You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

229 lines
8.9 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDynamicTextMap Class Header //
// I derived from plMipmap not because I inherit a lot of the functionality,//
// but because this acts very very much like a mipmap with one mip level. //
// The only difference is that the actual data gets generated on the fly, //
// instead of converted at export time. However, to the outside world, //
// we're just a plain old mipmap, and I'd like to keep it that way. //
// //
// Note that we are also of a fixed format--ARGB8888. Keeps things nice and //
// simple that way. //
// //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 1.14.2002 mcn - Created. //
// 10.28.2002 mcn - Changing the arrangement a bit. Now we have a single //
// writable "creation" surface that actually generates //
// data, which then copies out on a flush to the actual //
// mipmap data. This is slower because it requires two //
// copies (second one when we prepare to write to a new //
// surface, unless kDiscard is specified as a flush option)//
// but it lets us allocate only one OS surface, which saves//
// us on Win98/ME where we're very limited in terms of //
// available OS surfaces. //
// To facilitate this, we create a new abstract class to //
// encapsulate the actual GDI functionality of Windows. //
// This way, we have two options when creating DTMaps: //
// allocate an OS writer per surface, which lets us avoid //
// the copy problem mentioned above, or allocate one to //
// share. This will also let us optimize by switching to //
// non-shared writers once we write a non-OS-reliant //
// writer/text renderer. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDynamicTextMap_h
#define _plDynamicTextMap_h
#include "plMipmap.h"
#include "hsColorRGBA.h"
struct hsMatrix44;
//// Class Definition /////////////////////////////////////////////////////////
class plFont;
class plDynamicTextMap : public plMipmap
{
protected:
UInt16 fVisWidth, fVisHeight;
virtual UInt32 Read( hsStream *s );
virtual UInt32 Write( hsStream *s );
public:
//// Public Flags ////
enum Justify
{
kLeftJustify = 0,
kCenter,
kRightJustify
};
//// Public Data /////
//// Public Members ////
plDynamicTextMap();
plDynamicTextMap( UInt32 width, UInt32 height, hsBool hasAlpha = false, UInt32 extraWidth = 0, UInt32 extraHeight = 0 );
virtual ~plDynamicTextMap();
CLASSNAME_REGISTER( plDynamicTextMap );
GETINTERFACE_ANY( plDynamicTextMap, plMipmap );
void Create( UInt32 width, UInt32 height, hsBool hasAlpha, UInt32 extraWidth = 0, UInt32 extraHeight = 0 );
void SetNoCreate( UInt32 width, UInt32 height, hsBool hasAlpha );
virtual void Reset( void );
virtual void Read( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Read( s, mgr ); this->Read( s ); }
virtual void Write( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Write( s, mgr ); this->Write( s ); }
virtual UInt8 GetNumLevels( void ) const { return 1; }
virtual void Colorize( void ) { ; }
virtual plMipmap *Clone( void );
virtual void CopyFrom( plMipmap *source );
/// Operations to perform on the text block
hsBool IsValid() { return IIsValid(); }
// allow the user of the DynaTextMap that they are done with the image... for now
// ... the fImage will be re-created on the next operation that requires the image
void PurgeImage();
void ClearToColor( hsColorRGBA &color );
enum FontFlags
{
kFontBold = 0x01,
kFontItalic = 0x02,
kFontShadowed = 0x04
};
void SetFont( const char *face, UInt16 size, UInt8 fontFlags = 0, hsBool antiAliasRGB = true );
void SetFont( const wchar_t *face, UInt16 size, UInt8 fontFlags = 0, hsBool antiAliasRGB = true );
