
|
*/
|
||
|
hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
|
||
|
{
|
||
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
|
||
|
if (pCollMsg)
|
||
|
{
|
||
|
// If the avatar is disabled (flying around), don't trigger
|
||
|
if (IIsDisabledAvatar(pCollMsg->fOtherKey))
|
||
|
return false;
|
||
|
|
||
|
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||
|
if (!fWaitingForEval)
|
||
|
{
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
|
||
|
fWaitingForEval = true;
|
||
|
}
|
||
|
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||
|
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0));
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||
|
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
|
||
|
if (pEval)
|
||
|
{
|
||
|
|
||
|
//if (fSavedActivatorMsg)
|
||
|
// DetectorLog("%s: InVolumeEval=%d with saved message", GetKeyName(), fNumEvals);
|
||
|
//else
|
||
|
// DetectorLog("%s: InVolumeEval=%d without saved message", GetKeyName(), fNumEvals);
|
||
|
IHandleEval(pEval);
|
||
|
|
||
|
}
|
||
|
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
|
||
|
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
|
||
|
|
||
|
plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg);
|
||
|
if (pageMsg && pageMsg->fUnload)
|
||
|
{
|
||
|
ITrigger(pageMsg->fPlayer, false);
|
||
|
}
|
||
|
|
||
|
return plCollisionDetector::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
void plObjectInVolumeDetector::IHandleEval(plEvalMsg* pEval)
|
||
|
{
|
||
|
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
|
||
|
fWaitingForEval = false;
|
||
|
for(bookKeepingList::iterator it= (--fCollisionList.end());it!=(--fCollisionList.begin()); it--)
|
||
|
{
|
||
|
bool alreadyInside;
|
||
|
ResidentSet::iterator HitIt;
|
||
|
HitIt = fCurrentResidents.find((*it)->hitter);
|
||
|
if(HitIt != fCurrentResidents.end()) alreadyInside = true;
|
||
|
else alreadyInside=false;
|
||
|
plActivatorMsg* actout=TRACKED_NEW plActivatorMsg;
|
||
|
actout->fHitterObj=((*it)->hitter);
|
||
|
actout->SetSender(GetKey());
|
||
|
if (fProxyKey)
|
||
|
actout->fHiteeObj = fProxyKey;
|
||
|
else
|
||
|
actout->fHiteeObj = GetTarget()->GetKey();
|
||
|
if((*it)->fSubStepCurState)//current substate says we are entered
|
||
|
{//different enters and exits
|
||
|
//figure out what to do
|
||
|
if(!alreadyInside)
|
||
|
{//we are actuall entering
|
||
|
actout->SetTriggerType(plActivatorMsg::kVolumeEnter);
|
||
|
fCurrentResidents.insert((*it)->hitter);
|
||
|
actout->AddReceivers(fReceivers);
|
||
|
actout->Send();
|
||
|
DetectorLog("%s sent an Enter ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DetectorLog("%s squelched an Enter ActivatorMsg.", GetKeyName());
|
||
|
delete actout;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//fSubStepCurState says we are outside
|
||
|
if(alreadyInside)
|
||
|
{//we are actuall exiting
|
||
|
actout->SetTriggerType(plActivatorMsg::kVolumeExit);
|
||
|
fCurrentResidents.erase((*it)->hitter);
|
||
|
actout->AddReceivers(fReceivers);
|
||
|
actout->Send();
|
||
|
DetectorLog("%s sent an Exit ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DetectorLog("%s squelched an Exit ActivatorMsg.", GetKeyName());
|
||
|
delete actout;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
DetectorLog("*********");
|
||
|
for(bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); it ++)
|
||
|
{
|
||
|
delete (*it);
|
||
|
}
|
||
|
DetectorLog("This is the regions inhabitants after the op");
|
||
|
for(ResidentSet::iterator it = fCurrentResidents.begin(); it!= fCurrentResidents.end(); it++)
|
||
|
{
|
||
|
DetectorLog("%s", (*it)->GetName());
|
||
|
}
|
||
|
DetectorLog("*********");
|
||
|
|
||
|
fCollisionList.clear();
|
||
|
|
||
|
}
|
||
|
|
||
|
void plObjectInVolumeDetector::SetTarget(plSceneObject* so)
|
||
|
{
|
||
|
plCollisionDetector::SetTarget(so);
|
||
|
|
||
|
if (so)
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
|
||
|
else
|
||
|
plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey());
|
||
|
}
|
||
|
|
||
|
void plObjectInVolumeDetector::Read(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plCollisionDetector::Read(stream, mgr);
|
||
|
}
|
||
|
|
||
|
void plObjectInVolumeDetector::Write(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plCollisionDetector::Write(stream, mgr);
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
