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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plMemberUpdateMsg_INC
#define plMemberUpdateMsg_INC
#include "../pnMessage/plMessage.h"
#include "hsUtils.h"
//
// A msg sent locally when remote players have joined or left the game
// (whenever the netClientMgr's remote player list changes).
// Also sent initially when we first join a game.
//
class plMemberUpdateMsg : public plMessage
{
public:
CLASSNAME_REGISTER( plMemberUpdateMsg );
GETINTERFACE_ANY( plMemberUpdateMsg, plMessage );
plMemberUpdateMsg() { SetBCastFlag( kBCastByExactType ); }
// IO
void Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); }
void Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); }
};
#endif // plMemberUpdateMsg