void SetLineSpacing( Int16 spacing );
void SetTextColor( hsColorRGBA &color, hsBool blockRGB = false );
void SetJustify( Justify j );
void DrawString( UInt16 x, UInt16 y, const char *text );
void DrawString( UInt16 x, UInt16 y, const wchar_t *text );
void DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 width, UInt16 height );
void DrawClippedString( Int16 x, Int16 y, const wchar_t *text, UInt16 width, UInt16 height );
void DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 clipX, UInt16 clipY, UInt16 width, UInt16 height );
void DrawClippedString( Int16 x, Int16 y, const wchar_t *text, UInt16 clipX, UInt16 clipY, UInt16 width, UInt16 height );
void DrawWrappedString( UInt16 x, UInt16 y, const char *text, UInt16 width, UInt16 height, UInt16 *lastX = nil, UInt16 *lastY = nil );
void DrawWrappedString( UInt16 x, UInt16 y, const wchar_t *text, UInt16 width, UInt16 height, UInt16 *lastX = nil, UInt16 *lastY = nil );
UInt16 CalcStringWidth( const char *text, UInt16 *height = nil );
UInt16 CalcStringWidth( const wchar_t *text, UInt16 *height = nil );
void CalcWrappedStringSize( const char *text, UInt16 *width, UInt16 *height, UInt32 *firstClippedChar = nil, UInt16 *maxAscent = nil, UInt16 *lastX = nil, UInt16 *lastY = nil );
void CalcWrappedStringSize( const wchar_t *text, UInt16 *width, UInt16 *height, UInt32 *firstClippedChar = nil, UInt16 *maxAscent = nil, UInt16 *lastX = nil, UInt16 *lastY = nil );
void FillRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color );
void FrameRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color );
void SetFirstLineIndent( Int16 indent );
enum DrawMethods
{
kImgNoAlpha, // Just copy color data, force alpha to full if present
kImgBlend, // Blend color onto dest using src alpha, keep dest alpha
kImgSprite // Copy color data and alphas
};
void DrawImage( UInt16 x, UInt16 y, plMipmap *image, DrawMethods method = kImgNoAlpha );
void DrawClippedImage( UInt16 x, UInt16 y, plMipmap *image, UInt16 srcClipX, UInt16 srcClipY,
UInt16 srcClipWidth, UInt16 srcClipHeight, DrawMethods method = kImgNoAlpha );
void FlushToHost( void );
hsBool MsgReceive( plMessage *msg );
UInt16 GetVisibleWidth( void ) { return fVisWidth; }
UInt16 GetVisibleHeight( void ) { return fVisHeight; }
// Since the dynamic text can actually create a texture bigger than you were expecting,
// you want to be able to apply a layer texture transform that will compensate. This
// function will give you that transform. Just feed it into plLayer->SetTransform().
hsMatrix44 GetLayerTransform( void );
void SetInitBuffer( UInt32 *buffer );
// Gets for font values
Justify GetFontJustify( void ) const { return fJustify; }
const char *GetFontFace( void ) const { return fFontFace; }
UInt16 GetFontSize( void ) const { return fFontSize; }
hsBool GetFontAARGB( void ) const { return fFontAntiAliasRGB; }
hsColorRGBA GetFontColor( void ) const { return fFontColor; }
hsBool GetFontBlockRGB( void ) const { return fFontBlockRGB; }
Int16 GetLineSpacing( void ) const { return fLineSpacing; }
plFont *GetCurrFont( void ) const { return fCurrFont; }
virtual void Swap( plDynamicTextMap *other );
protected:
//// Protected Members ////
hsBool IIsValid( void );
void IClearFromBuffer( UInt32 *clearBuffer );
UInt32 *IAllocateOSSurface( UInt16 width, UInt16 height );
void IDestroyOSSurface( void );
hsBool fHasAlpha, fShadowed;
Justify fJustify;
char *fFontFace;
UInt16 fFontSize;
UInt8 fFontFlags;
hsBool fFontAntiAliasRGB;
hsColorRGBA fFontColor;
hsBool fFontBlockRGB;
Int16 fLineSpacing;
plFont *fCurrFont;
UInt32 *fInitBuffer;
hsBool fHasCreateBeenCalled;
};
#endif // _plDynamicTextMap_h