plObjectInVolumeAndFacingDetector::plObjectInVolumeAndFacingDetector() :
|
||
|
fFacingTolerance(0),
|
||
|
fNeedWalkingForward(false),
|
||
|
fAvatarInVolume(false),
|
||
|
fTriggered(false)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
plObjectInVolumeAndFacingDetector::~plObjectInVolumeAndFacingDetector()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void plObjectInVolumeAndFacingDetector::SetFacingTolerance(int degrees)
|
||
|
{
|
||
|
fFacingTolerance = hsCosine(hsScalarDegToRad(degrees));
|
||
|
}
|
||
|
|
||
|
void plObjectInVolumeAndFacingDetector::ICheckForTrigger()
|
||
|
{
|
||
|
plArmatureMod* armMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
||
|
plSceneObject* avatar = armMod ? armMod->GetTarget(0) : nil;
|
||
|
plSceneObject* target = GetTarget();
|
||
|
|
||
|
if (armMod && target)
|
||
|
{
|
||
|
hsVector3 playerView = avatar->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView);
|
||
|
hsVector3 objView = target->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView);
|
||
|
|
||
|
playerView.Normalize();
|
||
|
objView.Normalize();
|
||
|
|
||
|
hsScalar dot = playerView * objView;
|
||
|
// hsStatusMessageF("Dot: %f Tolerance: %f", dot, fFacingTolerance);
|
||
|
bool facing = dot >= fFacingTolerance;
|
||
|
|
||
|
bool movingForward = false;
|
||
|
if (fNeedWalkingForward)
|
||
|
{
|
||
|
// And are we walking towards it?
|
||
|
plArmatureBrain* abrain = armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain();
|
||
|
plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain);
|
||
|
if (brain && brain->IsMovingForward() && brain->fCallbackAction->IsOnGround())
|
||
|
movingForward = true;
|
||
|
}
|
||
|
else
|
||
|
movingForward = true;
|
||
|
|
||
|
if (facing && movingForward && !fTriggered)
|
||
|
{
|
||
|
DetectorLog("%s: Trigger InVolume&Facing", GetKeyName());
|
||
|
fTriggered = true;
|
||
|
ITrigger(avatar->GetKey(), true, true);
|
||
|
}
|
||
|
else if (!facing && fTriggered)
|
||
|
{
|
||
|
DetectorLog("%s: Untrigger InVolume&Facing", GetKeyName());
|
||
|
fTriggered = false;
|
||
|
ITrigger(avatar->GetKey(), false, true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hsBool plObjectInVolumeAndFacingDetector::MsgReceive(plMessage* msg)
|
||
|
{
|
||
|
// Avatar is entering or exiting our detector box
|
||
|
plCollideMsg* collMsg = plCollideMsg::ConvertNoRef(msg);
|
||
|
if (collMsg)
|
||
|
{
|
||
|
// make sure this is the local player... the notify will be the thing that propagates over the network
|
||
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != collMsg->fOtherKey)
|
||
|
return true;
|
||
|
|
||
|
// If the avatar is disabled (flying around), don't trigger
|
||
|
if (IIsDisabledAvatar(collMsg->fOtherKey))
|
||
|
return false;
|
||
|
|
||
|
fAvatarInVolume = (collMsg->fEntering != 0);
|
||
|
|
||
|
if (fAvatarInVolume)
|
||
|
{
|
||
|
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
|
||
|
ICheckForTrigger();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
|
||
|
|
||
|
// Avatar is leaving the volume, make sure to untrigger if we haven't already
|
||
|
if (fTriggered)
|
||
|
{
|
||
|
fTriggered = false;
|
||
|
ITrigger(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false, true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Avatar is inside our detector box, so every frame we check if we need to trigger
|
||
|
plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg);
|
||
|
if (evalMsg)
|
||
|
{
|
||
|
ICheckForTrigger();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return plObjectInVolumeDetector::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
void plObjectInVolumeAndFacingDetector::Read(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plObjectInVolumeDetector::Read(stream, mgr);
|
||
|
|
||
|
fFacingTolerance = stream->ReadSwapScalar();
|
||
|
fNeedWalkingForward = stream->Readbool();
|
||
|
}
|
||
|
|
||
|
void plObjectInVolumeAndFacingDetector::Write(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plObjectInVolumeDetector::Write(stream, mgr);
|
||
|
|
||
|
stream->WriteSwapScalar(fFacingTolerance);
|
||
|
stream->Writebool(fNeedWalkingForward);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////
|
||
|
/////////////////////////////////
|
||
|
/////////////////////////////////
|
||
|
/////////////////////////////////
|
||
|
// subworld region detector
