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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAnimCmdMsg_inc
#define plAnimCmdMsg_inc
#include "../pnMessage/plMessageWithCallbacks.h"
#include "hsBitVector.h"
#include "hsTemplates.h"
#include "hsGeometry3.h"
#include "../plInterp/plAnimEaseTypes.h"
#include "../plInterp/plAnimTimeConvert.h"
class plAGAnimInstance;
class plAnimCmdMsg : public plMessageWithCallbacks
{
protected:
char *fAnimName;
char *fLoopName;
private:
void IInit() { fBegin=fEnd=fLoopBegin=fLoopEnd=fSpeed=fSpeedChangeRate=fTime=0; fAnimName=fLoopName=nil;}
public:
plAnimCmdMsg()
: plMessageWithCallbacks(nil, nil, nil) { IInit(); }
plAnimCmdMsg(const plKey &s,
const plKey &r,
const double* t)
: plMessageWithCallbacks(s, r, t) { IInit(); }
virtual ~plAnimCmdMsg();
CLASSNAME_REGISTER( plAnimCmdMsg );
GETINTERFACE_ANY( plAnimCmdMsg, plMessageWithCallbacks );
// When adding a command, add a check for it in CmdChangesAnimTime if appropriate
enum ModCmds
{
kContinue=0,
kStop,
kSetLooping,
kUnSetLooping,
kSetBegin,
kSetEnd,
kSetLoopEnd,
kSetLoopBegin,
kSetSpeed,
kGoToTime,
kSetBackwards,
kSetForewards,
kToggleState,
kAddCallbacks,
kRemoveCallbacks,
kGoToBegin,
kGoToEnd,
kGoToLoopBegin,
kGoToLoopEnd,
kIncrementForward,
kIncrementBackward,
kRunForward,
kRunBackward,
kPlayToTime,
kPlayToPercentage,
kFastForward,
kGoToPercent,
kNumCmds,
};
hsBitVector fCmd;
hsBool Cmd(int n) const { return fCmd.IsBitSet(n); }
void SetCmd(int n) { fCmd.SetBit(n); }
void ClearCmd();
void SetAnimName(const char *name);
const char *GetAnimName();
hsBool CmdChangesAnimTime(); // Will this command cause an update to the current anim time?
void SetLoopName(const char *name);
const char *GetLoopName();
hsScalar fBegin;
hsScalar fEnd;
hsScalar fLoopEnd;
hsScalar fLoopBegin;
hsScalar fSpeed;
hsScalar fSpeedChangeRate;
hsScalar fTime;
// IO
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
// plAnimCmdMsg is intented for animation commands sent to a plAnimTimeConvert. Commands that only apply to the
// AG (Animation Graph) system go here.
class plAGCmdMsg : public plMessage
{
protected:
char *fAnimName;
private:
void IInit() { fBlend = fAmp = 0;
fAnimName=nil;}
public:
plAGCmdMsg()
: plMessage(nil, nil, nil) { IInit(); }
plAGCmdMsg(const plKey &s,
const plKey &r,
const double* t)
: plMessage(s, r, t) { IInit(); }
virtual ~plAGCmdMsg();
CLASSNAME_REGISTER( plAGCmdMsg );
GETINTERFACE_ANY( plAGCmdMsg, plMessage );
enum ModCmds
{
kSetBlend,
kSetAmp,
kSetAnimTime,
};
hsBitVector fCmd;
hsBool Cmd(int n) const { return fCmd.IsBitSet(n); }
void SetCmd(int n) { fCmd.SetBit(n); }
void ClearCmd() { fCmd.Clear(); }
void SetAnimName(const char *name);
const char *GetAnimName();
hsScalar fBlend;
hsScalar fBlendRate;
hsScalar fAmp;
hsScalar fAmpRate;
hsScalar fAnimTime;
// IO
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
class plAGInstanceCallbackMsg : public plEventCallbackMsg
{
public:
plAGInstanceCallbackMsg() : plEventCallbackMsg(), fInstance(nil) {}
plAGInstanceCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, hsScalar t=0, Int16 repeats=-1, UInt16 user=0) :
plEventCallbackMsg(receiver, e, idx, t, repeats, user), fInstance(nil) {}
CLASSNAME_REGISTER( plAGInstanceCallbackMsg );
GETINTERFACE_ANY( plAGInstanceCallbackMsg, plEventCallbackMsg );
// These aren't meant to go across the net, so no IO necessary.
void Read(hsStream* stream, hsResMgr* mgr) {}
void Write(hsStream* stream, hsResMgr* mgr) {}
plAGAnimInstance *fInstance;
};
class plAGDetachCallbackMsg : public plEventCallbackMsg
{
protected:
char *fAnimName;
public:
plAGDetachCallbackMsg() : plEventCallbackMsg(), fAnimName(nil) {}
plAGDetachCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, hsScalar t=0, Int16 repeats=-1, UInt16 user=0) :
plEventCallbackMsg(receiver, e, idx, t, repeats, user), fAnimName(nil) {}
virtual ~plAGDetachCallbackMsg();
CLASSNAME_REGISTER( plAGDetachCallbackMsg );
GETINTERFACE_ANY( plAGDetachCallbackMsg, plEventCallbackMsg );
// These aren't meant to go across the net, so no IO necessary.
void Read(hsStream* stream, hsResMgr* mgr) {}
void Write(hsStream* stream, hsResMgr* mgr) {}
void SetAnimName(const char *name);
char *GetAnimName();
};
#endif // plAnimCmdMsg_inc