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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsStream.h"
#include "plListenerMsg.h"
#include "hsResMgr.h"
#include "../pnKeyedObject/plUoid.h"
#include "../pnKeyedObject/plFixedKey.h"
void plListenerMsg::Read(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgRead(s, mgr);
fPos.Read(s);
fDir.Read(s);
fUp.Read(s);
fVel.Read(s);
}
void plListenerMsg::Write(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgWrite(s, mgr);
fPos.Write(s);
fDir.Write(s);
fUp.Write(s);
fVel.Write(s);
}
plSetListenerMsg::plSetListenerMsg( UInt8 type, const plKey &srcKey, hsBool binding ) : plMessage( nil, nil, nil )
{
plUoid uoid( kListenerMod_KEY );
plKey pLKey = hsgResMgr::ResMgr()->FindKey( uoid );
AddReceiver( pLKey );
Set( srcKey, type, binding );
}
plSetListenerMsg::~plSetListenerMsg()
{
}
void plSetListenerMsg::Read( hsStream *s, hsResMgr *mgr )
{
plMessage::IMsgRead(s, mgr);
fType = s->ReadByte();
fSrcKey = mgr->ReadKey( s );
fBinding = s->ReadBool();
}
void plSetListenerMsg::Write( hsStream *s, hsResMgr *mgr )
{
plMessage::IMsgWrite(s, mgr);
s->WriteByte( fType );
mgr->WriteKey( s, fSrcKey );
s->WriteBool( fBinding );
}
void plSetListenerMsg::Set( const plKey &key, UInt8 type, hsBool binding )
{
fSrcKey = key;
fType = (UInt8)type;
fBinding = binding;
}