|
||
|
|
||
|
plSubworldRegionDetector::~plSubworldRegionDetector()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
hsBool plSubworldRegionDetector::MsgReceive(plMessage* msg)
|
||
|
{
|
||
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
|
||
|
|
||
|
if (pCollMsg)
|
||
|
{
|
||
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
|
||
|
return true;
|
||
|
|
||
|
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
|
||
|
if (avMod)
|
||
|
{
|
||
|
DetectorLog("%s subworld detector %s", pCollMsg->fEntering ? "Entering" : "Exiting", GetKeyName());
|
||
|
|
||
|
if ((pCollMsg->fEntering && !fOnExit) ||
|
||
|
(!pCollMsg->fEntering && fOnExit))
|
||
|
{
|
||
|
if (fSub)
|
||
|
{
|
||
|
plSceneObject* SO = plSceneObject::ConvertNoRef(fSub->ObjectIsLoaded());
|
||
|
if (SO)
|
||
|
{
|
||
|
DetectorLogSpecial("Switching to subworld %s", fSub->GetName());
|
||
|
|
||
|
plKey nilKey;
|
||
|
plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), fSub);
|
||
|
msg->Send();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DetectorLogSpecial("Switching to main subworld");
|
||
|
plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), nil);
|
||
|
msg->Send();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return plCollisionDetector::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
void plSubworldRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plDetectorModifier::Read(stream, mgr);
|
||
|
fSub = mgr->ReadKey(stream);
|
||
|
fOnExit = stream->ReadBool();
|
||
|
}
|
||
|
void plSubworldRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plDetectorModifier::Write(stream, mgr);
|
||
|
mgr->WriteKey(stream, fSub);
|
||
|
stream->WriteBool(fOnExit);
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////
|
||
|
///////////////////////////////////
|
||
|
/// plPanicLinkDetector
|
||
|
///////////////////////////////////
|
||
|
hsBool plPanicLinkRegion::MsgReceive(plMessage* msg)
|
||
|
{
|
||
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
|
||
|
|
||
|
if (pCollMsg)
|
||
|
{
|
||
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
|
||
|
return true;
|
||
|
|
||
|
if (pCollMsg->fEntering)
|
||
|
{
|
||
|
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
|
||
|
if (avMod)
|
||
|
{
|
||
|
hsPoint3 kinPos;
|
||
|
if (avMod->GetController())
|
||
|
{
|
||
|
avMod->GetController()->GetKinematicPosition(kinPos);
|
||
|
DetectorLogSpecial("Avatar is panic linking. KinPos at %f,%f,%f and is %s",kinPos.fX,kinPos.fY,kinPos.fZ,avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
|
||
|
}
|
||
|
avMod->PanicLink(fPlayLinkOutAnim);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return plCollisionDetector::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
void plPanicLinkRegion::Read(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plCollisionDetector::Read(stream, mgr);
|
||
|
|
||
|
fPlayLinkOutAnim = stream->ReadBool();
|
||
|
}
|
||
|
|
||
|
void plPanicLinkRegion::Write(hsStream* stream, hsResMgr* mgr)
|
||
|
{
|
||
|
plCollisionDetector::Write(stream, mgr);
|
||
|
|
||
|
stream->WriteBool(fPlayLinkOutAnim);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// PLSIMPLEREGIONSENSOR
|
||
|
//
|
||
|
/////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// ctor default
|
||
|
plSimpleRegionSensor::plSimpleRegionSensor()
|
||
|
: fEnterMsg(nil), fExitMsg(nil)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// ctor canonical
|
||
|
plSimpleRegionSensor::plSimpleRegionSensor(plMessage *enterMsg, plMessage *exitMsg)
|
||
|
: fEnterMsg(enterMsg), fExitMsg(exitMsg)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// dtor
|
||
|
plSimpleRegionSensor::~plSimpleRegionSensor()
|
||
|
{
|
||
|
if(fEnterMsg)
|
||
|
fEnterMsg->UnRef();
|
||
|
if(fExitMsg)
|
||
|
fExitMsg->UnRef();
|
||
|
}
|
||
|
|
||
|
// WRITE
|
||
|
void plSimpleRegionSensor::Write(hsStream *stream, hsResMgr *mgr)
|
||
|
{
|
||
|
plSingleModifier::Write(stream, mgr);
|
||
|
if(fEnterMsg)
|
||
|
{
|
||
|
stream->Writebool(true);
|
||
|
mgr->WriteCreatable(stream, fEnterMsg);
|
||
|
} else {
|
||
|
stream->Writebool(false);
|
||
|
}
|
||
|
if(fExitMsg)
|
||
|
{
|
||
|
stream->Writebool(true);
|
||
|
mgr->WriteCreatable(stream, fExitMsg);
|
||
|
} else {
|
||
|
stream->Writebool(false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// READ
|
||
|
