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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
// plInputDevice.h
#ifndef PL_INPUT_DEVICE_H
#define PL_INPUT_DEVICE_H
#include "HeadSpin.h"
#include "hsWindows.h"
//#include "../pnInputCore/plControlDefinition.h"
#include "../pnInputCore/plOSMsg.h"
#include "hsBitVector.h"
#include "hsTemplates.h"
#include "../../apps/plClient/res/resource.h"
class plMessage;
enum plKeyDef;
struct plMouseInfo;
class plPipeline;
class plInputDevice
{
public:
enum Flags
{
kDisabled = 0x1
};
protected:
UInt32 fFlags;
public:
plInputDevice() {;}
virtual ~plInputDevice() {;}
virtual const char* GetInputName() = 0;
UInt32 GetFlags() { return fFlags; }
void SetFlags(UInt32 f) { fFlags = f; }
virtual void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat) {;}
virtual void HandleMouseEvent(plOSMsg message, plMouseState state) {;}
virtual void HandleWindowActivate(bool bActive, HWND hWnd) {;}
virtual hsBool MsgReceive(plMessage* msg) {return false;}
virtual void Shutdown() {;}
};
class plKeyEventMsg;
class plKeyboardDevice : public plInputDevice
{
hsBool fAltKeyDown;
hsBool fShiftKeyDown;
hsBool fCtrlKeyDown;
hsBool fCapsLockKeyDown;
int fControlMode;
hsBool fCapsLockLock;
static bool fKeyboardState[256]; // virtual key code is the index, bool is whether it is down or not
static hsBool fIgnoreCapsLock; // set if we want it to ignore this key when translating characters (i.e. for chatting)
static hsBool fKeyIsDeadKey; // the key we just got was a dead key, store the value if you're a text input object
static plKeyboardDevice* fInstance;
void InitKeyboardMaps();
void InitKeyboardState();
void ReleaseAllKeys();
public:
enum
{
CONSOLE_MODE = 0,
CONSOLE_FULL,
STANDARD_MODE,
};
plKeyboardDevice();
~plKeyboardDevice();
void SetControlMode(int i) { fControlMode = i; }
const char* GetInputName() { return "keyboard"; }
void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat);
virtual void HandleWindowActivate(bool bActive, HWND hWnd);
virtual hsBool IsCapsLockKeyOn();
virtual void Shutdown();
#if HS_BUILD_FOR_WIN32
void ForceNumLock(hsBool on);
#endif
static hsBool IgnoreCapsLock() { return fIgnoreCapsLock; }
static void IgnoreCapsLock(hsBool ignore) { fIgnoreCapsLock = ignore; }
static hsBool KeyIsDeadKey() { return fKeyIsDeadKey; }
static plKeyboardDevice* GetInstance() { return fInstance; }
static char KeyEventToChar( plKeyEventMsg *msg );
protected:
hsBool fStartedUpWithNumLockOn; // maintaining a separate flag since apparently the other one can get confused
hsBool fPrevNumLockOn;
};
class plPlate;
#define CURSOR_UP IDB_CURSOR_UP
#define CURSOR_DOWN IDB_CURSOR_DOWN
#define CURSOR_RIGHT IDB_CURSOR_RIGHT
#define CURSOR_LEFT IDB_CURSOR_LEFT
#define CURSOR_OPEN IDB_CURSOR_OPEN
#define CURSOR_GRAB IDB_CURSOR_GRAB
#define CURSOR_CLICKED IDB_CURSOR_CLICKED
#define CURSOR_POISED IDB_CURSOR_POISED
#define CURSOR_ARROW IDB_CURSOR_ARROW
#define CURSOR_4WAY_OPEN IDB_CURSOR_4WAYOPEN
#define CURSOR_4WAY_CLOSED IDB_CURSOR_4WAYCLOSED
#define CURSOR_UPDOWN_CLOSED IDB_CURSOR_UPDOWNCLOSED
#define CURSOR_UPDOWN_OPEN IDB_CURSOR_UPDOWNOPEN
#define CURSOR_LEFTRIGHT_CLOSED IDB_CURSOR_LEFTRIGHTCLOSED
#define CURSOR_LEFTRIGHT_OPEN IDB_CURSOR_LEFTRIGHTOPEN
#define CURSOR_OFFER_BOOK IDB_CURSOR_BOOK
#define CURSOR_OFFER_BOOK_HI IDB_CURSOR_BOOK_HIGHLIGHT
#define CURSOR_OFFER_BOOK_CLICKED IDB_CURSOR_BOOK_CLICKED
#define CURSOR_CLICK_DISABLED IDB_CURSOR_DISABLED
#define CURSOR_HAND IDB_CURSOR_HAND
#define CURSOR_UPWARD IDB_CURSOR_UPWARD
class plInputEventMsg;
class plMouseDevice : public plInputDevice
{
public:
plMouseDevice();
~plMouseDevice();
const char* GetInputName() { return "mouse"; }
void HandleWindowActivate(bool bActive, HWND hWnd);
hsBool HasControlFlag(int f) const { return fControlFlags.IsBitSet(f); }
void SetControlFlag(int f)
{
fControlFlags.SetBit(f);
}
void ClearControlFlag(int which) { fControlFlags.ClearBit( which ); }
void SetCursorX(hsScalar x);
void SetCursorY(hsScalar y);
hsScalar GetCursorX() { return fXPos; }
hsScalar GetCursorY() { return fYPos; }
UInt32 GetButtonState() { return fButtonState; }
hsScalar GetCursorOpacity() { return fOpacity; }
void SetDisplayResolution(hsScalar Width, hsScalar Height);
virtual hsBool MsgReceive(plMessage* msg);
static plMouseDevice* Instance() { return plMouseDevice::fInstance; }
static void SetMsgAlways(bool b) { plMouseDevice::bMsgAlways = b; }
static void ShowCursor(hsBool override = false);
static void NewCursor(int cursor);
static void HideCursor(hsBool override = false);
static bool GetHideCursor() { return plMouseDevice::bCursorHidden; }
static void SetCursorOpacity( hsScalar opacity = 1.f );
static bool GetInverted() { return plMouseDevice::bInverted; }
static void SetInverted(bool inverted) { plMouseDevice::bInverted = inverted; }
static void AddNameToCursor(const char* name);
static void AddIDNumToCursor(UInt32 idNum);
static void AddCCRToCursor();
protected:
plInputEventMsg* fXMsg;
plInputEventMsg* fYMsg;
plInputEventMsg* fB2Msg;
// mouse button event queues (only hold 2)
plInputEventMsg* fLeftBMsg[2];
plInputEventMsg* fRightBMsg[2];
plInputEventMsg* fMiddleBMsg[2];
hsScalar fXPos;
hsScalar fYPos;
int fWXPos; // the windows coordinates of the cursor
int fWYPos;
UInt32 fButtonState;
hsScalar fOpacity;
hsBitVector fControlFlags;
plPlate *fCursor;
int fCursorID;
static plMouseDevice* fInstance;
static plMouseInfo fDefaultMouseControlMap[];
void CreateCursor( int cursor );
void IUpdateCursorSize();
static bool bMsgAlways;
static bool bCursorHidden;
static bool bCursorOverride;
static bool bInverted;
static hsScalar fWidth, fHeight;
};
#endif // PL_INPUT_DEVICE_H