void plSimpleRegionSensor::Read(hsStream *stream, hsResMgr *mgr)
|
||
|
{
|
||
|
plSingleModifier::Read(stream, mgr);
|
||
|
if(stream->Readbool())
|
||
|
{
|
||
|
fEnterMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
|
||
|
} else {
|
||
|
fEnterMsg = nil;
|
||
|
}
|
||
|
|
||
|
if(stream->Readbool())
|
||
|
{
|
||
|
fExitMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
|
||
|
hsAssert(fExitMsg, "Corrupted plSimpleRegionSensor during read.");
|
||
|
} else {
|
||
|
fExitMsg = nil;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// MSGRECEIVE
|
||
|
hsBool plSimpleRegionSensor::MsgReceive(plMessage *msg)
|
||
|
{
|
||
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
|
||
|
|
||
|
if (pCollMsg)
|
||
|
{
|
||
|
// make sure this is the local player... the notify will be the thing that propagates over the network
|
||
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
|
||
|
return true;
|
||
|
|
||
|
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
|
||
|
|
||
|
if(pCollMsg->fEntering)
|
||
|
{
|
||
|
if(fEnterMsg)
|
||
|
{
|
||
|
fEnterMsg->ClearReceivers();
|
||
|
fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
|
||
|
fEnterMsg->Ref();
|
||
|
fEnterMsg->Send();
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if(fExitMsg)
|
||
|
{
|
||
|
fExitMsg->ClearReceivers();
|
||
|
fExitMsg->AddReceiver(theThingWhatDoneHitUs);
|
||
|
fExitMsg->Ref();
|
||
|
fExitMsg->Send();
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
return plSingleModifier::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
// IEVAL
|
||
|
hsBool plSimpleRegionSensor::IEval(double secs, hsScalar del, UInt32 dirty)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// Nuke the Read/Write functions on the next file format change
|
||
|
void plSwimDetector::Write(hsStream *stream, hsResMgr *mgr)
|
||
|
{
|
||
|
plSimpleRegionSensor::Write(stream, mgr);
|
||
|
|
||
|
stream->WriteByte(0);
|
||
|
stream->WriteSwapScalar(0);
|
||
|
stream->WriteSwapScalar(0);
|
||
|
}
|
||
|
|
||
|
void plSwimDetector::Read(hsStream *stream, hsResMgr *mgr)
|
||
|
{
|
||
|
plSimpleRegionSensor::Read(stream, mgr);
|
||
|
|
||
|
stream->ReadByte();
|
||
|
stream->ReadSwapScalar();
|
||
|
stream->ReadSwapScalar();
|
||
|
}
|
||
|
hsBool plSwimDetector::MsgReceive(plMessage *msg)
|
||
|
{
|
||
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
|
||
|
|
||
|
if (pCollMsg)
|
||
|
{
|
||
|
//removed local player check because this will apply the brain to the local
|
||
|
//controller of the foreign avatar which we still want.
|
||
|
//and if we prop swim state by notify messages we still have a chance of missing it from players
|
||
|
//who were in the region before we linked in
|
||
|
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
|
||
|
if(pCollMsg->fEntering)
|
||
|
{
|
||
|
if(fEnterMsg)
|
||
|
{
|
||
|
fEnterMsg->ClearReceivers();
|
||
|
fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
|
||
|
fEnterMsg->Ref();
|
||
|
fEnterMsg->Send();
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if(fExitMsg)
|
||
|
{
|
||
|
fExitMsg->ClearReceivers();
|
||
|
fExitMsg->AddReceiver(theThingWhatDoneHitUs);
|
||
|
fExitMsg->Ref();
|
||
|
fExitMsg->Send();
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
return plSimpleRegionSensor::MsgReceive(msg);
|
||
|
}
|
||
|
hsBool plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg)
|
||
|
{
|
||
|
|
||
|
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
|
||
|
|
||
|
if (pCollMsg)
|
||
|
{
|
||
|
//removed local player check because this will apply the brain to the local
|
||
|
//controller of the foreign avatar which we still want.
|
||
|
//and if we prop state by notify messages we still have a chance of missing it from players
|
||
|
//who were in the region before we linked in
|
||
|
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
|
||
|
if(pCollMsg->fEntering)
|
||
|
{
|
||
|
if(fEnterMsg)
|
||
|
{
|
||
|
fEnterMsg->ClearReceivers();
|
||
|
fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
|
||
|
fEnterMsg->Ref();
|
||
|
fEnterMsg->Send();
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
if(fExitMsg)
|
||
|
{
|
||
|
fExitMsg->ClearReceivers();
|
||
|
fExitMsg->AddReceiver(theThingWhatDoneHitUs);
|
||
|
fExitMsg->Ref();
|
||
|
fExitMsg->Send();
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
return plSimpleRegionSensor::MsgReceive(msg);
|
||
|
}
|